BsMaterial.cpp 26 KB

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #include "BsMaterial.h"
  5. #include "BsException.h"
  6. #include "BsShader.h"
  7. #include "BsTechnique.h"
  8. #include "BsPass.h"
  9. #include "BsRenderSystem.h"
  10. #include "BsHardwareBufferManager.h"
  11. #include "BsGpuProgram.h"
  12. #include "BsGpuParamBlockBuffer.h"
  13. #include "BsGpuParamDesc.h"
  14. #include "BsMaterialRTTI.h"
  15. #include "BsMaterialManager.h"
  16. #include "BsDebug.h"
  17. #include "BsResources.h"
  18. namespace BansheeEngine
  19. {
  20. Material::Material()
  21. :Resource(false), mCoreDirtyFlags(0xFFFFFFFF)
  22. {
  23. }
  24. Material::~Material()
  25. {
  26. }
  27. void Material::setShader(ShaderPtr shader)
  28. {
  29. mShader = shader;
  30. initBestTechnique();
  31. }
  32. void Material::initBestTechnique()
  33. {
  34. mBestTechnique = nullptr;
  35. mParametersPerPass.clear();
  36. freeParamBuffers();
  37. if(mShader)
  38. {
  39. mBestTechnique = mShader->getBestTechnique();
  40. if(mBestTechnique == nullptr)
  41. return;
  42. mValidShareableParamBlocks.clear();
  43. mValidParams.clear();
  44. Vector<GpuParamDescPtr> allParamDescs;
  45. // Make sure all gpu programs are fully loaded
  46. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  47. {
  48. PassPtr curPass = mBestTechnique->getPass(i);
  49. HGpuProgram vertProgram = curPass->getVertexProgram();
  50. if(vertProgram)
  51. {
  52. vertProgram.synchronize();
  53. allParamDescs.push_back(vertProgram->getParamDesc());
  54. }
  55. HGpuProgram fragProgram = curPass->getFragmentProgram();
  56. if(fragProgram)
  57. {
  58. fragProgram.synchronize();
  59. allParamDescs.push_back(fragProgram->getParamDesc());
  60. }
  61. HGpuProgram geomProgram = curPass->getGeometryProgram();
  62. if(geomProgram)
  63. {
  64. geomProgram.synchronize();
  65. allParamDescs.push_back(geomProgram->getParamDesc());
  66. }
  67. HGpuProgram hullProgram = curPass->getHullProgram();
  68. if(hullProgram)
  69. {
  70. hullProgram.synchronize();
  71. allParamDescs.push_back(hullProgram->getParamDesc());
  72. }
  73. HGpuProgram domainProgram = curPass->getDomainProgram();
  74. if(domainProgram)
  75. {
  76. domainProgram.synchronize();
  77. allParamDescs.push_back(domainProgram->getParamDesc());
  78. }
  79. HGpuProgram computeProgram = curPass->getComputeProgram();
  80. if(computeProgram)
  81. {
  82. computeProgram.synchronize();
  83. allParamDescs.push_back(computeProgram->getParamDesc());
  84. }
  85. }
  86. // Fill out various helper structures
  87. Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(allParamDescs);
  88. Set<String> validObjectParameters = determineValidObjectParameters(allParamDescs);
  89. Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  90. Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(allParamDescs);
  91. Map<String, GpuParamBlockBufferPtr> paramBlockBuffers;
  92. // Create param blocks
  93. const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc = mShader->_getParamBlocks();
  94. for(auto iter = validShareableParamBlocks.begin(); iter != validShareableParamBlocks.end(); ++iter)
  95. {
  96. bool createBlockBuffer = true;
  97. GpuParamBlockUsage usage = GPBU_STATIC;
  98. auto iterFind = shaderDesc.find(*iter);
  99. if(iterFind != shaderDesc.end())
  100. {
  101. createBlockBuffer = !iterFind->second.shared && iterFind->second.rendererSemantic == 0;
  102. usage = iterFind->second.usage;
  103. }
  104. GpuParamBlockDesc blockDesc;
  105. for(auto iter2 = allParamDescs.begin(); iter2 != allParamDescs.end(); ++iter2)
  106. {
  107. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  108. if(findParamBlockDesc != (*iter2)->paramBlocks.end())
  109. {
  110. blockDesc = findParamBlockDesc->second;
  111. break;
  112. }
  113. }
  114. GpuParamBlockBufferPtr newParamBlockBuffer;
