BsD3D11RenderWindow.h 5.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsD3D11Prerequisites.h"
  5. #include "RenderAPI/BsRenderWindow.h"
  6. namespace bs {
  7. /** @addtogroup D3D11
  8. * @{
  9. */
  10. /**
  11. * Render window implementation for Windows and DirectX 11.
  12. *
  13. * @note Sim thread only.
  14. */
  15. class D3D11RenderWindow : public RenderWindow
  16. {
  17. public:
  18. ~D3D11RenderWindow() { }
  19. /** @copydoc RenderWindow::screenToWindowPos */
  20. void getCustomAttribute(const String& name, void* pData) const override;
  21. /** @copydoc RenderWindow::screenToWindowPos */
  22. Vector2I screenToWindowPos(const Vector2I& screenPos) const override;
  23. /** @copydoc RenderWindow::windowToScreenPos */
  24. Vector2I windowToScreenPos(const Vector2I& windowPos) const override;
  25. /** @copydoc RenderWindow::getCore */
  26. SPtr<ct::D3D11RenderWindow> getCore() const;
  27. protected:
  28. friend class D3D11RenderWindowManager;
  29. friend class ct::D3D11RenderWindow;
  30. D3D11RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId,
  31. ct::D3D11Device& device, IDXGIFactory* DXGIFactory);
  32. /** @copydoc RenderWindow::getProperties */
  33. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  34. /** @copydoc RenderWindow::syncProperties */
  35. void syncProperties() override;
  36. /** @copydoc RenderWindow::createCore */
  37. SPtr<ct::CoreObject> createCore() const override;
  38. /** Retrieves internal window handle. */
  39. HWND getHWnd() const;
  40. private:
  41. ct::D3D11Device& mDevice;
  42. IDXGIFactory* mDXGIFactory;
  43. RenderWindowProperties mProperties;
  44. };
  45. namespace ct
  46. {
  47. /**
  48. * Render window implementation for Windows and DirectX 11.
  49. *
  50. * @note Core thread only.
  51. */
  52. class D3D11RenderWindow : public RenderWindow
  53. {
  54. public:
  55. D3D11RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId,
  56. D3D11Device& device, IDXGIFactory* DXGIFactory);
  57. ~D3D11RenderWindow();
  58. /** @copydoc RenderWindow::move */
  59. void move(INT32 left, INT32 top) override;
  60. /** @copydoc RenderWindow::resize */
  61. void resize(UINT32 width, UINT32 height) override;
  62. /** @copydoc RenderWindow::setHidden */
  63. void setHidden(bool hidden) override;
  64. /** @copydoc RenderWindow::setActive */
  65. void setActive(bool state) override;
  66. /** @copydoc RenderWindow::minimize */
  67. void minimize() override;
  68. /** @copydoc RenderWindow::maximize */
  69. void maximize() override;
  70. /** @copydoc RenderWindow::restore */
  71. void restore() override;
  72. /** @copydoc RenderWindow::setFullscreen(UINT32, UINT32, float, UINT32) */
  73. void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override;
  74. /** @copydoc RenderWindow::setFullscreen(const VideoMode&) */
  75. void setFullscreen(const VideoMode& videoMode) override;
  76. /** @copydoc RenderWindow::setWindowed */
  77. void setWindowed(UINT32 width, UINT32 height) override;
  78. /** @copydoc RenderWindow::setVSync */
  79. void setVSync(bool enabled, UINT32 interval = 1) override;
  80. /**
  81. * Copies the contents of a frame buffer into the pre-allocated buffer.
  82. *
  83. * @param[out] dst Previously allocated buffer to read the contents into. Must be of valid size.
  84. * @param[in] buffer Frame buffer to read the contents from.
  85. */
  86. void copyToMemory(PixelData &dst, FrameBuffer buffer);
  87. /** @copydoc RenderWindow::swapBuffers */
  88. void swapBuffers(UINT32 syncMask = 0xFFFFFFFF) override;
  89. /** @copydoc RenderWindow::getCustomAttribute */
  90. void getCustomAttribute(const String& name, void* pData) const override;
  91. /** @copydoc RenderWindow::_windowMovedOrResized */
  92. void _windowMovedOrResized() override;
  93. /** Returns presentation parameters used for creating the window swap chain. */
  94. DXGI_SWAP_CHAIN_DESC* _getPresentationParameters() { return &mSwapChainDesc; }
  95. /** Returns internal window handle. */
  96. HWND _getWindowHandle() const;
  97. protected:
  98. friend class bs::D3D11RenderWindow;
  99. /** @copydoc CoreObject::initialize */
  100. void initialize() override;
  101. /** Creates internal resources dependent on window size. */
  102. void createSizeDependedD3DResources();
  103. /** Destroys internal resources dependent on window size. */
  104. void destroySizeDependedD3DResources();
  105. /** Queries the current DXGI device. Make sure to release the returned object when done with it. */
  106. IDXGIDevice* queryDxgiDevice();
  107. /** Creates a swap chain for the window. */
  108. void createSwapChain();
  109. /** Resizes all buffers attached to the swap chain to the specified size. */
  110. void resizeSwapChainBuffers(UINT32 width, UINT32 height);
  111. /** @copydoc RenderWindow::getProperties */
  112. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  113. /** @copydoc RenderWindow::getSyncedProperties */
  114. RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; }
  115. /** @copydoc RenderWindow::syncProperties */
  116. void syncProperties() override;
  117. protected:
  118. D3D11Device& mDevice;
  119. IDXGIFactory* mDXGIFactory;
  120. bool mSizing;
  121. bool mIsChild;
  122. bool mShowOnSwap;
  123. DXGI_SAMPLE_DESC mMultisampleType;
  124. UINT32 mRefreshRateNumerator;
  125. UINT32 mRefreshRateDenominator;
  126. ID3D11Texture2D* mBackBuffer;
  127. ID3D11RenderTargetView* mRenderTargetView;
  128. SPtr<TextureView> mDepthStencilView;
  129. SPtr<Texture> mDepthStencilBuffer;
  130. IDXGISwapChain* mSwapChain;
  131. DXGI_SWAP_CHAIN_DESC mSwapChainDesc;
  132. Win32Window* mWindow;
  133. RenderWindowProperties mProperties;
  134. RenderWindowProperties mSyncedProperties;
  135. };
  136. /** @} */
  137. }}