Marko Pintera 734411f94d Status bar (untested) 10 lat temu
..
ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 lat temu
Win32 4101088f37 Massive refactor due to work on Renderer 11 lat temu
BsAABox.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 lat temu
BsAny.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 lat temu
BsAsyncOp.h 4667ba6cc9 Making blockUntilComplete an internal method 11 lat temu
BsBinaryCloner.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 lat temu
BsBinaryDiff.h 9a0e9b0b78 Linked native and managed diff 10 lat temu
BsBinarySerializer.h 57733a8660 WIP Prefabs and PrefabDiff 10 lat temu
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 lat temu
BsCapsule.h a4c60121f4 WIP work on handles 11 lat temu
BsColor.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsConvexVolume.h 0eecfe525d More documentation 11 lat temu
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsDebug.h 734411f94d Status bar (untested) 10 lat temu
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) 11 lat temu
BsDynLib.h 3512c00011 Extended interface for some core-level objects for easier creation 11 lat temu
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsEvent.h 2756c62212 Documentation 10 lat temu
BsException.h e7d926175f Added unit testing framework 11 lat temu
BsFileSerializer.h 66ead8f27e Binary serializer fixed after the refactor 10 lat temu
BsFileSystem.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 lat temu
BsFrameAlloc.h babed02408 Static allocator (not tested) 10 lat temu
BsFwdDeclUtil.h 734411f94d Status bar (untested) 10 lat temu
BsGlobalFrameAlloc.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 lat temu
BsHString.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 lat temu
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsLineSegment3.h a4c60121f4 WIP work on handles 11 lat temu
BsLog.h 734411f94d Status bar (untested) 10 lat temu
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location 10 lat temu
BsMatrix3.h dc03bfa1f2 Fixing a scene object transform issue when re-parenting objects 10 lat temu
BsMatrix4.h fa5e36a9fe Fixing incorrect normals with disc slider 10 lat temu
BsMatrixNxM.h d0793ab046 Shader default values (untested) 10 lat temu
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsMemStack.h c1d0163465 Minimized allocations when updating TextSprite 10 lat temu
BsMemoryAllocator.h d0c5ecfb11 Global frame alloc 10 lat temu
BsMemorySerializer.h 1ff5442ad7 Better RTTI object cloning (untested) 10 lat temu
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation 11 lat temu
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation 11 lat temu
BsModule.h ad79f66da3 Scene view refactor (moving it to C#) 11 lat temu
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 lat temu
BsPlane.h 331d4ac2aa Frustum culling working 11 lat temu
BsPlatformDefines.h 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 lat temu
BsPrerequisitesUtil.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 lat temu
BsQuaternion.h 94a69a20bb Various improvements to math libraries 10 lat temu
BsRTTIField.h 66ead8f27e Binary serializer fixed after the refactor 10 lat temu
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsRTTIPrerequisites.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 lat temu
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 lat temu
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 lat temu
BsRTTIType.h d0c5ecfb11 Global frame alloc 10 lat temu
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) 11 lat temu
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 lat temu
BsRect2.h ff8ed9021c Refactored Renderable into RenderableHandler 11 lat temu
BsRect2I.h 51bc2f8ae1 Hovering over GUI menu bar items will now properly open the sub-menus if menu bar is active 10 lat temu
BsRect3.h 9260710936 Various tweaks related to handle rendering 11 lat temu
BsSerializedObject.h 66ead8f27e Binary serializer fixed after the refactor 10 lat temu
BsSerializedObjectRTTI.h 66ead8f27e Binary serializer fixed after the refactor 10 lat temu
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation 11 lat temu
BsSphere.h ddef406ac9 C# profiler overlay 10 lat temu
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 lat temu
BsStaticAlloc.h c1d0163465 Minimized allocations when updating TextSprite 10 lat temu
BsStdHeaders.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 lat temu
BsString.h 1b1895f796 WIP VisualStudio project syncing 10 lat temu
BsStringFormat.h 3a73e65b09 VS integration finished (for now) 10 lat temu
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 lat temu
BsStringTable.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 lat temu
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 lat temu
BsTestSuite.h e7d926175f Added unit testing framework 11 lat temu
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: 11 lat temu
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 lat temu
BsTime.h ddef406ac9 C# profiler overlay 10 lat temu
BsTimer.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 lat temu
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsUtil.h 1b1895f796 WIP VisualStudio project syncing 10 lat temu
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 lat temu
BsVector2I.h 25467d81a7 Fixing handles so their deltas don't scale with distance of camera to handle 10 lat temu
BsVector3.h a643070792 Refactored and improved FBX importer 10 lat temu
BsVector4.h 17e7648476 Work on handles: 11 lat temu
BsVectorNI.h d0793ab046 Shader default values (untested) 10 lat temu