  115. if(createBlockBuffer)
  116. {
  117. newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlockBuffer(blockDesc.blockSize * sizeof(UINT32), usage);
  118. mParamBuffers.push_back(newParamBlockBuffer);
  119. }
  120. paramBlockBuffers[*iter] = newParamBlockBuffer;
  121. mValidShareableParamBlocks.insert(*iter);
  122. }
  123. // Create data param mappings
  124. const Map<String, SHADER_DATA_PARAM_DESC>& dataParamDesc = mShader->_getDataParams();
  125. for(auto iter = dataParamDesc.begin(); iter != dataParamDesc.end(); ++iter)
  126. {
  127. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  128. // Not valid so we skip it
  129. if(findIter == validDataParameters.end())
  130. continue;
  131. if(findIter->second->type != iter->second.type)
  132. {
  133. LOGWRN("Ignoring shader parameter \"" + iter->first +"\". Type doesn't match the one defined in the gpu program. "
  134. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  135. continue;
  136. }
  137. if(findIter->second->arraySize != iter->second.arraySize)
  138. {
  139. LOGWRN("Ignoring shader parameter \"" + iter->first +"\". Array size doesn't match the one defined in the gpu program."
  140. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  141. continue;
  142. }
  143. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  144. if(findBlockIter == paramToParamBlockMap.end())
  145. BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  146. String& paramBlockName = findBlockIter->second;
  147. mValidParams[iter->first] = iter->second.gpuVariableName;
  148. }
  149. // Create object param mappings
  150. const Map<String, SHADER_OBJECT_PARAM_DESC>& objectParamDesc = mShader->_getObjectParams();
  151. for(auto iter = objectParamDesc.begin(); iter != objectParamDesc.end(); ++iter)
  152. {
  153. auto findIter = validObjectParameters.find(iter->second.gpuVariableName);
  154. // Not valid so we skip it
  155. if(findIter == validObjectParameters.end())
  156. continue;
  157. mValidParams[iter->first] = iter->second.gpuVariableName;
  158. }
  159. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  160. {
  161. PassPtr curPass = mBestTechnique->getPass(i);
  162. PassParametersPtr params = PassParametersPtr(new PassParameters());
  163. HGpuProgram vertProgram = curPass->getVertexProgram();
  164. if(vertProgram)
  165. params->mVertParams = vertProgram->createParameters();
  166. HGpuProgram fragProgram = curPass->getFragmentProgram();
  167. if(fragProgram)
  168. params->mFragParams = fragProgram->createParameters();
  169. HGpuProgram geomProgram = curPass->getGeometryProgram();
  170. if(geomProgram)
  171. params->mGeomParams = geomProgram->createParameters();
  172. HGpuProgram hullProgram = curPass->getHullProgram();
  173. if(hullProgram)
  174. params->mHullParams = hullProgram->createParameters();
  175. HGpuProgram domainProgram = curPass->getDomainProgram();
  176. if(domainProgram)
  177. params->mDomainParams = domainProgram->createParameters();
  178. HGpuProgram computeProgram = curPass->getComputeProgram();
  179. if(computeProgram)
  180. params->mComputeParams = computeProgram->createParameters();
  181. mParametersPerPass.push_back(params);
  182. }
  183. // Assign param block buffers
  184. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  185. {
  186. PassParametersPtr params = *iter;
  187. for(UINT32 i = 0; i < params->getNumParams(); i++)
  188. {
  189. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  190. if(paramPtr)
  191. {
  192. // Assign shareable buffers
  193. for(auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  194. {
  195. const String& paramBlockName = *iterBlock;
  196. if(paramPtr->hasParamBlock(paramBlockName))
  197. {
  198. GpuParamBlockBufferPtr blockBuffer = paramBlockBuffers[paramBlockName];
  199. paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
