BsRenderSystem.cpp 7.5 KB

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #include "BsRenderSystem.h"
  5. #include "BsCoreThread.h"
  6. #include "BsViewport.h"
  7. #include "BsException.h"
  8. #include "BsRenderTarget.h"
  9. #include "BsRenderWindow.h"
  10. #include "BsPixelBuffer.h"
  11. #include "BsOcclusionQuery.h"
  12. #include "BsGpuResource.h"
  13. #include "BsCoreThread.h"
  14. #include "BsMesh.h"
  15. #include "BsProfilerCPU.h"
  16. #include "BsRenderStats.h"
  17. using namespace std::placeholders;
  18. namespace BansheeEngine {
  19. static const TexturePtr sNullTexPtr;
  20. RenderSystem::RenderSystem()
  21. : mCullingMode(CULL_COUNTERCLOCKWISE)
  22. , mDisabledTexUnitsFrom(0)
  23. , mVertexProgramBound(false)
  24. , mGeometryProgramBound(false)
  25. , mFragmentProgramBound(false)
  26. , mDomainProgramBound(false)
  27. , mHullProgramBound(false)
  28. , mComputeProgramBound(false)
  29. , mClipPlanesDirty(true)
  30. , mCurrentCapabilities(nullptr)
  31. {
  32. }
  33. RenderSystem::~RenderSystem()
  34. {
  35. // Base classes need to call virtual destroy_internal method instead of a destructor
  36. bs_delete(mCurrentCapabilities);
  37. mCurrentCapabilities = nullptr;
  38. }
  39. RenderWindowPtr RenderSystem::initialize(const RENDER_WINDOW_DESC& primaryWindowDesc)
  40. {
  41. mPrimaryWindowDesc = primaryWindowDesc;
  42. AsyncOp op = gCoreThread().queueReturnCommand(std::bind(&RenderSystem::initialize_internal, this, _1), true);
  43. return op.getReturnValue<RenderWindowPtr>();
  44. }
  45. void RenderSystem::initialize_internal(AsyncOp& asyncOp)
  46. {
  47. THROW_IF_NOT_CORE_THREAD;
  48. mVertexProgramBound = false;
  49. mGeometryProgramBound = false;
  50. mFragmentProgramBound = false;
  51. mDomainProgramBound = false;
  52. mHullProgramBound = false;
  53. mComputeProgramBound = false;
  54. }
  55. void RenderSystem::destroy()
  56. {
  57. gCoreAccessor().queueCommand(std::bind(&RenderSystem::destroy_internal, this));
  58. gCoreThread().submitAccessors(true);
  59. }
  60. void RenderSystem::destroy_internal()
  61. {
  62. mActiveRenderTarget = nullptr;
  63. }
  64. const RenderSystemCapabilities* RenderSystem::getCapabilities(void) const
  65. {
  66. return mCurrentCapabilities;
  67. }
  68. const DriverVersion& RenderSystem::getDriverVersion(void) const
  69. {
  70. THROW_IF_NOT_CORE_THREAD;
  71. return mDriverVersion;
  72. }
  73. void RenderSystem::disableTextureUnit(GpuProgramType gptype, UINT16 texUnit)
  74. {
  75. THROW_IF_NOT_CORE_THREAD;
  76. setTexture(gptype, texUnit, false, sNullTexPtr);
  77. }
  78. void RenderSystem::addClipPlane (const Plane &p)
  79. {
  80. THROW_IF_NOT_CORE_THREAD;
  81. mClipPlanes.push_back(p);
  82. mClipPlanesDirty = true;
  83. }
  84. void RenderSystem::setClipPlanes(const PlaneList& clipPlanes)
  85. {
  86. THROW_IF_NOT_CORE_THREAD;
  87. if (clipPlanes != mClipPlanes)
  88. {
  89. mClipPlanes = clipPlanes;
  90. mClipPlanesDirty = true;
  91. }
  92. }
  93. void RenderSystem::resetClipPlanes()
  94. {
  95. THROW_IF_NOT_CORE_THREAD;
  96. if (!mClipPlanes.empty())
  97. {
  98. mClipPlanes.clear();
  99. mClipPlanesDirty = true;
  100. }
  101. }
  102. void RenderSystem::bindGpuProgram(HGpuProgram prg)
  103. {
  104. THROW_IF_NOT_CORE_THREAD;
  105. switch(prg->getType())
  106. {
  107. case GPT_VERTEX_PROGRAM:
  108. if (!mVertexProgramBound && !mClipPlanes.empty())
  109. mClipPlanesDirty = true;
  110. mVertexProgramBound = true;
  111. break;
  112. case GPT_GEOMETRY_PROGRAM:
  113. mGeometryProgramBound = true;
  114. break;
  115. case GPT_FRAGMENT_PROGRAM:
  116. mFragmentProgramBound = true;
  117. break;
  118. case GPT_DOMAIN_PROGRAM:
  119. mDomainProgramBound = true;
  120. break;
  121. case GPT_HULL_PROGRAM:
  122. mHullProgramBound = true;
  123. break;
  124. case GPT_COMPUTE_PROGRAM:
  125. mComputeProgramBound = true;
  126. break;
  127. }
  128. }
  129. void RenderSystem::unbindGpuProgram(GpuProgramType gptype)
  130. {
  131. THROW_IF_NOT_CORE_THREAD;
  132. switch(gptype)
  133. {
  134. case GPT_VERTEX_PROGRAM:
