BsGUISceneTreeView.cpp 12 KB

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  1. #include "BsGUISceneTreeView.h"
  2. #include "BsSceneObject.h"
  3. #include "BsSceneManager.h"
  4. #include "BsGUISkin.h"
  5. #include "BsCmdEditPlainFieldGO.h"
  6. #include "BsDragAndDropManager.h"
  7. #include "BsCmdReparentSO.h"
  8. #include "BsSelection.h"
  9. #include "BsGUIResourceTreeView.h"
  10. #include "BsProjectLibrary.h"
  11. #include "BsProjectResourceMeta.h"
  12. #include "BsPrefab.h"
  13. #include "BsResources.h"
  14. namespace BansheeEngine
  15. {
  16. const MessageId GUISceneTreeView::SELECTION_CHANGED_MSG = MessageId("SceneTreeView_SelectionChanged");
  17. DraggedSceneObjects::DraggedSceneObjects(UINT32 numObjects)
  18. :numObjects(numObjects)
  19. {
  20. objects = bs_newN<HSceneObject>(numObjects);
  21. }
  22. DraggedSceneObjects::~DraggedSceneObjects()
  23. {
  24. bs_deleteN(objects, numObjects);
  25. objects = nullptr;
  26. }
  27. GUISceneTreeView::GUISceneTreeView(const String& backgroundStyle, const String& elementBtnStyle,
  28. const String& foldoutBtnStyle, const String& selectionBackgroundStyle, const String& editBoxStyle,
  29. const String& dragHighlightStyle, const String& dragSepHighlightStyle, const GUIDimensions& dimensions)
  30. :GUITreeView(backgroundStyle, elementBtnStyle, foldoutBtnStyle, selectionBackgroundStyle, editBoxStyle, dragHighlightStyle,
  31. dragSepHighlightStyle, dimensions)
  32. {
  33. SceneTreeViewLocator::_provide(this);
  34. }
  35. GUISceneTreeView::~GUISceneTreeView()
  36. {
  37. SceneTreeViewLocator::_provide(nullptr);
  38. }
  39. GUISceneTreeView* GUISceneTreeView::create(const String& backgroundStyle, const String& elementBtnStyle,
  40. const String& foldoutBtnStyle, const String& selectionBackgroundStyle, const String& editBoxStyle, const String& dragHighlightStyle,
  41. const String& dragSepHighlightStyle)
  42. {
  43. return new (bs_alloc<GUISceneTreeView, PoolAlloc>()) GUISceneTreeView(backgroundStyle, elementBtnStyle, foldoutBtnStyle,
  44. selectionBackgroundStyle, editBoxStyle, dragHighlightStyle, dragSepHighlightStyle, GUIDimensions::create());
  45. }
  46. GUISceneTreeView* GUISceneTreeView::create(const GUIOptions& options, const String& backgroundStyle,
  47. const String& elementBtnStyle, const String& foldoutBtnStyle, const String& selectionBackgroundStyle,
  48. const String& editBoxStyle, const String& dragHighlightStyle, const String& dragSepHighlightStyle)
  49. {
  50. return new (bs_alloc<GUISceneTreeView, PoolAlloc>()) GUISceneTreeView(backgroundStyle, elementBtnStyle,
  51. foldoutBtnStyle, selectionBackgroundStyle, editBoxStyle, dragHighlightStyle, dragSepHighlightStyle, GUIDimensions::create(options));
  52. }
  53. void GUISceneTreeView::updateTreeElement(SceneTreeElement* element)
  54. {
  55. HSceneObject currentSO = element->mSceneObject;
  56. // Check if SceneObject has changed in any way and update the tree element
  57. // Early exit case - Most commonly there will be no changes between active and cached data so
  58. // we first do a quick check in order to avoid expensive comparison later
  59. bool completeMatch = true;
  60. UINT32 visibleChildCount = 0;
  61. for (UINT32 i = 0; i < currentSO->getNumChildren(); i++)
  62. {
  63. if (i >= element->mChildren.size())
  64. {
  65. completeMatch = false;
  66. break;
  67. }
  68. HSceneObject currentSOChild = currentSO->getChild(i);
  69. #if BS_DEBUG_MODE == 0
  70. if (currentSOChild->hasFlag(SOF_Internal))
  71. continue;
  72. #endif
  73. SceneTreeElement* currentChild = static_cast<SceneTreeElement*>(element->mChildren[visibleChildCount]);
  74. visibleChildCount++;
  75. UINT64 curId = currentSOChild->getInstanceId();
  76. if (curId != currentChild->mId)
  77. {
  78. completeMatch = false;
  79. break;
  80. }
  81. }
  82. completeMatch &= visibleChildCount == element->mChildren.size();
  83. // Not a complete match, compare everything and insert/delete elements as needed
  84. bool needsUpdate = false;
  85. if(!completeMatch)
  86. {
  87. Vector<TreeElement*> newChildren;
  88. bool* tempToDelete = (bool*)stackAlloc(sizeof(bool) * (UINT32)element->mChildren.size());
  89. for(UINT32 i = 0; i < (UINT32)element->mChildren.size(); i++)
  90. tempToDelete[i] = true;
  91. for(UINT32 i = 0; i < currentSO->getNumChildren(); i++)