  200. }
  201. }
  202. // Create non-shareable ones
  203. const GpuParamDesc& desc = paramPtr->getParamDesc();
  204. for(auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  205. {
  206. if(!iterBlockDesc->second.isShareable)
  207. {
  208. GpuParamBlockBufferPtr newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlockBuffer(iterBlockDesc->second.blockSize * sizeof(UINT32));
  209. mParamBuffers.push_back(newParamBlockBuffer);
  210. paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
  211. }
  212. }
  213. }
  214. }
  215. }
  216. }
  217. mCoreDirtyFlags = 0xFFFFFFFF;
  218. }
  219. Map<String, const GpuParamDataDesc*> Material::determineValidDataParameters(const Vector<GpuParamDescPtr>& paramDescs) const
  220. {
  221. Map<String, const GpuParamDataDesc*> foundDataParams;
  222. Map<String, bool> validParams;
  223. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  224. {
  225. const GpuParamDesc& curDesc = **iter;
  226. // Check regular data params
  227. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  228. {
  229. bool isParameterValid = true;
  230. const GpuParamDataDesc& curParam = iter2->second;
  231. auto dataFindIter = validParams.find(iter2->first);
  232. if(dataFindIter == validParams.end())
  233. {
  234. validParams[iter2->first] = true;
  235. foundDataParams[iter2->first] = &curParam;
  236. }
  237. else
  238. {
  239. if(validParams[iter2->first])
  240. {
  241. auto dataFindIter2 = foundDataParams.find(iter2->first);
  242. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  243. if(!areParamsEqual(curParam, *otherParam, true))
  244. {
  245. validParams[iter2->first] = false;
  246. foundDataParams.erase(dataFindIter2);
  247. }
  248. }
  249. }
  250. }
  251. }
  252. return foundDataParams;
  253. }
  254. Set<String> Material::determineValidObjectParameters(const Vector<GpuParamDescPtr>& paramDescs) const
  255. {
  256. Set<String> validParams;
  257. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  258. {
  259. const GpuParamDesc& curDesc = **iter;
  260. // Check sampler params
  261. for(auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  262. {
  263. if(validParams.find(iter2->first) == validParams.end())
  264. validParams.insert(iter2->first);
  265. }
  266. // Check texture params
  267. for(auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  268. {
  269. if(validParams.find(iter2->first) == validParams.end())
  270. validParams.insert(iter2->first);
  271. }
  272. // Check buffer params
  273. for(auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  274. {
  275. if(validParams.find(iter2->first) == validParams.end())
  276. validParams.insert(iter2->first);
  277. }
  278. }
  279. return validParams;
  280. }
  281. Set<String> Material::determineValidShareableParamBlocks(const Vector<GpuParamDescPtr>& paramDescs) const
  282. {
  283. // Make sure param blocks with the same name actually are the same
  284. Map<String, std::pair<String, GpuParamDescPtr>> uniqueParamBlocks;
  285. Map<String, bool> validParamBlocks;
  286. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  287. {
  288. const GpuParamDesc& curDesc = **iter;
  289. for(auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  290. {
  291. bool isBlockValid = true;
  292. const GpuParamBlockDesc& curBlock = blockIter->second;
  293. if(!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  294. continue;
  295. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  296. if(iterFind == uniqueParamBlocks.end())
  297. {
  298. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  299. validParamBlocks[blockIter->first] = true;
  300. continue;
  301. }
  302. String otherBlockName = iterFind->second.first;
  303. GpuParamDescPtr otherDesc = iterFind->second.second;
  304. for(auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  305. {
