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- #include "BsTestTextSprite.h"
- #include "BsSceneObject.h"
- #include "BsRenderable.h"
- #include "BsMesh.h"
- #include "BsVector2.h"
- #include "BsTextSprite.h"
- #include "BsFont.h"
- #include "BsMaterial.h"
- #include "BsGUILabel.h"
- #include "BsGUIListBox.h"
- #include "BsGUISkin.h"
- #include "BsOverlayManager.h"
- #include "BsSpriteTexture.h"
- #include "BsBuiltinEditorResources.h"
- #include "BsGUITexture.h"
- #include "BsGUIRenderTexture.h"
- #include "BsGUILayout.h"
- #include "BsGUISpace.h"
- #include "BsGUIViewport.h"
- #include "BsGUIButton.h"
- #include "BsCamera.h"
- #include "BsInput.h"
- #include "BsPlatform.h"
- #include "BsGUIContent.h"
- #include "BsStringTable.h"
- #include "BsGUISceneTreeView.h"
- #include "BsGUIResourceTreeView.h"
- #include "BsGUIScrollArea.h"
- #include "BsGUIIntField.h"
- #include "BsGUIFloatField.h"
- namespace BansheeEngine
- {
- TestTextSprite::TestTextSprite(const HSceneObject& parent, Viewport* target)
- :GUIWidget(parent, target)
- {
- }
- TestTextSprite::~TestTextSprite()
- {
- }
- void TestTextSprite::init(const HCamera& camera, const String& text, RenderTexturePtr sceneView)
- {
- setSkin(BansheeEngine::BuiltinEditorResources::instance().getSkin());
- setDepth(128);
- SceneObject::create("FILLER_A");
- SceneObject::create("FILLER_B");
- SceneObject::create("FILLER_C");
- SceneObject::create("FILLER_D");
- SceneObject::create("FILLER_E");
- SceneObject::create("FILLER_F");
- SceneObject::create("FILLER_G");
- SceneObject::create("FILLER_H");
- SceneObject::create("FILLER_I");
- SceneObject::create("FILLER_J");
- SceneObject::create("FILLER_K");
- SceneObject::create("FILLER_L");
- }
- void TestTextSprite::update()
- {
- }
- }
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