BsProjectLibrary.h 13 KB

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  1. #pragma once
  2. #include "BsEditorPrerequisites.h"
  3. #include "BsModule.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Project library is the primary location for interacting with all the resources
  8. * in the current project. A complete hierarchy of resources is provided which
  9. * can be interacted with by importing new ones, deleting them, moving, renaming
  10. * and similar.
  11. */
  12. class BS_ED_EXPORT ProjectLibrary : public Module<ProjectLibrary>
  13. {
  14. public:
  15. struct LibraryEntry;
  16. struct ResourceEntry;
  17. struct DirectoryEntry;
  18. /**
  19. * @brief Types of elements in the library, either a file
  20. * or a folder.
  21. */
  22. enum class LibraryEntryType
  23. {
  24. File,
  25. Directory
  26. };
  27. /**
  28. * @brief A generic library entry that may be a file or a folder
  29. * depending on its type.
  30. */
  31. struct LibraryEntry
  32. {
  33. LibraryEntry();
  34. LibraryEntry(const Path& path, const WString& name, DirectoryEntry* parent, LibraryEntryType type);
  35. LibraryEntryType type; /**< Specific type of this entry. */
  36. Path path; /**< Absolute path to the entry. */
  37. WString elementName; /**< Name of the entry. */
  38. DirectoryEntry* parent; /**< Folder this entry is located in. */
  39. };
  40. /**
  41. * @brief A library entry representing a resource.
  42. */
  43. struct ResourceEntry : public LibraryEntry
  44. {
  45. ResourceEntry();
  46. ResourceEntry(const Path& path, const WString& name, DirectoryEntry* parent);
  47. ProjectResourceMetaPtr meta; /**< Meta file containing various information about the resource. */
  48. std::time_t lastUpdateTime; /**< Timestamp of when we last imported the resource. */
  49. };
  50. /**
  51. * @brief A library entry representing a folder that contains other entries.
  52. */
  53. struct DirectoryEntry : public LibraryEntry
  54. {
  55. DirectoryEntry();
  56. DirectoryEntry(const Path& path, const WString& name, DirectoryEntry* parent);
  57. Vector<LibraryEntry*> mChildren; /**< Child files or folders. */
  58. };
  59. public:
  60. ProjectLibrary(const Path& projectFolder);
  61. ~ProjectLibrary();
  62. /**
  63. * @brief To be called once per frame.
  64. *
  65. * @note Internal methods.
  66. */
  67. void update();
  68. /**
  69. * @brief Checks if any resources at the specified path have been modified, added or deleted,
  70. * and updates the internal hierarchy accordingly.
  71. *
  72. * @param path Absolute path of the file or folder to check. If a folder is provided
  73. * all its children will be checked recursively.
  74. */
  75. void checkForModifications(const Path& path);
  76. /**
  77. * @brief Checks if any resources at the specified path have been modified, added or deleted,
  78. * and updates the internal hierarchy accordingly.
  79. *
  80. * @param path Absolute path of the file or folder to check. If a folder is provided
  81. * all its children will be checked recursively.
  82. * @param import Should the dirty resources be automatically reimported.
  83. * @param dirtyResources A list of resources that should be reimported.
  84. */
  85. void checkForModifications(const Path& path, bool import, Vector<Path>& dirtyResources);
  86. /**
  87. * @brief Returns the root library entry that references the entire library hierarchy.
  88. */
  89. const LibraryEntry* getRootEntry() const { return mRootEntry; }
  90. /**
  91. * @brief Attempts to a find a library entry at the specified path.
  92. *
  93. * @param path Path to the entry, either absolute or relative to resources folder.
  94. *
  95. * @return Found entry, or null if not found.
  96. */
  97. LibraryEntry* findEntry(const Path& path) const;
  98. /**
  99. * @brief Searches the library for a pattern.
  100. *
  101. * @param pattern Pattern to search for. Use wildcard * to match any character(s).
  102. *
  103. * @return A list of entries matching the pattern.
  104. */
  105. Vector<LibraryEntry*> search(const WString& pattern);
  106. /**
  107. * @brief Searches the library for a pattern, but only among specific resource types.
  108. *
  109. * @param pattern Pattern to search for. Use wildcard * to match any character(s).
  110. * @param typeIds RTTI type IDs of the resource types we're interested in searching.
  111. *
  112. * @return A list of entries matching the pattern.
  113. */
  114. Vector<LibraryEntry*> search(const WString& pattern, const Vector<UINT32>& typeIds);
  115. /**
  116. * @brief Finds the resource meta file for a resource with the specified UUID.