  306. const GpuParamDataDesc& myParam = myParamIter->second;
  307. if(myParam.paramBlockSlot != curBlock.slot)
  308. continue; // Param is in another block, so we will check it when its time for that block
  309. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  310. // Cannot find other param, blocks aren't equal
  311. if(otherParamFind == otherDesc->params.end())
  312. {
  313. isBlockValid = false;
  314. break;
  315. }
  316. const GpuParamDataDesc& otherParam = otherParamFind->second;
  317. if(!areParamsEqual(myParam, otherParam) || curBlock.name != otherBlockName)
  318. {
  319. isBlockValid = false;
  320. break;
  321. }
  322. }
  323. if(!isBlockValid)
  324. {
  325. if(validParamBlocks[blockIter->first])
  326. {
  327. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  328. validParamBlocks[blockIter->first] = false;
  329. }
  330. }
  331. }
  332. }
  333. Set<String> validParamBlocksReturn;
  334. for(auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  335. {
  336. if(iter->second)
  337. validParamBlocksReturn.insert(iter->first);
  338. }
  339. return validParamBlocksReturn;
  340. }
  341. Map<String, String> Material::determineParameterToBlockMapping(const Vector<GpuParamDescPtr>& paramDescs)
  342. {
  343. Map<String, String> paramToParamBlock;
  344. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  345. {
  346. const GpuParamDesc& curDesc = **iter;
  347. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  348. {
  349. const GpuParamDataDesc& curParam = iter2->second;
  350. auto iterFind = paramToParamBlock.find(curParam.name);
  351. if(iterFind != paramToParamBlock.end())
  352. continue;
  353. for(auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  354. {
  355. if(iterBlock->second.slot == curParam.paramBlockSlot)
  356. {
  357. paramToParamBlock[curParam.name] = iterBlock->second.name;
  358. break;
  359. }
  360. }
  361. }
  362. }
  363. return paramToParamBlock;
  364. }
  365. bool Material::areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets) const
  366. {
  367. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  368. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  369. if(!ignoreBufferOffsets)
  370. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  371. return equal;
  372. }
  373. void Material::throwIfNotInitialized() const
  374. {
  375. if(mShader == nullptr)
  376. {
  377. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  378. }
  379. if(mBestTechnique == nullptr)
  380. {
  381. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  382. }
  383. }
  384. void Material::setColor(const String& name, const Color& value, UINT32 arrayIdx)
  385. {
  386. return getParamVec4(name).set(Vector4(value.r, value.g, value.b, value.a), arrayIdx);
  387. }
  388. void Material::setParamBlockBuffer(const String& name, const GpuParamBlockBufferPtr& paramBlockBuffer)
  389. {
  390. auto iterFind = mValidShareableParamBlocks.find(name);
  391. if(iterFind == mValidShareableParamBlocks.end())
  392. {
  393. LOGWRN("Material doesn't have a parameter block named " + name);
  394. return;
  395. }
  396. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  397. {
  398. PassParametersPtr params = *iter;
  399. for(UINT32 i = 0; i < params->getNumParams(); i++)
  400. {
  401. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  402. if(paramPtr)
  403. {
  404. if(paramPtr->hasParamBlock(name))
  405. paramPtr->setParamBlockBuffer(name, paramBlockBuffer);
  406. }
  407. }
  408. }
  409. }
  410. UINT32 Material::getNumPasses() const
  411. {
  412. throwIfNotInitialized();
  413. return mShader->getBestTechnique()->getNumPasses();
  414. }
  415. PassPtr Material::getPass(UINT32 passIdx) const
  416. {
  417. if(passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  418. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  419. return mShader->getBestTechnique()->getPass(passIdx);
