BearishSun 3b15a84140 Fixing an issue where all renderables using the same material would incorrectly use the same per-object and per-call uniform buffers il y a 9 ans
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Win32 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
BsAnimation.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAnimationClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAnimationManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAnimationUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAudioClipImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks il y a 9 ans
BsAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAudioManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAudioUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsBlendState.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCCamera.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCamera.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCommandBuffer.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCommandBufferManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCommandQueue.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsComponent.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCoreApplication.cpp d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used il y a 9 ans
BsCoreObject.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
BsCoreObjectCore.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCoreObjectManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
BsCoreRenderer.cpp 34bdebe1e4 Added a renderer extension interface - Allows a significantly easier way to write code that extends or interacts with renderer's output il y a 9 ans
BsCoreSceneManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCoreThread.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
BsCoreThreadQueue.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
BsD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsDeferredCallManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsDepthStencilState.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsEventQuery.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsFCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsFJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsFontImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks il y a 9 ans
BsFontManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsGameObjectHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsGameObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsGpuBuffer.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsGpuParam.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsGpuParamBlockBuffer.cpp 1a47d80872 Flush GPU param block buffers when GPU params are bound il y a 9 ans
BsGpuParams.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsGpuParamsSet.cpp 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. il y a 9 ans
BsGpuPipelineParamInfo.cpp 27533beff9 Vulkan: When internal image/buffer objects change (e.g. due to a discard caused by a write, or otherwise), properly update the descriptor sets the original buffers were bound to, so they instead use the new versions il y a 9 ans
BsGpuPipelineState.cpp 31962e5dfc Fixing issues with GLSL parsing for Vulkan il y a 9 ans
BsGpuProgram.cpp 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) il y a 9 ans
BsGpuProgramManager.cpp 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) il y a 9 ans
BsGpuResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsHardwareBufferManager.cpp d3f4c074ed Modified vertex declaration creation so assigns identical ids to identical declarations il y a 9 ans
BsHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsIResourceListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsIconUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsIndexBuffer.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsMaterial.cpp 3b15a84140 Fixing an issue where all renderables using the same material would incorrectly use the same per-object and per-call uniform buffers il y a 9 ans
BsMaterialManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsMaterialParam.cpp 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. il y a 9 ans
BsMaterialParams.cpp 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. il y a 9 ans
BsMaterialRTTI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsMesh.cpp e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used il y a 9 ans
BsMeshBase.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsMeshHeap.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsMeshImportOptions.cpp e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used il y a 9 ans
BsMeshManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
BsMeshUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsOSInputHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsOcclusionQuery.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsParamBlocks.cpp 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block il y a 9 ans
BsPass.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPhysicsManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPhysicsMaterial.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPixelData.cpp ff0accfe92 Vulkan texture direct mapping il y a 9 ans
BsPixelUtil.cpp ff0accfe92 Vulkan texture direct mapping il y a 9 ans
BsPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPlatform.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPostProcessSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPrefab.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPrefabDiff.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPrefabUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsProfilerCPU.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsProfilerGPU.cpp d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used il y a 9 ans
BsProfilingManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsQueryManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsRasterizerState.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsRenderAPI.cpp d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used il y a 9 ans
BsRenderAPICapabilities.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsRenderAPIManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsRenderStateManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsRenderTarget.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
BsRenderTexture.cpp 7ef898083a Check if depth matches for color attachments on a multi-render texture il y a 9 ans
BsRenderWindow.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
BsRenderWindowManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsRendererExtension.cpp 34bdebe1e4 Added a renderer extension interface - Allows a significantly easier way to write code that extends or interacts with renderer's output il y a 9 ans
BsRendererManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsRendererMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsResourceHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsResourceListenerManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsResourceManifest.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsResources.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSamplerState.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSavedResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSceneObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsShader.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsShaderDefines.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsShaderImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsShaderIncludeImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsShaderManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSkeleton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSkeletonMask.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSpecificImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsStringTable.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsStringTableManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsTechnique.cpp 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) il y a 9 ans
BsTextData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsTexture.cpp c0f7bfdf61 Dropping support for rendering to arbitrary ranges within a 3D texture, since Vulkan doesn't support it il y a 9 ans
BsTextureImportOptions.cpp e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used il y a 9 ans
BsTextureManager.cpp 81c38aea72 Vulkan render texture implementation il y a 9 ans
BsTextureView.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsTimerQuery.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsTransientMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsUUID.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVertexBuffer.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVertexData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVertexDataDesc.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVertexDeclaration.cpp d3f4c074ed Modified vertex declaration creation so assigns identical ids to identical declarations il y a 9 ans
BsVideoModeInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsViewport.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans