BsD3D11Mappings.cpp 20 KB

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #include "BsD3D11Mappings.h"
  5. #include "BsDebug.h"
  6. #include "BsException.h"
  7. namespace BansheeEngine
  8. {
  9. D3D11_TEXTURE_ADDRESS_MODE D3D11Mappings::get(TextureAddressingMode tam)
  10. {
  11. switch(tam)
  12. {
  13. case TAM_WRAP:
  14. return D3D11_TEXTURE_ADDRESS_WRAP;
  15. case TAM_MIRROR:
  16. return D3D11_TEXTURE_ADDRESS_MIRROR;
  17. case TAM_CLAMP:
  18. return D3D11_TEXTURE_ADDRESS_CLAMP;
  19. case TAM_BORDER:
  20. return D3D11_TEXTURE_ADDRESS_BORDER;
  21. }
  22. return D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
  23. }
  24. D3D11_BLEND D3D11Mappings::get(BlendFactor bf)
  25. {
  26. switch(bf)
  27. {
  28. case BF_ONE:
  29. return D3D11_BLEND_ONE;
  30. case BF_ZERO:
  31. return D3D11_BLEND_ZERO;
  32. case BF_DEST_COLOR:
  33. return D3D11_BLEND_DEST_COLOR;
  34. case BF_SOURCE_COLOR:
  35. return D3D11_BLEND_SRC_COLOR;
  36. case BF_INV_DEST_COLOR:
  37. return D3D11_BLEND_INV_DEST_COLOR;
  38. case BF_INV_SOURCE_COLOR:
  39. return D3D11_BLEND_INV_SRC_COLOR;
  40. case BF_DEST_ALPHA:
  41. return D3D11_BLEND_DEST_ALPHA;
  42. case BF_SOURCE_ALPHA:
  43. return D3D11_BLEND_SRC_ALPHA;
  44. case BF_INV_DEST_ALPHA:
  45. return D3D11_BLEND_INV_DEST_ALPHA;
  46. case BF_INV_SOURCE_ALPHA:
  47. return D3D11_BLEND_INV_SRC_ALPHA;
  48. }
  49. // Unsupported type
  50. return D3D11_BLEND_ZERO;
  51. }
  52. D3D11_BLEND_OP D3D11Mappings::get(BlendOperation bo)
  53. {
  54. switch(bo)
  55. {
  56. case BO_ADD:
  57. return D3D11_BLEND_OP_ADD;
  58. case BO_SUBTRACT:
  59. return D3D11_BLEND_OP_SUBTRACT;
  60. case BO_REVERSE_SUBTRACT:
  61. return D3D11_BLEND_OP_REV_SUBTRACT;
  62. case BO_MIN:
  63. return D3D11_BLEND_OP_MIN;
  64. case BO_MAX:
  65. return D3D11_BLEND_OP_MAX;
  66. }
  67. // Unsupported type
  68. return D3D11_BLEND_OP_ADD;
  69. }
  70. D3D11_COMPARISON_FUNC D3D11Mappings::get(CompareFunction cf)
  71. {
  72. switch(cf)
  73. {
  74. case CMPF_ALWAYS_FAIL:
  75. return D3D11_COMPARISON_NEVER;
  76. case CMPF_ALWAYS_PASS:
  77. return D3D11_COMPARISON_ALWAYS;
  78. case CMPF_LESS:
  79. return D3D11_COMPARISON_LESS;
  80. case CMPF_LESS_EQUAL:
  81. return D3D11_COMPARISON_LESS_EQUAL;
  82. case CMPF_EQUAL:
  83. return D3D11_COMPARISON_EQUAL;
  84. case CMPF_NOT_EQUAL:
  85. return D3D11_COMPARISON_NOT_EQUAL;
  86. case CMPF_GREATER_EQUAL:
  87. return D3D11_COMPARISON_GREATER_EQUAL;
  88. case CMPF_GREATER:
  89. return D3D11_COMPARISON_GREATER;
  90. };
  91. // Unsupported type
  92. return D3D11_COMPARISON_ALWAYS;
  93. }
  94. D3D11_CULL_MODE D3D11Mappings::get(CullingMode cm)
  95. {
  96. switch(cm)
  97. {
  98. case CULL_NONE:
  99. return D3D11_CULL_NONE;
  100. case CULL_CLOCKWISE:
  101. return D3D11_CULL_FRONT;
  102. case CULL_COUNTERCLOCKWISE:
  103. return D3D11_CULL_BACK;
  104. }
  105. // Unsupported type
  106. return D3D11_CULL_NONE;
  107. }
  108. D3D11_FILL_MODE D3D11Mappings::get(PolygonMode mode)
  109. {
  110. switch(mode)
  111. {
  112. case PM_WIREFRAME:
  113. return D3D11_FILL_WIREFRAME;
  114. case PM_SOLID:
  115. return D3D11_FILL_SOLID;
  116. }
  117. return D3D11_FILL_SOLID;
  118. }
  119. D3D11_STENCIL_OP D3D11Mappings::get(StencilOperation op, bool invert)