  420. }
  421. PassParametersPtr Material::getPassParameters(UINT32 passIdx) const
  422. {
  423. if(passIdx < 0 || passIdx >= mParametersPerPass.size())
  424. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  425. PassParametersPtr params = mParametersPerPass[passIdx];
  426. return params;
  427. }
  428. Material::StructData Material::getStructData(const String& name, UINT32 arrayIdx) const
  429. {
  430. GpuParamStruct structParam = getParamStruct(name);
  431. StructData data(structParam.getElementSize());
  432. structParam.get(data.data.get(), structParam.getElementSize(), arrayIdx);
  433. return data;
  434. }
  435. GpuParamFloat Material::getParamFloat(const String& name) const
  436. {
  437. TGpuDataParam<float> gpuParam;
  438. getParam(name, gpuParam);
  439. return gpuParam;
  440. }
  441. GpuParamVec2 Material::getParamVec2(const String& name) const
  442. {
  443. TGpuDataParam<Vector2> gpuParam;
  444. getParam(name, gpuParam);
  445. return gpuParam;
  446. }
  447. GpuParamVec3 Material::getParamVec3(const String& name) const
  448. {
  449. TGpuDataParam<Vector3> gpuParam;
  450. getParam(name, gpuParam);
  451. return gpuParam;
  452. }
  453. GpuParamVec4 Material::getParamVec4(const String& name) const
  454. {
  455. TGpuDataParam<Vector4> gpuParam;
  456. getParam(name, gpuParam);
  457. return gpuParam;
  458. }
  459. GpuParamMat3 Material::getParamMat3(const String& name) const
  460. {
  461. TGpuDataParam<Matrix3> gpuParam;
  462. getParam(name, gpuParam);
  463. return gpuParam;
  464. }
  465. GpuParamMat4 Material::getParamMat4(const String& name) const
  466. {
  467. TGpuDataParam<Matrix4> gpuParam;
  468. getParam(name, gpuParam);
  469. return gpuParam;
  470. }
  471. GpuParamStruct Material::getParamStruct(const String& name) const
  472. {
  473. throwIfNotInitialized();
  474. GpuParamStruct gpuParam;
  475. auto iterFind = mValidParams.find(name);
  476. if(iterFind == mValidParams.end())
  477. {
  478. LOGWRN("Material doesn't have a parameter named " + name);
  479. return gpuParam;
  480. }
  481. const String& gpuVarName = iterFind->second;
  482. GpuParamsPtr params = findParamsWithName(gpuVarName);
  483. params->getStructParam(gpuVarName, gpuParam);
  484. return gpuParam;
  485. }
  486. GpuParamTexture Material::getParamTexture(const String& name) const
  487. {
  488. throwIfNotInitialized();
  489. GpuParamTexture gpuParam;
  490. auto iterFind = mValidParams.find(name);
  491. if(iterFind == mValidParams.end())
  492. {
  493. LOGWRN("Material doesn't have a parameter named " + name);
  494. return gpuParam;
  495. }
  496. const String& gpuVarName = iterFind->second;
  497. GpuParamsPtr params = findTexWithName(gpuVarName);
  498. params->getTextureParam(gpuVarName, gpuParam);
  499. return gpuParam;
  500. }
  501. GpuParamSampState Material::getParamSamplerState(const String& name) const
  502. {
  503. throwIfNotInitialized();
  504. GpuParamSampState gpuParam;
  505. auto iterFind = mValidParams.find(name);
  506. if(iterFind == mValidParams.end())
  507. {
  508. LOGWRN("Material doesn't have a parameter named " + name);
  509. return gpuParam;
  510. }
  511. const String& gpuVarName = iterFind->second;
  512. GpuParamsPtr params = findSamplerStateWithName(gpuVarName);
  513. params->getSamplerStateParam(gpuVarName, gpuParam);
  514. return gpuParam;
  515. }
  516. GpuParamsPtr Material::findParamsWithName(const String& name) const
  517. {
  518. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  519. {
  520. PassParametersPtr params = *iter;
  521. for(UINT32 i = 0; i < params->getNumParams(); i++)
  522. {
  523. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  524. if(paramPtr)
  525. {
  526. if(paramPtr->hasParam(name))
  527. return paramPtr;
  528. }
  529. }
  530. }