  117. *
  118. * @param uuid UUID of the resource to look for.
  119. *
  120. * @return Resource meta data if found, null otherwise.
  121. */
  122. ProjectResourceMetaPtr findResourceMeta(const String& uuid) const;
  123. /**
  124. * @brief Returns resource path based on its UUID.
  125. *
  126. * @param uuid UUID of the resource to look for.
  127. *
  128. * @return Absolute path to the resource.
  129. */
  130. Path uuidToPath(const String& uuid) const;
  131. /**
  132. * @brief Registers a new resource in the library.
  133. *
  134. * @param resource Resource instance to add to the library. A copy of the
  135. * resource will be saved at the provided path.
  136. * @param path Absolute path to where to store the resource.
  137. */
  138. void createEntry(const HResource& resource, const Path& path);
  139. /**
  140. * @brief Creates a new folder in the library.
  141. *
  142. * @param path Absolute path to where to store the folder.
  143. */
  144. void createFolderEntry(const Path& path);
  145. /**
  146. * @brief Updates a resource that is already in the library.
  147. */
  148. void saveEntry(const HResource& resource);
  149. /**
  150. * @brief Moves a library entry from one path to another.
  151. *
  152. * @param oldPath Source path of the entry, absolute or relative to resources folder.
  153. * @param newPath Destination path of the entry, absolute or relative to resources folder.
  154. * @param overwrite If an entry already exists at the destination path, should it be overwritten.
  155. */
  156. void moveEntry(const Path& oldPath, const Path& newPath, bool overwrite = true);
  157. /**
  158. * @brief Copies a library entry from one path to another.
  159. *
  160. * @param oldPath Source path of the entry, absolute or relative to resources folder.
  161. * @param newPath Destination path of the entry, absolute or relative to resources folder.
  162. * @param overwrite If an entry already exists at the destination path, should it be overwritten.
  163. */
  164. void copyEntry(const Path& oldPath, const Path& newPath, bool overwrite = true);
  165. /**
  166. * @brief Deletes an entry from the library.
  167. *
  168. * @param path Path of the entry, absolute or relative to resources folder.
  169. */
  170. void deleteEntry(const Path& path);
  171. /**
  172. * @brief Triggers a reimport of a resource using the provided import options, if needed.
  173. *
  174. * @param path Path to the resource to reimport, absolute or relative to resources folder.
  175. * @param importOptions Optional import options to use when importing the resource. Caller must ensure the
  176. * import options are of the correct type for the resource in question. If null is provided
  177. * default import options are used.
  178. * @param forceReimport Should the resource be reimported even if we detect no changes. This should be true
  179. * if import options changed since last import.
  180. */
  181. void reimport(const Path& path, const ImportOptionsPtr& importOptions = nullptr, bool forceReimport = false);
  182. /**
  183. * @brief Loads a resource at the specified path, synchronously.
  184. *
  185. * @param path Path of the resource, absolute or relative to resources folder.
  186. *
  187. * @return Loaded resource, or null handle if one is not found.
  188. */
  189. HResource load(const Path& path);
  190. /**
  191. * @brief Returns the path to the project's resource folder where all
  192. * the assets are stored.
  193. */
  194. const Path& getResourcesFolder() const { return mResourcesFolder; }
  195. Event<void(const Path&)> onEntryRemoved; /**< Triggered whenever an entry is removed from the library. Path provided is absolute. */
  196. Event<void(const Path&)> onEntryAdded; /**< Triggered whenever an entry is added to the library. Path provided is absolute. */
  197. private:
  198. /**
  199. * @brief Saves all the project library data so it may be restored later,
  200. * at the default save location in the project folder.
  201. */
  202. void save();
  203. /**
  204. * @brief Loads previously saved project library data from the default save
  205. * location in the project folder. Nothing is loaded if it doesn't
  206. * exist.
  207. */
  208. void load();
  209. /**
  210. * @brief Common code for adding a new resource entry to the library.
  211. *
  212. * @param parent Parent of the new entry.
  213. * @param filePath Absolute path to the resource.
  214. * @param importOptions Optional import options to use when importing the resource. Caller must ensure the
  215. * import options are of the correct type for the resource in question. If null is provided
  216. * default import options are used.
  217. * @param forceReimport Should the resource be reimported even if we detect no changes. This should be true
  218. * if import options changed since last import.
  219. *
  220. * @return Newly added resource entry.
