BsGpuParams.cpp 12 KB

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #include "BsGpuParams.h"
  5. #include "BsGpuParamDesc.h"
  6. #include "BsGpuParamBlock.h"
  7. #include "BsGpuParamBlockBuffer.h"
  8. #include "BsVector2.h"
  9. #include "BsFrameAlloc.h"
  10. #include "BsDebug.h"
  11. #include "BsException.h"
  12. namespace BansheeEngine
  13. {
  14. GpuParamsInternalData::GpuParamsInternalData()
  15. :mTransposeMatrices(false), mData(nullptr), mNumParamBlocks(0), mNumTextures(0), mNumSamplerStates(0), mFrameAlloc(nullptr),
  16. mParamBlocks(nullptr), mParamBlockBuffers(nullptr), mTextures(nullptr), mSamplerStates(nullptr), mCoreDirtyFlags(0xFFFFFFFF),
  17. mIsDestroyed(false)
  18. { }
  19. GpuParams::GpuParams(const GpuParamDescPtr& paramDesc, bool transposeMatrices)
  20. :mParamDesc(paramDesc)
  21. {
  22. mInternalData = bs_shared_ptr<GpuParamsInternalData>();
  23. mInternalData->mTransposeMatrices = transposeMatrices;
  24. for(auto& paramBlock : mParamDesc->paramBlocks)
  25. {
  26. if ((paramBlock.second.slot + 1) > mInternalData->mNumParamBlocks)
  27. mInternalData->mNumParamBlocks = paramBlock.second.slot + 1;
  28. }
  29. for(auto& texture : mParamDesc->textures)
  30. {
  31. if ((texture.second.slot + 1) > mInternalData->mNumTextures)
  32. mInternalData->mNumTextures = texture.second.slot + 1;
  33. }
  34. for(auto& sampler : mParamDesc->samplers)
  35. {
  36. if ((sampler.second.slot + 1) > mInternalData->mNumSamplerStates)
  37. mInternalData->mNumSamplerStates = sampler.second.slot + 1;
  38. }
  39. constructInternalBuffers();
  40. }
  41. GpuParams::GpuParams(const GpuParamDescPtr& paramDesc, PrivatelyConstruct& dummy)
  42. :mParamDesc(paramDesc)
  43. {
  44. }
  45. GpuParams::~GpuParams()
  46. {
  47. mInternalData->mIsDestroyed = true;
  48. // Ensure everything is destructed
  49. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  50. {
  51. mInternalData->mParamBlocks[i].~shared_ptr();
  52. mInternalData->mParamBlockBuffers[i].~shared_ptr();
  53. }
  54. for (UINT32 i = 0; i < mInternalData->mNumTextures; i++)
  55. mInternalData->mTextures[i].~ResourceHandle();
  56. for (UINT32 i = 0; i < mInternalData->mNumSamplerStates; i++)
  57. mInternalData->mSamplerStates[i].~ResourceHandle();
  58. if (mInternalData->mFrameAlloc != nullptr)
  59. mInternalData->mFrameAlloc->dealloc(mInternalData->mData);
  60. else
  61. bs_free(mInternalData->mData);
  62. }
  63. void GpuParams::setParamBlockBuffer(UINT32 slot, const GpuParamBlockBufferPtr& paramBlockBuffer)
  64. {
  65. if (slot < 0 || slot >= mInternalData->mNumParamBlocks)
  66. {
  67. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  68. toString(mInternalData->mNumParamBlocks - 1) + ". Requested: " + toString(slot));
  69. }
  70. mInternalData->mParamBlockBuffers[slot] = paramBlockBuffer;
  71. mInternalData->mParamBlocks[slot] = paramBlockBuffer->getParamBlock();
  72. markCoreDirty();
  73. }
  74. void GpuParams::setParamBlockBuffer(const String& name, const GpuParamBlockBufferPtr& paramBlockBuffer)
  75. {
  76. auto iterFind = mParamDesc->paramBlocks.find(name);
  77. if(iterFind == mParamDesc->paramBlocks.end())
  78. {