  120. {
  121. switch(op)
  122. {
  123. case SOP_KEEP:
  124. return D3D11_STENCIL_OP_KEEP;
  125. case SOP_ZERO:
  126. return D3D11_STENCIL_OP_ZERO;
  127. case SOP_REPLACE:
  128. return D3D11_STENCIL_OP_REPLACE;
  129. case SOP_INCREMENT:
  130. return invert ? D3D11_STENCIL_OP_DECR_SAT : D3D11_STENCIL_OP_INCR_SAT;
  131. case SOP_DECREMENT:
  132. return invert ? D3D11_STENCIL_OP_INCR_SAT : D3D11_STENCIL_OP_DECR_SAT;
  133. case SOP_INCREMENT_WRAP:
  134. return invert ? D3D11_STENCIL_OP_DECR : D3D11_STENCIL_OP_INCR;
  135. case SOP_DECREMENT_WRAP:
  136. return invert ? D3D11_STENCIL_OP_INCR : D3D11_STENCIL_OP_DECR;
  137. case SOP_INVERT:
  138. return D3D11_STENCIL_OP_INVERT;
  139. }
  140. // Unsupported type
  141. return D3D11_STENCIL_OP_KEEP;
  142. }
  143. DWORD D3D11Mappings::get(FilterType ft)
  144. {
  145. switch (ft)
  146. {
  147. case FT_MIN:
  148. return D3D11_MIN_FILTER_SHIFT;
  149. break;
  150. case FT_MAG:
  151. return D3D11_MAG_FILTER_SHIFT;
  152. break;
  153. case FT_MIP:
  154. return D3D11_MIP_FILTER_SHIFT;
  155. break;
  156. }
  157. // Unsupported type
  158. return D3D11_MIP_FILTER_SHIFT;
  159. }
  160. D3D11_FILTER D3D11Mappings::get(const FilterOptions min, const FilterOptions mag, const FilterOptions mip, const bool comparison)
  161. {
  162. D3D11_FILTER res;
  163. #define MERGE_FOR_SWITCH(_comparison_, _min_ , _mag_, _mip_ ) ((_comparison_ << 16) | (_min_ << 8) | (_mag_ << 4) | (_mip_))
  164. switch((MERGE_FOR_SWITCH(comparison, min, mag, mip)))
  165. {
  166. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_POINT):
  167. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
  168. break;
  169. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_LINEAR):
  170. res = D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR;
  171. break;
  172. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_POINT):
  173. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT;
  174. break;
  175. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_LINEAR):
  176. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR;
  177. break;
  178. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_POINT):
  179. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT;
  180. break;
  181. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_LINEAR):
  182. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  183. break;
  184. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_POINT):
  185. res = D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT;
  186. break;
  187. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  188. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR;
  189. break;
  190. case MERGE_FOR_SWITCH(true, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  191. res = D3D11_FILTER_COMPARISON_ANISOTROPIC;
  192. break;
  193. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_POINT):
  194. res = D3D11_FILTER_MIN_MAG_MIP_POINT;
  195. break;
  196. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_LINEAR):
  197. res = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
  198. break;
  199. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_POINT):
  200. res = D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
  201. break;
  202. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_LINEAR):
