Marko Pintera 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 il y a 10 ans
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GLSL 5e9208b280 Fixing shader includes il y a 10 ans
win32 21e4301182 More documentation il y a 11 ans
BsGLContext.cpp 21e4301182 More documentation il y a 11 ans
BsGLEventQuery.cpp 19a14f5940 GPU profiler working il y a 11 ans
BsGLFrameBufferObject.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsGLGpuBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead il y a 11 ans
BsGLGpuParamBlockBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead il y a 11 ans
BsGLHardwareBufferManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsGLIndexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead il y a 11 ans
BsGLMultiRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer il y a 11 ans
BsGLOcclusionQuery.cpp 19a14f5940 GPU profiler working il y a 11 ans
BsGLPixelBuffer.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up il y a 11 ans
BsGLPixelFormat.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsGLQueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items il y a 11 ans
BsGLRenderAPI.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader il y a 10 ans
BsGLRenderAPIFactory.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsGLRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer il y a 11 ans
BsGLRenderWindowManager.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation il y a 10 ans
BsGLSLParamParser.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsGLSupport.cpp b23fbf3bad Renderer working as normal il y a 11 ans
BsGLTexture.cpp d61a7ecffd A lot more work on C# scene window il y a 11 ans
BsGLTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer il y a 11 ans
BsGLTimerQuery.cpp 19a14f5940 GPU profiler working il y a 11 ans
BsGLVertexArrayObjectManager.cpp 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsGLVertexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead il y a 11 ans
BsWin32GLSupport.cpp c3ae94dc8a Progress bar shouldn't appear for just one frame il y a 10 ans
BsWin32VideoModeInfo.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality il y a 11 ans
BsWin32Window.cpp 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 il y a 10 ans
glew.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans