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- //__________________________ Banshee Project - A modern game development toolkit _________________________________//
- //_____________________________________ www.banshee-project.com __________________________________________________//
- //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
- #include "BsGpuProgInclude.h"
- #include "BsResources.h"
- namespace BansheeEngine
- {
- GpuProgInclude::GpuProgInclude(const String& includeString)
- :Resource(false), mString(includeString)
- {
- }
- HGpuProgInclude GpuProgInclude::create(const String& includeString)
- {
- return static_resource_cast<GpuProgInclude>(gResources()._createResourceHandle(_createPtr(includeString)));
- }
- GpuProgIncludePtr GpuProgInclude::_createPtr(const String& includeString)
- {
- GpuProgIncludePtr gpuProgIncludePtr = bs_core_ptr<GpuProgInclude, PoolAlloc>(
- new (bs_alloc<GpuProgInclude, PoolAlloc>()) GpuProgInclude(includeString));
- gpuProgIncludePtr->_setThisPtr(gpuProgIncludePtr);
- gpuProgIncludePtr->initialize();
- return gpuProgIncludePtr;
- }
- }
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