  531. BS_EXCEPT(InternalErrorException, "Shader has no parameter with the name: " + name);
  532. }
  533. GpuParamsPtr Material::findTexWithName(const String& name) const
  534. {
  535. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  536. {
  537. PassParametersPtr params = *iter;
  538. for(UINT32 i = 0; i < params->getNumParams(); i++)
  539. {
  540. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  541. if(paramPtr)
  542. {
  543. if(paramPtr->hasTexture(name))
  544. return paramPtr;
  545. }
  546. }
  547. }
  548. BS_EXCEPT(InternalErrorException, "Shader has no parameter with the name: " + name);
  549. }
  550. GpuParamsPtr Material::findSamplerStateWithName(const String& name) const
  551. {
  552. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  553. {
  554. PassParametersPtr params = *iter;
  555. for(UINT32 i = 0; i < params->getNumParams(); i++)
  556. {
  557. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  558. if(paramPtr)
  559. {
  560. if(paramPtr->hasSamplerState(name))
  561. return paramPtr;
  562. }
  563. }
  564. }
  565. BS_EXCEPT(InternalErrorException, "Shader has no parameter with the name: " + name);
  566. }
  567. bool Material::_isCoreDirty(MaterialDirtyFlag flag) const
  568. {
  569. if (flag == MaterialDirtyFlag::Params)
  570. {
  571. for (auto& paramsPerPass : mParametersPerPass)
  572. {
  573. for (UINT32 i = 0; i < paramsPerPass->getNumParams(); i++)
  574. {
  575. GpuParamsPtr params = paramsPerPass->getParamByIdx(i);
  576. if (params != nullptr && params->_isCoreDirty())
  577. return true;
  578. }
  579. }
  580. return false;
  581. }
  582. else
  583. return (mCoreDirtyFlags & (UINT32)flag) != 0 || (mShader != nullptr && mShader->_isCoreDirty(ShaderDirtyFlag::Shader));
  584. }
  585. void Material::_markCoreClean(MaterialDirtyFlag flag)
  586. {
  587. mCoreDirtyFlags &= ~(UINT32)flag;
  588. if (flag == MaterialDirtyFlag::Material)
  589. {
  590. if (mShader != nullptr)
  591. mShader->_markCoreClean(ShaderDirtyFlag::Shader);
  592. }
  593. if (flag == MaterialDirtyFlag::Material || flag == MaterialDirtyFlag::Params)
  594. {
  595. for (auto& paramsPerPass : mParametersPerPass)
  596. {
  597. for (UINT32 i = 0; i < paramsPerPass->getNumParams(); i++)
  598. {
  599. GpuParamsPtr params = paramsPerPass->getParamByIdx(i);
  600. if (params != nullptr)
  601. params->_markCoreClean();
  602. }
  603. }
  604. }
  605. }
  606. Vector<MaterialProxy::ParamsBindInfo> Material::_getDirtyProxyParams()
  607. {
  608. Vector<MaterialProxy::ParamsBindInfo> dirtyParams;
  609. UINT32 idx = 0;
  610. UINT32 numPasses = mShader->getBestTechnique()->getNumPasses();
  611. for (UINT32 i = 0; i < numPasses; i++)
  612. {
  613. PassParametersPtr params = mParametersPerPass[i];
  614. PassPtr pass = mShader->getBestTechnique()->getPass(i);
  615. if (pass->hasVertexProgram())
  616. {
  617. if (params->mVertParams->_isCoreDirty())
  618. dirtyParams.push_back(MaterialProxy::ParamsBindInfo(idx, params->mVertParams));
  619. idx++;
  620. }
  621. if (pass->hasFragmentProgram())
  622. {
  623. if (params->mFragParams->_isCoreDirty())
  624. dirtyParams.push_back(MaterialProxy::ParamsBindInfo(idx, params->mFragParams));
  625. idx++;
  626. }
  627. if (pass->hasGeometryProgram())
  628. {
  629. if (params->mGeomParams->_isCoreDirty())
  630. dirtyParams.push_back(MaterialProxy::ParamsBindInfo(idx, params->mGeomParams));
  631. idx++;
  632. }
  633. if (pass->hasHullProgram())
  634. {
  635. if (params->mHullParams->_isCoreDirty())
  636. dirtyParams.push_back(MaterialProxy::ParamsBindInfo(idx, params->mHullParams));
  637. idx++;
  638. }
  639. if (pass->hasDomainProgram())
  640. {
  641. if (params->mDomainParams->_isCoreDirty())
  642. dirtyParams.push_back(MaterialProxy::ParamsBindInfo(idx, params->mDomainParams));
  643. idx++;
  644. }
  645. if (pass->hasComputeProgram())