  203. res = D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
  204. break;
  205. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_POINT):
  206. res = D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
  207. break;
  208. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_LINEAR):
  209. res = D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  210. break;
  211. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_POINT):
  212. res = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
  213. break;
  214. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  215. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  216. break;
  217. case MERGE_FOR_SWITCH(false, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  218. res = D3D11_FILTER_ANISOTROPIC;
  219. break;
  220. default:
  221. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  222. }
  223. return res;
  224. }
  225. DWORD D3D11Mappings::get(GpuBufferUsage usage)
  226. {
  227. DWORD ret = D3D11_USAGE_DEFAULT;
  228. if (usage & GBU_DYNAMIC)
  229. ret = D3D11_USAGE_DYNAMIC;
  230. return ret;
  231. }
  232. D3D11_MAP D3D11Mappings::get(GpuLockOptions options, GpuBufferUsage usage)
  233. {
  234. D3D11_MAP ret = D3D11_MAP_READ_WRITE;
  235. if (options == GBL_WRITE_ONLY_DISCARD)
  236. {
  237. // D3D doesn't like discard on non-dynamic buffers
  238. if (usage & GBU_DYNAMIC)
  239. ret = D3D11_MAP_WRITE_DISCARD;
  240. else
  241. ret = D3D11_MAP_WRITE;
  242. }
  243. else if (options == GBL_READ_ONLY)
  244. {
  245. ret = D3D11_MAP_READ;
  246. }
  247. else if (options == GBL_WRITE_ONLY_NO_OVERWRITE)
  248. {
  249. ret = D3D11_MAP_WRITE_NO_OVERWRITE; // Only allowed for vertex/index buffers
  250. }
  251. return ret;
  252. }
  253. DXGI_FORMAT D3D11Mappings::get(VertexElementType type)
  254. {
  255. switch (type)
  256. {
  257. case VET_COLOR:
  258. case VET_COLOR_ABGR:
  259. case VET_COLOR_ARGB:
  260. return DXGI_FORMAT_R8G8B8A8_UNORM;
  261. break;
  262. case VET_FLOAT1:
  263. return DXGI_FORMAT_R32_FLOAT;
  264. break;
  265. case VET_FLOAT2:
  266. return DXGI_FORMAT_R32G32_FLOAT;
  267. break;
  268. case VET_FLOAT3:
  269. return DXGI_FORMAT_R32G32B32_FLOAT;
  270. break;
  271. case VET_FLOAT4:
  272. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  273. break;
  274. case VET_SHORT2:
  275. return DXGI_FORMAT_R16G16_SINT;
  276. break;
  277. case VET_SHORT4:
  278. return DXGI_FORMAT_R16G16B16A16_SINT;
  279. break;
  280. case VET_UBYTE4:
  281. return DXGI_FORMAT_R8G8B8A8_UINT;
  282. break;
  283. case VET_UINT4:
  284. return DXGI_FORMAT_R32G32B32A32_UINT;
  285. break;
  286. case VET_SINT4:
  287. return DXGI_FORMAT_R32G32B32A32_SINT;
  288. break;
  289. }
  290. // Unsupported type
  291. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  292. }
  293. VertexElementSemantic D3D11Mappings::get(LPCSTR sem)
  294. {
  295. if(strcmp(sem, "BLENDINDICES") == 0)
  296. return VES_BLEND_INDICES;
  297. if(strcmp(sem, "BLENDWEIGHT") == 0)
  298. return VES_BLEND_WEIGHTS;
  299. if(strcmp(sem, "COLOR") == 0)
  300. return VES_COLOR;
  301. if(strcmp(sem, "NORMAL") == 0)
  302. return VES_NORMAL;
  303. if(strcmp(sem, "POSITION") == 0)
  304. return VES_POSITION;
  305. if(strcmp(sem, "TEXCOORD") == 0)