  79. LOGWRN("Cannot find parameter block with the name: " + name);
  80. return;
  81. }
  82. mInternalData->mParamBlockBuffers[iterFind->second.slot] = paramBlockBuffer;
  83. mInternalData->mParamBlocks[iterFind->second.slot] = paramBlockBuffer != nullptr ? paramBlockBuffer->getParamBlock() : nullptr;
  84. markCoreDirty();
  85. }
  86. UINT32 GpuParams::getDataParamSize(const String& name) const
  87. {
  88. GpuParamDataDesc* desc = getParamDesc(name);
  89. if(desc != nullptr)
  90. return desc->elementSize * 4;
  91. return 0;
  92. }
  93. bool GpuParams::hasParam(const String& name) const
  94. {
  95. return getParamDesc(name) != nullptr;
  96. }
  97. bool GpuParams::hasTexture(const String& name) const
  98. {
  99. auto paramIter = mParamDesc->textures.find(name);
  100. if(paramIter != mParamDesc->textures.end())
  101. return true;
  102. return false;
  103. }
  104. bool GpuParams::hasSamplerState(const String& name) const
  105. {
  106. auto paramIter = mParamDesc->samplers.find(name);
  107. if(paramIter != mParamDesc->samplers.end())
  108. return true;
  109. return false;
  110. }
  111. bool GpuParams::hasParamBlock(const String& name) const
  112. {
  113. auto paramBlockIter = mParamDesc->paramBlocks.find(name);
  114. if(paramBlockIter != mParamDesc->paramBlocks.end())
  115. return true;
  116. return false;
  117. }
  118. void GpuParams::getStructParam(const String& name, GpuParamStruct& output) const
  119. {
  120. auto iterFind = mParamDesc->params.find(name);
  121. if (iterFind == mParamDesc->params.end() || iterFind->second.type != GPDT_STRUCT)
  122. BS_EXCEPT(InvalidParametersException, "Cannot find struct parameter with the name '" + name + "'");
  123. output = GpuParamStruct(&iterFind->second, mInternalData);
  124. }
  125. void GpuParams::getTextureParam(const String& name, GpuParamTexture& output) const
  126. {
  127. auto iterFind = mParamDesc->textures.find(name);
  128. if (iterFind == mParamDesc->textures.end())
  129. BS_EXCEPT(InvalidParametersException, "Cannot find texture parameter with the name '" + name + "'");
  130. output = GpuParamTexture(&iterFind->second, mInternalData);
  131. }
  132. void GpuParams::getSamplerStateParam(const String& name, GpuParamSampState& output) const
  133. {
  134. auto iterFind = mParamDesc->samplers.find(name);
  135. if (iterFind == mParamDesc->samplers.end())
  136. BS_EXCEPT(InvalidParametersException, "Cannot find sampler state parameter with the name '" + name + "'");
  137. output = GpuParamSampState(&iterFind->second, mInternalData);
  138. }
  139. GpuParamDataDesc* GpuParams::getParamDesc(const String& name) const
  140. {
  141. auto paramIter = mParamDesc->params.find(name);
  142. if(paramIter != mParamDesc->params.end())
  143. return &paramIter->second;
  144. return nullptr;
  145. }
  146. GpuParamBlockBufferPtr GpuParams::getParamBlockBuffer(UINT32 slot) const
  147. {
  148. if (slot < 0 || slot >= mInternalData->mNumParamBlocks)
  149. {
  150. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  151. toString(mInternalData->mNumParamBlocks - 1) + ". Requested: " + toString(slot));
  152. }
  153. return mInternalData->mParamBlockBuffers[slot];
  154. }
  155. HTexture GpuParams::getTexture(UINT32 slot)