  646. {
  647. if (params->mComputeParams->_isCoreDirty())
  648. dirtyParams.push_back(MaterialProxy::ParamsBindInfo(idx, params->mComputeParams));
  649. idx++;
  650. }
  651. }
  652. return dirtyParams;
  653. }
  654. MaterialProxyPtr Material::_createProxy()
  655. {
  656. throwIfNotInitialized();
  657. MaterialProxyPtr proxy = bs_shared_ptr<MaterialProxy>();
  658. UINT32 numPasses = mShader->getBestTechnique()->getNumPasses();
  659. for (UINT32 i = 0; i < numPasses; i++)
  660. {
  661. PassParametersPtr params = mParametersPerPass[i];
  662. PassPtr pass = mShader->getBestTechnique()->getPass(i);
  663. proxy->passes.push_back(MaterialProxyPass());
  664. MaterialProxyPass& passData = proxy->passes.back();
  665. if (pass->hasVertexProgram())
  666. {
  667. passData.vertexProg = pass->getVertexProgram();
  668. passData.vertexProgParamsIdx = (UINT32)proxy->params.size();
  669. proxy->params.push_back(params->mVertParams->_cloneForCore());
  670. }
  671. else
  672. passData.vertexProgParamsIdx = 0;
  673. if (pass->hasFragmentProgram())
  674. {
  675. passData.fragmentProg = pass->getFragmentProgram();
  676. passData.fragmentProgParamsIdx = (UINT32)proxy->params.size();
  677. proxy->params.push_back(params->mFragParams->_cloneForCore());
  678. }
  679. else
  680. passData.fragmentProgParamsIdx = 0;
  681. if (pass->hasGeometryProgram())
  682. {
  683. passData.geometryProg = pass->getGeometryProgram();
  684. passData.geometryProgParamsIdx = (UINT32)proxy->params.size();
  685. proxy->params.push_back(params->mGeomParams->_cloneForCore());
  686. }
  687. else
  688. passData.geometryProgParamsIdx = 0;
  689. if (pass->hasHullProgram())
  690. {
  691. passData.hullProg = pass->getHullProgram();
  692. passData.hullProgParamsIdx = (UINT32)proxy->params.size();
  693. proxy->params.push_back(params->mHullParams->_cloneForCore());
  694. }
  695. else
  696. passData.hullProgParamsIdx = 0;
  697. if (pass->hasDomainProgram())
  698. {
  699. passData.domainProg = pass->getDomainProgram();
  700. passData.domainProgParamsIdx = (UINT32)proxy->params.size();
  701. proxy->params.push_back(params->mDomainParams->_cloneForCore());
  702. }
  703. else
  704. passData.domainProgParamsIdx = 0;
  705. if (pass->hasComputeProgram())
  706. {
  707. passData.computeProg = pass->getComputeProgram();
  708. passData.computeProgParamsIdx = (UINT32)proxy->params.size();
  709. proxy->params.push_back(params->mComputeParams->_cloneForCore());
  710. }
  711. else
  712. passData.computeProgParamsIdx = 0;
  713. passData.blendState = pass->getBlendState();
  714. passData.rasterizerState = pass->getRasterizerState();
  715. passData.depthStencilState = pass->getDepthStencilState();
  716. passData.stencilRefValue = pass->getStencilRefValue();
  717. }
  718. if (mShader->_isCoreDirty(ShaderDirtyFlag::Proxy))
  719. {
  720. mShader->_setActiveProxy(mShader->_createProxy());
  721. mShader->_markCoreClean(ShaderDirtyFlag::Proxy);
  722. }
  723. proxy->shader = mShader->_getActiveProxy();
  724. return proxy;
  725. }
  726. void Material::destroy_internal()
  727. {
  728. freeParamBuffers();
  729. Resource::destroy_internal();
  730. }
  731. void Material::freeParamBuffers()
  732. {
  733. mParamBuffers.clear();
  734. }
  735. HMaterial Material::create()
  736. {
  737. MaterialPtr materialPtr = MaterialManager::instance().create();
  738. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  739. }
  740. HMaterial Material::create(ShaderPtr shader)
  741. {
  742. MaterialPtr materialPtr = MaterialManager::instance().create(shader);
  743. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  744. }
  745. RTTITypeBase* Material::getRTTIStatic()
  746. {
  747. return MaterialRTTI::instance();
  748. }
  749. RTTITypeBase* Material::getRTTI() const
  750. {
  751. return Material::getRTTIStatic();
  752. }
  753. }