  92. {
  93. HSceneObject currentSOChild = currentSO->getChild(i);
  94. #if BS_DEBUG_MODE == 0
  95. if (currentSOChild->hasFlag(SOF_Internal))
  96. continue;
  97. #endif
  98. UINT64 curId = currentSOChild->getInstanceId();
  99. bool found = false;
  100. for(UINT32 j = 0; j < element->mChildren.size(); j++)
  101. {
  102. SceneTreeElement* currentChild = static_cast<SceneTreeElement*>(element->mChildren[j]);
  103. if(curId == currentChild->mId)
  104. {
  105. tempToDelete[j] = false;
  106. currentChild->mSortedIdx = (UINT32)newChildren.size();
  107. newChildren.push_back(currentChild);
  108. found = true;
  109. break;
  110. }
  111. }
  112. if(!found)
  113. {
  114. SceneTreeElement* newChild = bs_new<SceneTreeElement>();
  115. newChild->mParent = element;
  116. newChild->mSceneObject = currentSOChild;
  117. newChild->mId = currentSOChild->getInstanceId();
  118. newChild->mName = currentSOChild->getName();
  119. newChild->mSortedIdx = (UINT32)newChildren.size();
  120. newChild->mIsVisible = element->mIsVisible && element->mIsExpanded;
  121. newChildren.push_back(newChild);
  122. updateElementGUI(newChild);
  123. }
  124. }
  125. for(UINT32 i = 0; i < element->mChildren.size(); i++)
  126. {
  127. if(!tempToDelete[i])
  128. continue;
  129. deleteTreeElementInternal(element->mChildren[i]);
  130. }
  131. stackDeallocLast(tempToDelete);
  132. element->mChildren = newChildren;
  133. needsUpdate = true;
  134. }
  135. // Check if name needs updating
  136. const String& name = element->mSceneObject->getName();
  137. if(element->mName != name)
  138. {
  139. element->mName = name;
  140. needsUpdate = true;
  141. }
  142. if(needsUpdate)
  143. updateElementGUI(element);
  144. // Calculate the sorted index of the element based on its name
  145. TreeElement* parent = element->mParent;
  146. if(parent != nullptr)
  147. {
  148. for(UINT32 i = 0; i < (UINT32)parent->mChildren.size(); i++)
  149. {
  150. INT32 stringCompare = element->mName.compare(parent->mChildren[i]->mName);
  151. if(stringCompare > 0)
  152. {
  153. if(element->mSortedIdx < parent->mChildren[i]->mSortedIdx)
  154. std::swap(element->mSortedIdx, parent->mChildren[i]->mSortedIdx);
  155. }
  156. else if(stringCompare < 0)
  157. {
  158. if(element->mSortedIdx > parent->mChildren[i]->mSortedIdx)
  159. std::swap(element->mSortedIdx, parent->mChildren[i]->mSortedIdx);
  160. }
  161. }
  162. }
  163. for(UINT32 i = 0; i < (UINT32)element->mChildren.size(); i++)
  164. {
  165. SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(element->mChildren[i]);
  166. updateTreeElement(sceneElement);
  167. }
  168. }
  169. void GUISceneTreeView::updateTreeElementHierarchy()
  170. {
  171. HSceneObject root = gCoreSceneManager().getRootNode();
  172. mRootElement.mSceneObject = root;
  173. mRootElement.mId = root->getInstanceId();
  174. mRootElement.mSortedIdx = 0;
  175. mRootElement.mIsExpanded = true;
  176. updateTreeElement(&mRootElement);
  177. }
  178. void GUISceneTreeView::renameTreeElement(GUITreeView::TreeElement* element, const WString& name)
  179. {
  180. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(element);
  181. CmdEditPlainFieldGO<String>::execute(sceneTreeElement->mSceneObject, "mName", toString(name));
  182. }
  183. void GUISceneTreeView::deleteTreeElement(TreeElement* element)
  184. {
  185. // TODO - Actually delete the scene object
  186. }
  187. void GUISceneTreeView::deleteTreeElementInternal(GUITreeView::TreeElement* element)
  188. {
  189. closeTemporarilyExpandedElements(); // In case this element is one of them
  190. if(element->mIsSelected)
  191. unselectElement(element);
  192. bs_delete(element);
  193. }
  194. bool GUISceneTreeView::acceptDragAndDrop() const
  195. {
  196. return DragAndDropManager::instance().isDragInProgress() &&
  197. (DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::SceneObject ||
  198. DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::Resources);
  199. }
  200. void GUISceneTreeView::dragAndDropStart()
  201. {
  202. DraggedSceneObjects* draggedSceneObjects = bs_new<DraggedSceneObjects>((UINT32)mSelectedElements.size());
  203. UINT32 cnt = 0;
  204. for(auto& selectedElement : mSelectedElements)
  205. {
  206. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(selectedElement.element);