  306. return VES_TEXCOORD;
  307. if(strcmp(sem, "BINORMAL") == 0)
  308. return VES_BITANGENT;
  309. if(strcmp(sem, "TANGENT") == 0)
  310. return VES_TANGENT;
  311. if(strcmp(sem, "POSITIONT") == 0)
  312. return VES_POSITIONT;
  313. if(strcmp(sem, "PSIZE") == 0)
  314. return VES_PSIZE;
  315. BS_EXCEPT(RenderingAPIException, "Invalid shader semantic: " + String(sem));
  316. // Unsupported type
  317. return VES_POSITION;
  318. }
  319. LPCSTR D3D11Mappings::get(VertexElementSemantic sem)
  320. {
  321. switch (sem)
  322. {
  323. case VES_BLEND_INDICES:
  324. return "BLENDINDICES";
  325. break;
  326. case VES_BLEND_WEIGHTS:
  327. return "BLENDWEIGHT";
  328. break;
  329. case VES_COLOR:
  330. return "COLOR";
  331. break;
  332. case VES_NORMAL:
  333. return "NORMAL";
  334. break;
  335. case VES_POSITION:
  336. return "POSITION";
  337. break;
  338. case VES_TEXCOORD:
  339. return "TEXCOORD";
  340. break;
  341. case VES_BITANGENT:
  342. return "BINORMAL";
  343. break;
  344. case VES_TANGENT:
  345. return "TANGENT";
  346. break;
  347. case VES_POSITIONT:
  348. return "POSITIONT";
  349. break;
  350. case VES_PSIZE:
  351. return "PSIZE";
  352. break;
  353. }
  354. // Unsupported type
  355. return "";
  356. }
  357. VertexElementType D3D11Mappings::getInputType(D3D_REGISTER_COMPONENT_TYPE type)
  358. {
  359. switch(type)
  360. {
  361. case D3D_REGISTER_COMPONENT_FLOAT32:
  362. return VET_FLOAT4;
  363. case D3D_REGISTER_COMPONENT_SINT32:
  364. return VET_SINT4;
  365. case D3D_REGISTER_COMPONENT_UINT32:
  366. return VET_UINT4;
  367. default:
  368. return VET_FLOAT4;
  369. }
  370. }
  371. void D3D11Mappings::get(const Color& inColor, float* outColor)
  372. {
  373. outColor[0] = inColor.r;
  374. outColor[1] = inColor.g;
  375. outColor[2] = inColor.b;
  376. outColor[3] = inColor.a;
  377. }
  378. PixelFormat D3D11Mappings::getPF(DXGI_FORMAT pf)
  379. {
  380. switch(pf)
  381. {
  382. case DXGI_FORMAT_UNKNOWN:
  383. return PF_UNKNOWN;
  384. case DXGI_FORMAT_R32G32B32A32_TYPELESS:
  385. return PF_UNKNOWN;
  386. case DXGI_FORMAT_R32G32B32A32_FLOAT:
  387. return PF_FLOAT32_RGBA;
  388. case DXGI_FORMAT_R32G32B32A32_UINT:
  389. return PF_UNKNOWN;
  390. case DXGI_FORMAT_R32G32B32A32_SINT:
  391. return PF_UNKNOWN;
  392. case DXGI_FORMAT_R32G32B32_TYPELESS:
  393. return PF_UNKNOWN;
  394. case DXGI_FORMAT_R32G32B32_FLOAT:
  395. return PF_FLOAT32_RGB;
  396. case DXGI_FORMAT_R32G32B32_UINT:
  397. return PF_UNKNOWN;
  398. case DXGI_FORMAT_R32G32B32_SINT:
  399. return PF_UNKNOWN;
  400. case DXGI_FORMAT_R16G16B16A16_TYPELESS:
  401. return PF_UNKNOWN;
  402. case DXGI_FORMAT_R16G16B16A16_FLOAT:
  403. return PF_FLOAT16_RGBA;
  404. case DXGI_FORMAT_R16G16B16A16_UNORM:
  405. return PF_UNKNOWN;
  406. case DXGI_FORMAT_R16G16B16A16_UINT:
  407. return PF_UNKNOWN;
  408. case DXGI_FORMAT_R16G16B16A16_SNORM:
  409. return PF_UNKNOWN;
  410. case DXGI_FORMAT_R16G16B16A16_SINT:
  411. return PF_UNKNOWN;
  412. case DXGI_FORMAT_R32G32_TYPELESS:
  413. return PF_UNKNOWN;
  414. case DXGI_FORMAT_R32G32_FLOAT:
  415. return PF_FLOAT32_RG;
  416. case DXGI_FORMAT_R32G32_UINT:
  417. return PF_UNKNOWN;
  418. case DXGI_FORMAT_R32G32_SINT:
  419. return PF_UNKNOWN;