  156. {
  157. if (slot < 0 || slot >= mInternalData->mNumTextures)
  158. {
  159. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  160. toString(mInternalData->mNumTextures - 1) + ". Requested: " + toString(slot));
  161. }
  162. return mInternalData->mTextures[slot];
  163. }
  164. HSamplerState GpuParams::getSamplerState(UINT32 slot)
  165. {
  166. if (slot < 0 || slot >= mInternalData->mNumSamplerStates)
  167. {
  168. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  169. toString(mInternalData->mNumSamplerStates - 1) + ". Requested: " + toString(slot));
  170. }
  171. return mInternalData->mSamplerStates[slot];
  172. }
  173. void GpuParams::updateHardwareBuffers()
  174. {
  175. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  176. {
  177. if (mInternalData->mParamBlocks[i] != nullptr && mInternalData->mParamBlockBuffers[i] != nullptr)
  178. {
  179. if (mInternalData->mParamBlocks[i]->isDirty())
  180. mInternalData->mParamBlocks[i]->uploadToBuffer(mInternalData->mParamBlockBuffers[i]);
  181. }
  182. }
  183. }
  184. GpuParamsPtr GpuParams::_cloneForCore(FrameAlloc* frameAlloc) const
  185. {
  186. GpuParamsPtr myClone = nullptr;
  187. if (frameAlloc != nullptr)
  188. {
  189. StdFrameAlloc<GpuParams> myAlloc(frameAlloc);
  190. myClone = std::allocate_shared<GpuParams>(myAlloc, mParamDesc, PrivatelyConstruct());
  191. myClone->mInternalData = std::allocate_shared<GpuParamsInternalData>(myAlloc);
  192. }
  193. else
  194. {
  195. myClone = bs_shared_ptr<GpuParams>(mParamDesc, PrivatelyConstruct());;
  196. myClone->mInternalData = bs_shared_ptr<GpuParamsInternalData>();
  197. }
  198. myClone->mInternalData->mIsDestroyed = mInternalData->mIsDestroyed;
  199. myClone->mInternalData->mTransposeMatrices = mInternalData->mTransposeMatrices;
  200. myClone->mInternalData->mNumParamBlocks = mInternalData->mNumParamBlocks;
  201. myClone->mInternalData->mNumTextures = mInternalData->mNumTextures;
  202. myClone->mInternalData->mNumSamplerStates = mInternalData->mNumSamplerStates;
  203. myClone->constructInternalBuffers(frameAlloc);
  204. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  205. {
  206. GpuParamBlockBufferPtr buffer = mInternalData->mParamBlockBuffers[i];
  207. if (buffer != nullptr)
  208. {
  209. if (buffer->getParamBlock()->isDirty())
  210. {
  211. GpuParamBlockPtr newBlock = bs_shared_ptr<GpuParamBlock>(buffer->getSize());
  212. memcpy(newBlock->getData(), buffer->getParamBlock()->getData(), buffer->getSize());
  213. buffer->setCoreParamBlock(newBlock);
  214. buffer->getParamBlock()->setDirty(false);
  215. }
  216. myClone->mInternalData->mParamBlocks[i] = buffer->getCoreParamBlock();
  217. }
  218. else
  219. myClone->mInternalData->mParamBlocks[i] = nullptr;
  220. myClone->mInternalData->mParamBlockBuffers[i] = buffer;
  221. }
  222. for (UINT32 i = 0; i < mInternalData->mNumTextures; i++)
  223. {
  224. myClone->mInternalData->mTextures[i] = mInternalData->mTextures[i];
  225. }
  226. for (UINT32 i = 0; i < mInternalData->mNumSamplerStates; i++)
  227. {
  228. myClone->mInternalData->mSamplerStates[i] = mInternalData->mSamplerStates[i];
  229. }
  230. return myClone;
  231. }
