BsImporter.cpp 4.7 KB

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #include "BsImporter.h"
  5. #include "BsPath.h"
  6. #include "BsResource.h"
  7. #include "BsFileSystem.h"
  8. #include "BsSpecificImporter.h"
  9. #include "BsGpuProgIncludeImporter.h"
  10. #include "BsGpuProgramImporter.h"
  11. #include "BsImportOptions.h"
  12. #include "BsDebug.h"
  13. #include "BsDataStream.h"
  14. #include "BsException.h"
  15. #include "BsUUID.h"
  16. #include "BsResources.h"
  17. namespace BansheeEngine
  18. {
  19. Importer::Importer()
  20. {
  21. _registerAssetImporter(bs_new<GpuProgIncludeImporter>());
  22. _registerAssetImporter(bs_new<GpuProgramImporter>());
  23. }
  24. Importer::~Importer()
  25. {
  26. for(auto i = mAssetImporters.begin(); i != mAssetImporters.end(); ++i)
  27. {
  28. if((*i) != nullptr)
  29. bs_delete(*i);
  30. }
  31. mAssetImporters.clear();
  32. }
  33. bool Importer::supportsFileType(const WString& extension) const
  34. {
  35. for(auto iter = mAssetImporters.begin(); iter != mAssetImporters.end(); ++iter)
  36. {
  37. if(*iter != nullptr && (*iter)->isExtensionSupported(extension))
  38. return true;
  39. }
  40. return false;
  41. }
  42. bool Importer::supportsFileType(const UINT8* magicNumber, UINT32 magicNumSize) const
  43. {
  44. for(auto iter = mAssetImporters.begin(); iter != mAssetImporters.end(); ++iter)
  45. {
  46. if(*iter != nullptr && (*iter)->isMagicNumberSupported(magicNumber, magicNumSize))
  47. return true;
  48. }
  49. return false;
  50. }
  51. HResource Importer::import(const Path& inputFilePath, ConstImportOptionsPtr importOptions)
  52. {
  53. if(!FileSystem::isFile(inputFilePath))
  54. {
  55. LOGWRN("Trying to import asset that doesn't exists. Asset path: " + inputFilePath.toString());
  56. return HResource();
  57. }
  58. SpecificImporter* importer = getImporterForFile(inputFilePath);
  59. if(importer == nullptr)
  60. return HResource();
  61. if(importOptions == nullptr)
  62. importOptions = importer->getDefaultImportOptions();
  63. else
  64. {
  65. ConstImportOptionsPtr defaultImportOptions = importer->getDefaultImportOptions();
  66. if(importOptions->getTypeId() != defaultImportOptions->getTypeId())
  67. {
  68. BS_EXCEPT(InvalidParametersException, "Provided import options is not of valid type. " \
  69. "Expected: " + defaultImportOptions->getTypeName() + ". Got: " + importOptions->getTypeName() + ".");
  70. }
  71. }
  72. ResourcePtr importedResource = importer->import(inputFilePath, importOptions);
  73. return gResources()._createResourceHandle(importedResource);
  74. }
  75. void Importer::reimport(HResource& existingResource, const Path& inputFilePath, ConstImportOptionsPtr importOptions)
  76. {
  77. if(!FileSystem::isFile(inputFilePath))
  78. {
  79. LOGWRN("Trying to import asset that doesn't exists. Asset path: " + inputFilePath.toString());
  80. return;
  81. }
  82. SpecificImporter* importer = getImporterForFile(inputFilePath);
  83. if(importer == nullptr)
  84. return;
  85. if(importOptions == nullptr)
  86. importOptions = importer->getDefaultImportOptions();
  87. else
  88. {
  89. ConstImportOptionsPtr defaultImportOptions = importer->getDefaultImportOptions();
  90. if(importOptions->getTypeId() != defaultImportOptions->getTypeId())
  91. {
  92. BS_EXCEPT(InvalidParametersException, "Provided import options is not of valid type. " \
  93. "Expected: " + defaultImportOptions->getTypeName() + ". Got: " + importOptions->getTypeName() + ".");
  94. }
  95. }
  96. ResourcePtr importedResource = importer->import(inputFilePath, importOptions);
  97. existingResource._setHandleData(importedResource, existingResource.getUUID());
  98. }
  99. ImportOptionsPtr Importer::createImportOptions(const Path& inputFilePath)
  100. {
  101. if(!FileSystem::isFile(inputFilePath))
  102. {
  103. LOGWRN("Trying to import asset that doesn't exists. Asset path: " + inputFilePath.toString());
  104. return nullptr;
  105. }
  106. SpecificImporter* importer = getImporterForFile(inputFilePath);
  107. if(importer == nullptr)
  108. return nullptr;
  109. return importer->createImportOptions();
  110. }
  111. void Importer::_registerAssetImporter(SpecificImporter* importer)
  112. {
  113. if(!importer)
  114. {
  115. LOGWRN("Trying to register a null asset importer!");
  116. return;
  117. }
  118. mAssetImporters.push_back(importer);
  119. }
  120. SpecificImporter* Importer::getImporterForFile(const Path& inputFilePath) const
  121. {
  122. WString ext = inputFilePath.getWExtension();
  123. ext = ext.substr(1, ext.size() - 1); // Remove the .
  124. if(!supportsFileType(ext))
  125. {
  126. LOGWRN("There is no importer for the provided file type. (" + inputFilePath.toString() + ")");
  127. return nullptr;
  128. }
  129. for(auto iter = mAssetImporters.begin(); iter != mAssetImporters.end(); ++iter)
  130. {
  131. if(*iter != nullptr && (*iter)->isExtensionSupported(ext))
  132. {
  133. return *iter;
  134. }
  135. }
  136. return nullptr;
  137. }
  138. }