Marko Pintera b1e42e1c76 GUIRenderTexture now uses a non-transparent shader %!s(int64=11) %!d(string=hai) anos
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BsManagedComponent.cpp b64a0482e7 Various Gizmo rendering fixes %!s(int64=11) %!d(string=hai) anos
BsManagedResource.cpp 35b5f1e6f3 Managed resource unloading works properly %!s(int64=11) %!d(string=hai) anos
BsManagedResourceManager.cpp 35b5f1e6f3 Managed resource unloading works properly %!s(int64=11) %!d(string=hai) anos
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableArray.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableDictionary.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableField.cpp d231b89e53 Fixed OpenGL texture binding %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableList.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableObject.cpp 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableObjectInfo.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested %!s(int64=11) %!d(string=hai) anos
BsRuntimeScriptObjects.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptComponent.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptDebug.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptEnginePlugin.cpp 35b5f1e6f3 Managed resource unloading works properly %!s(int64=11) %!d(string=hai) anos
BsScriptFont.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary %!s(int64=11) %!d(string=hai) anos
BsScriptGUIArea.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsScriptGUIButton.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptGUIContent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElement.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElementStateStyle.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElementStyle.cpp d231b89e53 Fixed OpenGL texture binding %!s(int64=11) %!d(string=hai) anos
BsScriptGUIFixedSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way %!s(int64=11) %!d(string=hai) anos
BsScriptGUIFlexibleSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way %!s(int64=11) %!d(string=hai) anos
BsScriptGUIInputBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGUILabel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGUILayout.cpp 5501d158b7 GUIPanelContainer works with clipping %!s(int64=11) %!d(string=hai) anos
BsScriptGUILayoutUtility.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsScriptGUIListBox.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptGUIPanel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGUIScrollArea.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGUITexture.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader %!s(int64=11) %!d(string=hai) anos
BsScriptGUIToggle.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGameObjectManager.cpp 1d5fdd56a3 Added GameObjectField C# %!s(int64=11) %!d(string=hai) anos
BsScriptHString.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptManagedResource.cpp 35b5f1e6f3 Managed resource unloading works properly %!s(int64=11) %!d(string=hai) anos
BsScriptObject.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptObjectImpl.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptResourceManager.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary %!s(int64=11) %!d(string=hai) anos
BsScriptSceneObject.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableArray.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableDictionary.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableList.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableObject.cpp d0a35f68a3 Tested and fixed InspectableObject partially %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableProperty.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types %!s(int64=11) %!d(string=hai) anos
BsScriptSpriteTexture.cpp d231b89e53 Fixed OpenGL texture binding %!s(int64=11) %!d(string=hai) anos
BsScriptStringTable.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptTexture2D.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary %!s(int64=11) %!d(string=hai) anos