  232. void GpuParams::constructInternalBuffers(FrameAlloc* frameAlloc)
  233. {
  234. // Allocate everything in a single block of memory to get rid of extra memory allocations
  235. UINT32 bufferSize = 0;
  236. UINT32 paramBlockOffset = 0;
  237. UINT32 paramBlockBufferOffset = 0;
  238. UINT32 textureOffset = 0;
  239. UINT32 samplerStateOffset = 0;
  240. UINT32 paramBlockBufferSize = mInternalData->mNumParamBlocks * sizeof(GpuParamBlockPtr);
  241. UINT32 paramBlockBuffersBufferSize = mInternalData->mNumParamBlocks * sizeof(GpuParamBlockBufferPtr);
  242. UINT32 textureBufferSize = mInternalData->mNumTextures * sizeof(HTexture);
  243. UINT32 samplerStateBufferSize = mInternalData->mNumSamplerStates * sizeof(HSamplerState);
  244. bufferSize = paramBlockBufferSize + paramBlockBuffersBufferSize + textureBufferSize + samplerStateBufferSize;
  245. paramBlockOffset = 0;
  246. paramBlockBufferOffset = paramBlockOffset + paramBlockBufferSize;
  247. textureOffset = paramBlockBufferOffset + paramBlockBuffersBufferSize;
  248. samplerStateOffset = textureOffset + textureBufferSize;
  249. if (frameAlloc != nullptr)
  250. {
  251. mInternalData->mData = frameAlloc->alloc(bufferSize);
  252. mInternalData->mFrameAlloc = frameAlloc;
  253. }
  254. else
  255. {
  256. mInternalData->mData = (UINT8*)bs_alloc(bufferSize);
  257. mInternalData->mFrameAlloc = nullptr;
  258. }
  259. mInternalData->mParamBlocks = (GpuParamBlockPtr*)(mInternalData->mData + paramBlockOffset);
  260. mInternalData->mParamBlockBuffers = (GpuParamBlockBufferPtr*)(mInternalData->mData + paramBlockBufferOffset);
  261. mInternalData->mTextures = (HTexture*)(mInternalData->mData + textureOffset);
  262. mInternalData->mSamplerStates = (HSamplerState*)(mInternalData->mData + samplerStateOffset);
  263. // Ensure everything is constructed
  264. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  265. {
  266. {
  267. GpuParamBlockPtr* ptrToIdx = (&mInternalData->mParamBlocks[i]);
  268. ptrToIdx = new (&mInternalData->mParamBlocks[i]) GpuParamBlockPtr(nullptr);
  269. }
  270. {
  271. GpuParamBlockBufferPtr* ptrToIdx = (&mInternalData->mParamBlockBuffers[i]);
  272. ptrToIdx = new (&mInternalData->mParamBlockBuffers[i]) GpuParamBlockBufferPtr(nullptr);
  273. }
  274. }
  275. for (UINT32 i = 0; i < mInternalData->mNumTextures; i++)
  276. {
  277. HTexture* ptrToIdx = (&mInternalData->mTextures[i]);
  278. ptrToIdx = new (&mInternalData->mTextures[i]) HTexture();
  279. }
  280. for (UINT32 i = 0; i < mInternalData->mNumSamplerStates; i++)
  281. {
  282. HSamplerState* ptrToIdx = (&mInternalData->mSamplerStates[i]);
  283. ptrToIdx = new (&mInternalData->mSamplerStates[i]) HSamplerState();
  284. }
  285. }
  286. bool GpuParams::_isCoreDirty() const
  287. {
  288. return mInternalData->mCoreDirtyFlags != 0;
  289. }
  290. void GpuParams::_markCoreClean()
  291. {
  292. mInternalData->mCoreDirtyFlags = 0;
  293. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  294. {
  295. if (mInternalData->mParamBlocks[i] != nullptr)
  296. mInternalData->mParamBlocks[i]->setDirty(false);
  297. }
  298. }
  299. void GpuParams::markCoreDirty()
  300. {
  301. mInternalData->mCoreDirtyFlags = 0xFFFFFFFF;
  302. }
  303. }