Marko Pintera b20c4e9794 Before refactoring IReflectable a bit пре 13 година
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CamelotRenderer.cpp 8c342cec9e New structure compiles пре 13 година
CmApplication.cpp 89fa56ba91 Camera as component пре 13 година
CmCamera.cpp 89fa56ba91 Camera as component пре 13 година
CmCgProgram.cpp 3da577fc99 Cg up and running пре 13 година
CmCgProgramFactory.cpp 506d8e10b3 Added Cg (untested) пре 13 година
CmComponent.cpp 89fa56ba91 Camera as component пре 13 година
CmD3D9Device.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9DeviceManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9Driver.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9DriverList.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9GpuProgram.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9GpuProgramManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9HLSLProgram.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9HLSLProgramFactory.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9HardwareBufferManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9HardwareIndexBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9HardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9HardwarePixelBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9HardwareVertexBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9Mappings.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9MultiRenderTarget.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9RenderSystem.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9RenderSystemFactory.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9RenderWindow.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9Resource.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9ResourceManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9Texture.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9TextureManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9VertexDeclaration.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9VideoMode.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmD3D9VideoModeList.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmDefaultHardwareBufferManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmGameObject.cpp 89fa56ba91 Camera as component пре 13 година
CmGpuProgram.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmGpuProgramManager.cpp 3da577fc99 Cg up and running пре 13 година
CmGpuProgramParams.cpp 3a44bae9a6 Started porting stuff from singleton to module пре 13 година
CmHardwareBufferManager.cpp c39c84f059 Removed singleton пре 13 година
CmHardwareIndexBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmHardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmHardwarePixelBuffer.cpp a884d33548 Exception ported пре 13 година
CmHardwareVertexBuffer.cpp c39c84f059 Removed singleton пре 13 година
CmHighLevelGpuProgram.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmHighLevelGpuProgramManager.cpp c39c84f059 Removed singleton пре 13 година
CmImporter.cpp 7f69beadfe FBX import mostly implemented - except VS2012 support... пре 13 година
CmMesh.cpp b20c4e9794 Before refactoring IReflectable a bit пре 13 година
CmMeshData.cpp b20c4e9794 Before refactoring IReflectable a bit пре 13 година
CmMeshST.h 6fff8b4648 Initial work on Mesh class пре 13 година
CmRenderSystem.cpp 3a44bae9a6 Started porting stuff from singleton to module пре 13 година
CmRenderSystemCapabilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmRenderSystemManager.cpp 3a44bae9a6 Started porting stuff from singleton to module пре 13 година
CmRenderTarget.cpp 08f61d9d01 Separated viewport from RenderTarget пре 13 година
CmRenderTexture.cpp a884d33548 Exception ported пре 13 година
CmRenderWindow.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmResource.cpp 84e4923d77 Added RTTI class hierarchy (Needs further testing) пре 13 година
CmResources.cpp a9af94b318 Textures save/load - tested пре 13 година
CmSceneManager.cpp 0c7f1425ac Few more scene/gameobject related changes пре 13 година
CmTexture.cpp a9af94b318 Textures save/load - tested пре 13 година
CmTextureManager.cpp 3a44bae9a6 Started porting stuff from singleton to module пре 13 година
CmTextureState.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmVertexIndexData.cpp c39c84f059 Removed singleton пре 13 година
CmViewport.cpp 89fa56ba91 Camera as component пре 13 година
CmWindowEventUtilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година