Marko Pintera ece0eddd4c More porting to allocators 12 år sedan
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GLX 5f93eb1683 Remaining files after adding OIS and timers 13 år sedan
OSX 5f93eb1683 Remaining files after adding OIS and timers 13 år sedan
Win32 5f93eb1683 Remaining files after adding OIS and timers 13 år sedan
CmAsyncOp.h 079c1923cf Fixed a crash where object was deleted while still in command queue 13 år sedan
CmAxisAlignedBox.cpp a61ab3d5b3 Renamed all files and removed some warnings 13 år sedan
CmAxisAlignedBox.h 62cc09827b Time 13 år sedan
CmBinarySerializer.h 39345d4363 Fixed the deserialization issue with circular references and uninitialized objects 13 år sedan
CmBitmapWriter.h a25ea2ab4f Added support for debug bitmap texture saving 13 år sedan
CmBitwise.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 år sedan
CmBox.h 612644f309 Utility library builds on x64 13 år sedan
CmColor.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 år sedan
CmDataStream.h 781d13837b Added FileSystem class 13 år sedan
CmDebug.h a25ea2ab4f Added support for debug bitmap texture saving 13 år sedan
CmDynLib.h b377957703 CamelotUtility is now .dll 13 år sedan
CmDynLibManager.h b377957703 CamelotUtility is now .dll 13 år sedan
CmException.h 2175dabfe5 Removed low level shader support for GL 13 år sedan
CmFileSerializer.h be9a1abb9e Serialization stores (and automatically figures out on loading) types 13 år sedan
CmFileSystem.h 76d881a8c6 Basic project creation and loading mostly finished 13 år sedan
CmFwdDeclUtil.h 03f4bb7402 Refactored Texture part #2 13 år sedan
CmIReflectable.h ba5f1c9453 Added GpuProgram importer 13 år sedan
CmInt2.h 54d787cc56 Some cursor management methods 13 år sedan
CmKeyValuepair.h 417df991bc Maybe, just maybe I have solved material deserialization crash? 13 år sedan
CmLockedPtr.h 7970ff490b Refactored Textures part #1 13 år sedan
CmLog.h b377957703 CamelotUtility is now .dll 13 år sedan
CmManagedDataBlock.h 52ab5975f5 Material RTTI slowly coming together 13 år sedan
CmMath.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 år sedan
CmMathAsm.h 612644f309 Utility library builds on x64 13 år sedan
CmMatrix3.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 år sedan
CmMatrix4.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 år sedan
CmMemoryAllocator.h 86e70a3b26 Ported all CoreObjects to use custom allocators 12 år sedan
CmModule.h b914b9434f First batch of memory allocator porting from new/delete 12 år sedan
CmPath.h d0f2212f2a Resource meta files 13 år sedan
CmPixelData.h a25ea2ab4f Added support for debug bitmap texture saving 13 år sedan
CmPixelDataRTTI.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 år sedan
CmPixelUtil.h c138b62b72 GLRenderSystem ported to x64 13 år sedan
CmPlane.h b377957703 CamelotUtility is now .dll 13 år sedan
CmPlatform.h b377957703 CamelotUtility is now .dll 13 år sedan
CmPoint.h 6483812436 Added a bunch more of text rendering and general sprite code. Still WIP though 13 år sedan
CmPrerequisitesUtil.h b914b9434f First batch of memory allocator porting from new/delete 12 år sedan
CmQuaternion.h b377957703 CamelotUtility is now .dll 13 år sedan
CmRTTIField.h f212513ba8 Added circular reference checking 13 år sedan
CmRTTIManagedDataBlockField.h f212513ba8 Added circular reference checking 13 år sedan
CmRTTIPlainField.h f212513ba8 Added circular reference checking 13 år sedan
CmRTTIPrerequisites.h e02ce5a386 Beggining work on fonts 13 år sedan
CmRTTIReflectableField.h f212513ba8 Added circular reference checking 13 år sedan
CmRTTIReflectablePtrField.h f212513ba8 Added circular reference checking 13 år sedan
CmRTTIType.h ece0eddd4c More porting to allocators 12 år sedan
CmRay.h b377957703 CamelotUtility is now .dll 13 år sedan
CmRect.h d5a54ec7b4 Font characters now get neatly packed using a texture atlas 13 år sedan
CmSphere.h b377957703 CamelotUtility is now .dll 13 år sedan
CmStdHeaders.h 15a13feeb0 Updated MeshData so it is much easier to use 13 år sedan
CmString.h e02ce5a386 Beggining work on fonts 13 år sedan
CmTexAtlasGenerator.h d5a54ec7b4 Font characters now get neatly packed using a texture atlas 13 år sedan
CmThreadDefines.h 616f686c12 Refactored Render system context into two different types 13 år sedan
CmTime.h 7ef92f594e Some fixes with camera rotation 13 år sedan
CmTimer.h 62cc09827b Time 13 år sedan
CmTypes.h 7aefc7c854 Updated how textures get serialized (needs serious testing) 13 år sedan
CmUUID.h d0f2212f2a Resource meta files 13 år sedan
CmUtil.h 26ac8e10b8 More work on generic buffers 13 år sedan
CmVector2.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 år sedan
CmVector3.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 år sedan
CmVector4.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 år sedan
CmWorkQueue.h 54f71540e0 More allocator porting work 12 år sedan