  135. if (mVertexProgramBound && !mClipPlanes.empty())
  136. mClipPlanesDirty = true;
  137. mVertexProgramBound = false;
  138. break;
  139. case GPT_GEOMETRY_PROGRAM:
  140. mGeometryProgramBound = false;
  141. break;
  142. case GPT_FRAGMENT_PROGRAM:
  143. mFragmentProgramBound = false;
  144. break;
  145. case GPT_DOMAIN_PROGRAM:
  146. mDomainProgramBound = false;
  147. break;
  148. case GPT_HULL_PROGRAM:
  149. mHullProgramBound = false;
  150. break;
  151. case GPT_COMPUTE_PROGRAM:
  152. mComputeProgramBound = false;
  153. break;
  154. }
  155. }
  156. bool RenderSystem::isGpuProgramBound(GpuProgramType gptype)
  157. {
  158. THROW_IF_NOT_CORE_THREAD;
  159. switch(gptype)
  160. {
  161. case GPT_VERTEX_PROGRAM:
  162. return mVertexProgramBound;
  163. case GPT_GEOMETRY_PROGRAM:
  164. return mGeometryProgramBound;
  165. case GPT_FRAGMENT_PROGRAM:
  166. return mFragmentProgramBound;
  167. case GPT_DOMAIN_PROGRAM:
  168. return mDomainProgramBound;
  169. case GPT_HULL_PROGRAM:
  170. return mHullProgramBound;
  171. case GPT_COMPUTE_PROGRAM:
  172. return mComputeProgramBound;
  173. }
  174. return false;
  175. }
  176. void RenderSystem::render(const MeshBasePtr& mesh, UINT32 indexOffset, UINT32 indexCount, bool useIndices, DrawOperationType drawOp)
  177. {
  178. THROW_IF_NOT_CORE_THREAD;
  179. gProfilerCPU().beginSample("render");
  180. if (mClipPlanesDirty)
  181. {
  182. setClipPlanesImpl(mClipPlanes);
  183. mClipPlanesDirty = false;
  184. }
  185. std::shared_ptr<VertexData> vertexData = mesh->_getVertexData();
  186. setVertexDeclaration(vertexData->vertexDeclaration);
  187. auto vertexBuffers = vertexData->getBuffers();
  188. if(vertexBuffers.size() > 0)
  189. {
  190. VertexBufferPtr buffers[MAX_BOUND_VERTEX_BUFFERS];
  191. UINT32 endSlot = 0;
  192. UINT32 startSlot = MAX_BOUND_VERTEX_BUFFERS;
  193. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  194. {
  195. if(iter->first >= MAX_BOUND_VERTEX_BUFFERS)
  196. BS_EXCEPT(InvalidParametersException, "Buffer index out of range");
  197. startSlot = std::min(iter->first, startSlot);
  198. endSlot = std::max(iter->first, endSlot);
  199. }
  200. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  201. {
  202. buffers[iter->first - startSlot] = iter->second;
  203. }
  204. setVertexBuffers(startSlot, buffers, endSlot - startSlot + 1);
  205. }
  206. setDrawOperation(drawOp);
  207. if (useIndices)
  208. {
  209. IndexBufferPtr indexBuffer = mesh->_getIndexBuffer();
  210. if(indexCount == 0)
  211. indexCount = indexBuffer->getNumIndices();
  212. setIndexBuffer(indexBuffer);
  213. drawIndexed(indexOffset + mesh->_getIndexOffset(), indexCount, mesh->_getVertexOffset(), vertexData->vertexCount);
  214. }
  215. else
  216. draw(mesh->_getVertexOffset(), vertexData->vertexCount);
  217. mesh->_notifyUsedOnGPU();
  218. gProfilerCPU().endSample("render");
  219. }
  220. void RenderSystem::swapBuffers(RenderTargetPtr target)
  221. {
  222. THROW_IF_NOT_CORE_THREAD;
  223. if (target->isInitialized())
  224. {
  225. target->swapBuffers();
  226. BS_INC_RENDER_STAT(NumPresents);
  227. }
  228. }
  229. void RenderSystem::writeSubresource(GpuResourcePtr resource, UINT32 subresourceIdx, const GpuResourceDataPtr& data, bool discardEntireBuffer, AsyncOp& asyncOp)
  230. {
  231. THROW_IF_NOT_CORE_THREAD;
  232. gProfilerCPU().beginSample("writeSubresource");
  233. resource->writeSubresource(subresourceIdx, *data, discardEntireBuffer);
  234. gProfilerCPU().endSample("writeSubresource");
  235. gProfilerCPU().beginSample("writeSubresourceB");
  236. data->_unlock();
  237. asyncOp._completeOperation();
  238. gProfilerCPU().endSample("writeSubresourceB");
  239. }
  240. void RenderSystem::readSubresource(GpuResourcePtr resource, UINT32 subresourceIdx, GpuResourceDataPtr& data, AsyncOp& asyncOp)
  241. {
  242. THROW_IF_NOT_CORE_THREAD;
  243. gProfilerCPU().beginSample("readSubresource");
  244. resource->readSubresource(subresourceIdx, *data);
  245. data->_unlock();
  246. asyncOp._completeOperation();
  247. gProfilerCPU().endSample("readSubresource");
  248. }
  249. }