  221. */
  222. ResourceEntry* addResourceInternal(DirectoryEntry* parent, const Path& filePath, const ImportOptionsPtr& importOptions = nullptr, bool forceReimport = false);
  223. /**
  224. * @brief Common code for adding a new folder entry to the library.
  225. *
  226. * @param parent Parent of the new entry.
  227. * @param dirPath Absolute path to the directory.
  228. *
  229. * @return Newly added directory entry.
  230. */
  231. DirectoryEntry* addDirectoryInternal(DirectoryEntry* parent, const Path& dirPath);
  232. /**
  233. * @brief Common code for deleting a resource from the library. This code only removes
  234. * the library entry, not the actual resource file.
  235. *
  236. * @param resource Entry to delete.
  237. */
  238. void deleteResourceInternal(ResourceEntry* resource);
  239. /**
  240. * @brief Common code for deleting a directory from the library. This code only removes
  241. * the library entry, not the actual directory.
  242. *
  243. * @param resource Entry to delete.
  244. */
  245. void deleteDirectoryInternal(DirectoryEntry* directory);
  246. /**
  247. * @brief Triggers a reimport of a resource using the provided import options, if needed. Doesn't import dependencies.
  248. *
  249. * @param path Absolute Path to the resource to reimport.
  250. * @param importOptions Optional import options to use when importing the resource. Caller must ensure the
  251. * import options are of the correct type for the resource in question. If null is provided
  252. * default import options are used.
  253. * @param forceReimport Should the resource be reimported even if we detect no changes. This should be true
  254. * if import options changed since last import.
  255. */
  256. void reimportResourceInternal(ResourceEntry* resource, const ImportOptionsPtr& importOptions = nullptr, bool forceReimport = false);
  257. /**
  258. * @brief Creates a full hierarchy of directory entries up to the provided directory, if any are needed.
  259. *
  260. * @param fullPath Absolute path to a directory we are creating the hierarchy to.
  261. * @param newHierarchyRoot First directory entry that already existed in our hierarchy.
  262. * @param newHierarchyLeaf Leaf entry corresponding to the exact entry at \p path.
  263. */
  264. void createInternalParentHierarchy(const Path& fullPath, DirectoryEntry** newHierarchyRoot, DirectoryEntry** newHierarchyLeaf);
  265. /**
  266. * @brief Checks has the resource been modified since the last import.
  267. */
  268. bool isUpToDate(ResourceEntry* resource) const;
  269. /**
  270. * @brief Returns a path to a .meta file based on the resource path.
  271. *
  272. * @param path Absolute path to the resource.
  273. *
  274. * @return Path to the .meta file.
  275. */
  276. Path getMetaPath(const Path& path) const;
  277. /**
  278. * @brief Checks does the path represent a .meta file.
  279. */
  280. bool isMeta(const Path& fullPath) const;
  281. /**
  282. * @brief Triggered whenever a library entry is removed.
  283. */
  284. void doOnEntryRemoved(const LibraryEntry* entry);
  285. /**
  286. * @brief Triggered whenever a library entry is added.
  287. */
  288. void doOnEntryAdded(const LibraryEntry* entry);
  289. /**
  290. * @brief Returns a set of resource paths that are dependent on the provided
  291. * resource entry. (e.g. a shader file might be dependent on shader include file).
  292. */
  293. Vector<Path> getImportDependencies(const ResourceEntry* entry);
  294. /**
  295. * @brief Registers any import dependencies for the specified resource.
  296. */
  297. void addDependencies(const ResourceEntry* entry);
  298. /**
  299. * @brief Removes any import dependencies for the specified resource.
  300. */
  301. void removeDependencies(const ResourceEntry* entry);
  302. /**
  303. * @brief Finds dependants resource for the specified resource entry and queues
  304. * them for reimport next frame.
  305. */
  306. void queueDependantForReimport(const ResourceEntry* entry);
  307. static const Path RESOURCES_DIR;
  308. static const Path INTERNAL_RESOURCES_DIR;
  309. static const WString LIBRARY_ENTRIES_FILENAME;
  310. static const WString RESOURCE_MANIFEST_FILENAME;
  311. ResourceManifestPtr mResourceManifest;
  312. DirectoryEntry* mRootEntry;
  313. Path mProjectFolder;
  314. Path mResourcesFolder;
  315. UnorderedMap<Path, Vector<Path>> mDependencies;
  316. UnorderedSet<Path> mReimportQueue;
  317. };
  318. }