BsBlendState.cpp 3.1 KB

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #include "BsBlendState.h"
  5. #include "BsRenderStateManager.h"
  6. #include "BsRenderSystem.h"
  7. #include "BsBlendStateRTTI.h"
  8. #include "BsResources.h"
  9. namespace BansheeEngine
  10. {
  11. void BlendState::initialize(const BLEND_STATE_DESC& desc)
  12. {
  13. mData = desc;
  14. Resource::initialize();
  15. }
  16. const BlendStatePtr& BlendState::getDefault()
  17. {
  18. return RenderStateManager::instance().getDefaultBlendState();
  19. }
  20. bool BlendState::getBlendEnabled(UINT32 renderTargetIdx) const
  21. {
  22. assert(renderTargetIdx >= 0 && renderTargetIdx < BS_MAX_MULTIPLE_RENDER_TARGETS);
  23. return mData.renderTargetDesc[renderTargetIdx].blendEnable;
  24. }
  25. BlendFactor BlendState::getSrcBlend(UINT32 renderTargetIdx) const
  26. {
  27. assert(renderTargetIdx >= 0 && renderTargetIdx < BS_MAX_MULTIPLE_RENDER_TARGETS);
  28. return mData.renderTargetDesc[renderTargetIdx].srcBlend;
  29. }
  30. BlendFactor BlendState::getDstBlend(UINT32 renderTargetIdx) const
  31. {
  32. assert(renderTargetIdx >= 0 && renderTargetIdx < BS_MAX_MULTIPLE_RENDER_TARGETS);
  33. return mData.renderTargetDesc[renderTargetIdx].dstBlend;
  34. }
  35. BlendOperation BlendState::getBlendOperation(UINT32 renderTargetIdx) const
  36. {
  37. assert(renderTargetIdx >= 0 && renderTargetIdx < BS_MAX_MULTIPLE_RENDER_TARGETS);
  38. return mData.renderTargetDesc[renderTargetIdx].blendOp;
  39. }
  40. BlendFactor BlendState::getAlphaSrcBlend(UINT32 renderTargetIdx) const
  41. {
  42. assert(renderTargetIdx >= 0 && renderTargetIdx < BS_MAX_MULTIPLE_RENDER_TARGETS);
  43. return mData.renderTargetDesc[renderTargetIdx].srcBlendAlpha;
  44. }
  45. BlendFactor BlendState::getAlphaDstBlend(UINT32 renderTargetIdx) const
  46. {
  47. assert(renderTargetIdx >= 0 && renderTargetIdx < BS_MAX_MULTIPLE_RENDER_TARGETS);
  48. return mData.renderTargetDesc[renderTargetIdx].dstBlendAlpha;
  49. }
  50. BlendOperation BlendState::getAlphaBlendOperation(UINT32 renderTargetIdx) const
  51. {
  52. assert(renderTargetIdx >= 0 && renderTargetIdx < BS_MAX_MULTIPLE_RENDER_TARGETS);
  53. return mData.renderTargetDesc[renderTargetIdx].blendOpAlpha;
  54. }
  55. UINT8 BlendState::getRenderTargetWriteMask(UINT32 renderTargetIdx) const
  56. {
  57. assert(renderTargetIdx >= 0 && renderTargetIdx < BS_MAX_MULTIPLE_RENDER_TARGETS);
  58. return mData.renderTargetDesc[renderTargetIdx].renderTargetWriteMask;
  59. }
  60. HBlendState BlendState::create(const BLEND_STATE_DESC& desc)
  61. {
  62. BlendStatePtr blendStatePtr = RenderStateManager::instance().createBlendState(desc);
  63. return static_resource_cast<BlendState>(gResources()._createResourceHandle(blendStatePtr));
  64. }
  65. /************************************************************************/
  66. /* RTTI */
  67. /************************************************************************/
  68. RTTITypeBase* BlendState::getRTTIStatic()
  69. {
  70. return BlendStateRTTI::instance();
  71. }
  72. RTTITypeBase* BlendState::getRTTI() const
  73. {
  74. return BlendState::getRTTIStatic();
  75. }
  76. }