| .. |
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Win32
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7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
|
il y a 9 ans |
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BsAnimation.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsAnimationClip.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsAnimationCurve.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsAnimationManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsAnimationUtility.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsAudio.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsAudioClip.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsAudioClipImportOptions.cpp
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d4d0bb0360
More user manuals and minor usability tweaks
|
il y a 9 ans |
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BsAudioListener.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsAudioManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsAudioSource.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsAudioUtility.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsBlendState.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsBoxCollider.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCAudioListener.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCAudioSource.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCBoxCollider.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCCamera.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCCapsuleCollider.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCCharacterController.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCCollider.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCD6Joint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCDistanceJoint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCFixedJoint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCHingeJoint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCJoint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCMeshCollider.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCPlaneCollider.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCRigidbody.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCSliderJoint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCSphereCollider.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCSphericalJoint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCamera.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCapsuleCollider.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCharacterController.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCollider.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCommandBuffer.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCommandBufferManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCommandQueue.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsComponent.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCoreApplication.cpp
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d25432623f
Removed beginFrame/endFrame methods from RenderAPI as they weren't really used
|
il y a 9 ans |
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BsCoreObject.cpp
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7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
|
il y a 9 ans |
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BsCoreObjectCore.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCoreObjectManager.cpp
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7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
|
il y a 9 ans |
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BsCoreRenderer.cpp
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34bdebe1e4
Added a renderer extension interface - Allows a significantly easier way to write code that extends or interacts with renderer's output
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il y a 9 ans |
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BsCoreSceneManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsCoreThread.cpp
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7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
|
il y a 9 ans |
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BsCoreThreadQueue.cpp
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7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
|
il y a 9 ans |
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BsD6Joint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsDeferredCallManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsDepthStencilState.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsDistanceJoint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsEventQuery.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsFCollider.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsFJoint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsFixedJoint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsFont.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsFontImportOptions.cpp
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d4d0bb0360
More user manuals and minor usability tweaks
|
il y a 9 ans |
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BsFontManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsGameObject.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsGameObjectHandle.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsGameObjectManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsGpuBuffer.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsGpuParam.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsGpuParamBlockBuffer.cpp
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1a47d80872
Flush GPU param block buffers when GPU params are bound
|
il y a 9 ans |
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BsGpuParams.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsGpuParamsSet.cpp
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2bc0d6779b
Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material.
|
il y a 9 ans |
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BsGpuPipelineParamInfo.cpp
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27533beff9
Vulkan: When internal image/buffer objects change (e.g. due to a discard caused by a write, or otherwise), properly update the descriptor sets the original buffers were bound to, so they instead use the new versions
|
il y a 9 ans |
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BsGpuPipelineState.cpp
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31962e5dfc
Fixing issues with GLSL parsing for Vulkan
|
il y a 9 ans |
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BsGpuProgram.cpp
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
|
il y a 9 ans |
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BsGpuProgramManager.cpp
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
|
il y a 9 ans |
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BsGpuResourceData.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsHString.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsHardwareBufferManager.cpp
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d3f4c074ed
Modified vertex declaration creation so assigns identical ids to identical declarations
|
il y a 9 ans |
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BsHingeJoint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsIResourceListener.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsIconUtility.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsImportOptions.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsImporter.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsIndexBuffer.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsInput.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsJoint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsMaterial.cpp
|
3b15a84140
Fixing an issue where all renderables using the same material would incorrectly use the same per-object and per-call uniform buffers
|
il y a 9 ans |
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BsMaterialManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsMaterialParam.cpp
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2bc0d6779b
Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material.
|
il y a 9 ans |
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BsMaterialParams.cpp
|
2bc0d6779b
Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material.
|
il y a 9 ans |
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BsMaterialRTTI.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsMesh.cpp
|
e99d8c1dd0
Removed the CPUREADABLE flag from textures and meshes as it's no longer used
|
il y a 9 ans |
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BsMeshBase.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsMeshCollider.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsMeshData.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsMeshHeap.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsMeshImportOptions.cpp
|
e99d8c1dd0
Removed the CPUREADABLE flag from textures and meshes as it's no longer used
|
il y a 9 ans |
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BsMeshManager.cpp
|
7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
|
il y a 9 ans |
|
BsMeshUtility.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsMorphShapes.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsOSInputHandler.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsOcclusionQuery.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsParamBlocks.cpp
|
1671597ec8
Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block
|
il y a 9 ans |
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BsPass.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsPhysics.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsPhysicsManager.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsPhysicsMaterial.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsPhysicsMesh.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsPixelData.cpp
|
ff0accfe92
Vulkan texture direct mapping
|
il y a 9 ans |
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BsPixelUtil.cpp
|
ff0accfe92
Vulkan texture direct mapping
|
il y a 9 ans |
|
BsPlaneCollider.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsPlatform.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsPostProcessSettings.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsPrefab.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsPrefabDiff.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsPrefabUtility.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsProfilerCPU.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsProfilerGPU.cpp
|
d25432623f
Removed beginFrame/endFrame methods from RenderAPI as they weren't really used
|
il y a 9 ans |
|
BsProfilingManager.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsQueryManager.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsRasterizerState.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsRenderAPI.cpp
|
d25432623f
Removed beginFrame/endFrame methods from RenderAPI as they weren't really used
|
il y a 9 ans |
|
BsRenderAPICapabilities.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
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BsRenderAPIManager.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsRenderStateManager.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsRenderTarget.cpp
|
7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
|
il y a 9 ans |
|
BsRenderTexture.cpp
|
7ef898083a
Check if depth matches for color attachments on a multi-render texture
|
il y a 9 ans |
|
BsRenderWindow.cpp
|
7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
|
il y a 9 ans |
|
BsRenderWindowManager.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsRendererExtension.cpp
|
34bdebe1e4
Added a renderer extension interface - Allows a significantly easier way to write code that extends or interacts with renderer's output
|
il y a 9 ans |
|
BsRendererManager.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsRendererMeshData.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsResource.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsResourceHandle.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsResourceListenerManager.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsResourceManifest.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsResourceMetaData.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsResources.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsRigidbody.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsSamplerState.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsSavedResourceData.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsSceneObject.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsShader.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsShaderDefines.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsShaderImportOptions.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsShaderInclude.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsShaderIncludeImporter.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsShaderManager.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsSkeleton.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsSkeletonMask.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsSliderJoint.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsSpecificImporter.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsSphereCollider.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsSphericalJoint.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsStringTable.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsStringTableManager.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsTechnique.cpp
|
3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
|
il y a 9 ans |
|
BsTextData.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsTexture.cpp
|
c0f7bfdf61
Dropping support for rendering to arbitrary ranges within a 3D texture, since Vulkan doesn't support it
|
il y a 9 ans |
|
BsTextureImportOptions.cpp
|
e99d8c1dd0
Removed the CPUREADABLE flag from textures and meshes as it's no longer used
|
il y a 9 ans |
|
BsTextureManager.cpp
|
81c38aea72
Vulkan render texture implementation
|
il y a 9 ans |
|
BsTextureView.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsTimerQuery.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsTransientMesh.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsUUID.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsUtility.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsVertexBuffer.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsVertexData.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsVertexDataDesc.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsVertexDeclaration.cpp
|
d3f4c074ed
Modified vertex declaration creation so assigns identical ids to identical declarations
|
il y a 9 ans |
|
BsVideoModeInfo.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BsViewport.cpp
|
7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
|
il y a 9 ans |