BearishSun d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend преди 8 години
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BasePass.bslinc 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way преди 8 години
ColorSpace.bslinc 2f7eef36ea Added importance sampling to SSR (non-temporal for now) преди 8 години
DeferredLightCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) преди 8 години
DirectLightAccumulator.bslinc 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute преди 8 години
ForwardLighting.bslinc ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file преди 8 години
GBufferInput.bslinc af7e3c0606 Feature: Added 'alias' modified to BSL преди 8 години
GBufferOutput.bslinc 1523924732 Updated engine shaders to new BSL syntax преди 8 години
ImageBasedLighting.bslinc 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute преди 8 години
ImportanceSampling.bslinc 4f1722d7c1 Stohastic screen space reflections hooked up and functional преди 8 години
LightGridCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) преди 8 години
LightingCommon.bslinc 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute преди 8 години
PPBase.bslinc f888d7c751 Inital work on HBAO преди 8 години
PPEyeAdaptationCommon.bslinc 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPGaussianDOFCommon.bslinc 0f42cf8dbc Bulk of work implemented for Gaussian DOF преди 8 години
PPTonemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax преди 8 години
PPWhiteBalance.bslinc 1523924732 Updated engine shaders to new BSL syntax преди 8 години
PerCameraData.bslinc 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PerObjectData.bslinc 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
RayMarch.bslinc 1517308b3b Bugfix: Significantly reduced flickering artifacts due SSR sampling преди 8 години
ReflProbeAccumulator.bslinc 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute преди 8 години
ReflectionCubemapCommon.bslinc 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL преди 8 години
SHCommon.bslinc b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
ShadowDepthBase.bslinc d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend преди 8 години
ShadowProjectionCommon.bslinc fa62ac09d3 Shadow mapping functional for radial lights преди 8 години
SpriteImage.bslinc af7e3c0606 Feature: Added 'alias' modified to BSL преди 8 години
SurfaceData.bslinc 8e451ac36f WIP - Deferred MSAA преди 8 години
TemporalResolve.bslinc b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
VertexInput.bslinc 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes преди 8 години
VolumeRenderBase.bslinc 1523924732 Updated engine shaders to new BSL syntax преди 8 години