BsVertexDeclaration.cpp 5.1 KB

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #include "BsVertexDeclaration.h"
  5. #include "BsVertexDeclarationRTTI.h"
  6. #include "BsHardwareBufferManager.h"
  7. #include "BsRenderSystem.h"
  8. #include "BsUtil.h"
  9. namespace BansheeEngine
  10. {
  11. VertexElement::VertexElement(UINT16 source, UINT32 offset,
  12. VertexElementType theType, VertexElementSemantic semantic, UINT16 index)
  13. : mSource(source), mOffset(offset), mType(theType), mSemantic(semantic), mIndex(index)
  14. {
  15. }
  16. UINT32 VertexElement::getSize(void) const
  17. {
  18. return getTypeSize(mType);
  19. }
  20. UINT32 VertexElement::getTypeSize(VertexElementType etype)
  21. {
  22. switch(etype)
  23. {
  24. case VET_COLOR:
  25. case VET_COLOR_ABGR:
  26. case VET_COLOR_ARGB:
  27. return sizeof(RGBA);
  28. case VET_FLOAT1:
  29. return sizeof(float);
  30. case VET_FLOAT2:
  31. return sizeof(float)*2;
  32. case VET_FLOAT3:
  33. return sizeof(float)*3;
  34. case VET_FLOAT4:
  35. return sizeof(float)*4;
  36. case VET_SHORT1:
  37. return sizeof(short);
  38. case VET_SHORT2:
  39. return sizeof(short)*2;
  40. case VET_SHORT3:
  41. return sizeof(short)*3;
  42. case VET_SHORT4:
  43. return sizeof(short)*4;
  44. case VET_UBYTE4:
  45. return sizeof(unsigned char)*4;
  46. }
  47. return 0;
  48. }
  49. unsigned short VertexElement::getTypeCount(VertexElementType etype)
  50. {
  51. switch (etype)
  52. {
  53. case VET_COLOR:
  54. case VET_COLOR_ABGR:
  55. case VET_COLOR_ARGB:
  56. return 4;
  57. case VET_FLOAT1:
  58. return 1;
  59. case VET_FLOAT2:
  60. return 2;
  61. case VET_FLOAT3:
  62. return 3;
  63. case VET_FLOAT4:
  64. return 4;
  65. case VET_SHORT1:
  66. return 1;
  67. case VET_SHORT2:
  68. return 2;
  69. case VET_SHORT3:
  70. return 3;
  71. case VET_SHORT4:
  72. return 4;
  73. case VET_UBYTE4:
  74. return 4;
  75. }
  76. BS_EXCEPT(InvalidParametersException, "Invalid type");
  77. }
  78. VertexElementType VertexElement::getBestColorVertexElementType()
  79. {
  80. // Use the current render system to determine if possible
  81. if (BansheeEngine::RenderSystem::instancePtr())
  82. {
  83. return BansheeEngine::RenderSystem::instancePtr()->getColorVertexElementType();
  84. }
  85. else
  86. {
  87. // We can't know the specific type right now, so pick a type
  88. // based on platform
  89. #if BS_PLATFORM == BS_PLATFORM_WIN32
  90. return VET_COLOR_ARGB; // prefer D3D format on windows
  91. #else
  92. return VET_COLOR_ABGR; // prefer GL format on everything else
  93. #endif
  94. }
  95. }
  96. bool VertexElement::operator== (const VertexElement& rhs) const
  97. {
  98. if (mType != rhs.mType || mIndex != rhs.mIndex || mOffset != rhs.mOffset ||
  99. mSemantic != rhs.mSemantic || mSource != rhs.mSource)
  100. {
  101. return false;
  102. }
  103. else
  104. return true;
  105. }
  106. bool VertexElement::operator!= (const VertexElement& rhs) const
  107. {
  108. return !(*this == rhs);
  109. }
  110. VertexDeclaration::VertexDeclaration(const VertexElementList& elements)
  111. {
  112. for (auto& elem : elements)
  113. {
  114. VertexElementType type = elem.getType();
  115. if (elem.getType() == VET_COLOR)
  116. type = VertexElement::getBestColorVertexElementType();
  117. mElementList.push_back(VertexElement(elem.getStreamIdx(), elem.getOffset(), type, elem.getSemantic(), elem.getSemanticIdx()));
  118. }
  119. }
  120. VertexDeclaration::~VertexDeclaration()
  121. {
  122. }
  123. bool VertexDeclaration::operator== (const VertexDeclaration& rhs) const
  124. {
  125. if (mElementList.size() != rhs.mElementList.size())
  126. return false;
  127. auto myIter = mElementList.begin();
  128. auto theirIter = rhs.mElementList.begin();
  129. for (; myIter != mElementList.end() && theirIter != rhs.mElementList.end(); ++myIter, ++theirIter)
  130. {
  131. if (!(*myIter == *theirIter))
  132. return false;
  133. }
  134. return true;
  135. }
  136. bool VertexDeclaration::operator!= (const VertexDeclaration& rhs) const
  137. {
  138. return !(*this == rhs);
  139. }
  140. const VertexElement* VertexDeclaration::getElement(UINT16 index)
  141. {
  142. assert(index < mElementList.size() && "Index out of bounds");
  143. auto iter = mElementList.begin();
  144. for (UINT16 i = 0; i < index; ++i)
  145. ++iter;
  146. return &(*iter);
  147. }
  148. const VertexElement* VertexDeclaration::findElementBySemantic(VertexElementSemantic sem, UINT16 index)
  149. {
  150. for (auto& elem : mElementList)
  151. {
  152. if (elem.getSemantic() == sem && elem.getSemanticIdx() == index)
  153. {
  154. return &elem;
  155. }
  156. }
  157. return nullptr;
  158. }
  159. VertexDeclaration::VertexElementList VertexDeclaration::findElementsBySource(UINT16 source)
  160. {
  161. VertexElementList retList;
  162. for (auto& elem : mElementList)
  163. {
  164. if (elem.getStreamIdx() == source)
  165. {
  166. retList.push_back(elem);
  167. }
  168. }
  169. return retList;
  170. }
  171. UINT32 VertexDeclaration::getVertexSize(UINT16 source)
  172. {
  173. UINT32 size = 0;
  174. for (auto& elem : mElementList)
  175. {
  176. if (elem.getStreamIdx() == source)
  177. {
  178. size += elem.getSize();
  179. }
  180. }
  181. return size;
  182. }
  183. /************************************************************************/
  184. /* SERIALIZATION */
  185. /************************************************************************/
  186. RTTITypeBase* VertexDeclaration::getRTTIStatic()
  187. {
  188. return VertexDeclarationRTTI::instance();
  189. }
  190. RTTITypeBase* VertexDeclaration::getRTTI() const
  191. {
  192. return getRTTIStatic();
  193. }
  194. }