  207. draggedSceneObjects->objects[cnt] = sceneTreeElement->mSceneObject;
  208. cnt++;
  209. }
  210. DragAndDropManager::instance().startDrag((UINT32)DragAndDropType::SceneObject, (void*)draggedSceneObjects,
  211. std::bind(&GUISceneTreeView::dragAndDropFinalize, this), true);
  212. }
  213. void GUISceneTreeView::dragAndDropEnded(TreeElement* overTreeElement)
  214. {
  215. UINT32 dragTypeId = DragAndDropManager::instance().getDragTypeId();
  216. if (dragTypeId == (UINT32)DragAndDropType::SceneObject)
  217. {
  218. if (overTreeElement != nullptr)
  219. {
  220. DraggedSceneObjects* draggedSceneObjects = reinterpret_cast<DraggedSceneObjects*>(DragAndDropManager::instance().getDragData());
  221. Vector<HSceneObject> sceneObjects;
  222. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(overTreeElement);
  223. HSceneObject newParent = sceneTreeElement->mSceneObject;
  224. for (UINT32 i = 0; i < draggedSceneObjects->numObjects; i++)
  225. {
  226. if (draggedSceneObjects->objects[i] != newParent)
  227. sceneObjects.push_back(draggedSceneObjects->objects[i]);
  228. }
  229. CmdReparentSO::execute(sceneObjects, newParent);
  230. }
  231. }
  232. else if (dragTypeId == (UINT32)DragAndDropType::Resources)
  233. {
  234. DraggedResources* draggedResources = reinterpret_cast<DraggedResources*>(DragAndDropManager::instance().getDragData());
  235. HSceneObject newParent;
  236. if (overTreeElement != nullptr)
  237. {
  238. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(overTreeElement);
  239. newParent = sceneTreeElement->mSceneObject;
  240. }
  241. for (auto& path : draggedResources->resourcePaths)
  242. {
  243. ProjectLibrary::LibraryEntry* entry = ProjectLibrary::instance().findEntry(path);
  244. if (entry != nullptr && entry->type == ProjectLibrary::LibraryEntryType::File)
  245. {
  246. ProjectLibrary::ResourceEntry* resEntry = static_cast<ProjectLibrary::ResourceEntry*>(entry);
  247. if (resEntry->meta->getTypeID() == TID_Prefab)
  248. {
  249. HPrefab prefab = static_resource_cast<Prefab>(gResources().loadFromUUID(resEntry->meta->getUUID()));
  250. if (prefab != nullptr)
  251. {
  252. HSceneObject instance = prefab->instantiate();
  253. if (newParent != nullptr)
  254. instance->setParent(newParent);
  255. }
  256. }
  257. }
  258. }
  259. }
  260. }
  261. void GUISceneTreeView::dragAndDropFinalize()
  262. {
  263. mDragInProgress = false;
  264. _markContentAsDirty();
  265. if (DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::SceneObject)
  266. {
  267. DraggedSceneObjects* draggedSceneObjects = reinterpret_cast<DraggedSceneObjects*>(DragAndDropManager::instance().getDragData());
  268. bs_delete(draggedSceneObjects);
  269. }
  270. }
  271. bool GUISceneTreeView::_acceptDragAndDrop(const Vector2I position, UINT32 typeId) const
  272. {
  273. return typeId == (UINT32)DragAndDropType::SceneObject || typeId == (UINT32)DragAndDropType::Resources;
  274. }
  275. void GUISceneTreeView::selectionChanged()
  276. {
  277. onSelectionChanged();
  278. sendMessage(SELECTION_CHANGED_MSG);
  279. }
  280. Vector<HSceneObject> GUISceneTreeView::getSelection() const
  281. {
  282. Vector<HSceneObject> selectedSOs;
  283. for (auto& selectedElem : mSelectedElements)
  284. {
  285. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(selectedElem.element);
  286. selectedSOs.push_back(sceneTreeElement->mSceneObject);
  287. }
  288. return selectedSOs;
  289. }
  290. void GUISceneTreeView::setSelection(const Vector<HSceneObject>& objects)
  291. {
  292. unselectAll();
  293. SceneTreeElement& root = mRootElement;
  294. Stack<SceneTreeElement*> todo;
  295. todo.push(&mRootElement);
  296. while (!todo.empty())
  297. {
  298. SceneTreeElement* currentElem = todo.top();
  299. todo.pop();
  300. auto iterFind = std::find(objects.begin(), objects.end(), currentElem->mSceneObject);
  301. if (iterFind != objects.end())
  302. {
  303. expandToElement(currentElem);
  304. selectElement(currentElem);
  305. }
  306. for (auto& child : currentElem->mChildren)
  307. {
  308. SceneTreeElement* sceneChild = static_cast<SceneTreeElement*>(child);
  309. todo.push(sceneChild);
  310. }
  311. }
  312. }
  313. const String& GUISceneTreeView::getGUITypeName()
  314. {
  315. static String typeName = "SceneTreeView";
  316. return typeName;
  317. }
  318. }