BsScriptSelection.h 1.1 KB

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BED_EXPORT ScriptSelection : public ScriptObject<ScriptSelection>
  7. {
  8. public:
  9. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "Selection");
  10. static void startUp();
  11. static void shutDown();
  12. private:
  13. ScriptSelection(MonoObject* instance);
  14. static void onSelectionChanged(const Vector<HSceneObject>& sceneObjects, const Vector<Path>& resPaths);
  15. static void internal_GetSceneObjectSelection(MonoArray** selection);
  16. static void internal_SetSceneObjectSelection(MonoArray* selection);
  17. static void internal_GetResourceUUIDSelection(MonoArray** selection);
  18. static void internal_SetResourceUUIDSelection(MonoArray* selection);
  19. static void internal_GetResourcePathSelection(MonoArray** selection);
  20. static void internal_SetResourcePathSelection(MonoArray* selection);
  21. typedef void(__stdcall *OnSelectionChangedThunkDef) (MonoArray*, MonoArray*, MonoException**);
  22. static OnSelectionChangedThunkDef OnSelectionChangedThunk;
  23. static HEvent OnSelectionChangedConn;
  24. };
  25. }