  420. case DXGI_FORMAT_R32G8X24_TYPELESS:
  421. return PF_UNKNOWN;
  422. case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
  423. return PF_D32_S8X24;
  424. case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
  425. return PF_UNKNOWN;
  426. case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
  427. return PF_UNKNOWN;
  428. case DXGI_FORMAT_R10G10B10A2_TYPELESS:
  429. return PF_UNKNOWN;
  430. case DXGI_FORMAT_R10G10B10A2_UNORM:
  431. return PF_UNKNOWN;
  432. case DXGI_FORMAT_R10G10B10A2_UINT:
  433. return PF_UNKNOWN;
  434. case DXGI_FORMAT_R11G11B10_FLOAT:
  435. return PF_UNKNOWN;
  436. case DXGI_FORMAT_R8G8B8A8_TYPELESS:
  437. return PF_UNKNOWN;
  438. case DXGI_FORMAT_R8G8B8A8_UNORM:
  439. return PF_R8G8B8A8;
  440. case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
  441. return PF_UNKNOWN;
  442. case DXGI_FORMAT_R8G8B8A8_UINT:
  443. return PF_UNKNOWN;
  444. case DXGI_FORMAT_R8G8B8A8_SNORM:
  445. return PF_UNKNOWN;
  446. case DXGI_FORMAT_R8G8B8A8_SINT:
  447. return PF_UNKNOWN;
  448. case DXGI_FORMAT_R16G16_TYPELESS:
  449. return PF_UNKNOWN;
  450. case DXGI_FORMAT_R16G16_FLOAT:
  451. return PF_FLOAT16_RG;
  452. case DXGI_FORMAT_R16G16_UNORM:
  453. return PF_UNKNOWN;
  454. case DXGI_FORMAT_R16G16_UINT:
  455. return PF_UNKNOWN;
  456. case DXGI_FORMAT_R16G16_SNORM:
  457. return PF_UNKNOWN;
  458. case DXGI_FORMAT_R16G16_SINT:
  459. return PF_UNKNOWN;
  460. case DXGI_FORMAT_R32_TYPELESS:
  461. return PF_UNKNOWN;
  462. case DXGI_FORMAT_D32_FLOAT:
  463. return PF_D32;
  464. case DXGI_FORMAT_R32_FLOAT:
  465. return PF_FLOAT32_R;
  466. case DXGI_FORMAT_R32_UINT:
  467. return PF_UNKNOWN;
  468. case DXGI_FORMAT_R32_SINT:
  469. return PF_UNKNOWN;
  470. case DXGI_FORMAT_R24G8_TYPELESS:
  471. return PF_UNKNOWN;
  472. case DXGI_FORMAT_D24_UNORM_S8_UINT:
  473. return PF_D24S8;
  474. case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
  475. return PF_UNKNOWN;
  476. case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
  477. return PF_UNKNOWN;
  478. case DXGI_FORMAT_R8G8_TYPELESS:
  479. return PF_UNKNOWN;
  480. case DXGI_FORMAT_R8G8_UNORM:
  481. return PF_R8G8;
  482. case DXGI_FORMAT_R8G8_UINT:
  483. return PF_UNKNOWN;
  484. case DXGI_FORMAT_R8G8_SNORM:
  485. return PF_UNKNOWN;
  486. case DXGI_FORMAT_R8G8_SINT:
  487. return PF_UNKNOWN;
  488. case DXGI_FORMAT_R16_TYPELESS:
  489. return PF_UNKNOWN;
  490. case DXGI_FORMAT_R16_FLOAT:
  491. return PF_FLOAT16_R;
  492. case DXGI_FORMAT_D16_UNORM:
  493. return PF_D16;
  494. case DXGI_FORMAT_R16_UNORM:
  495. return PF_UNKNOWN;
  496. case DXGI_FORMAT_R16_UINT:
  497. return PF_UNKNOWN;
  498. case DXGI_FORMAT_R16_SNORM:
  499. return PF_UNKNOWN;
  500. case DXGI_FORMAT_R16_SINT:
  501. return PF_UNKNOWN;
  502. case DXGI_FORMAT_R8_TYPELESS:
  503. return PF_UNKNOWN;
  504. case DXGI_FORMAT_R8_UNORM:
  505. return PF_R8;
  506. case DXGI_FORMAT_R8_UINT:
  507. return PF_UNKNOWN;
  508. case DXGI_FORMAT_R8_SNORM:
  509. return PF_UNKNOWN;
  510. case DXGI_FORMAT_R8_SINT:
  511. return PF_UNKNOWN;
  512. case DXGI_FORMAT_A8_UNORM:
  513. return PF_UNKNOWN;
  514. case DXGI_FORMAT_R1_UNORM:
  515. return PF_UNKNOWN;
  516. case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
  517. return PF_UNKNOWN;
  518. case DXGI_FORMAT_R8G8_B8G8_UNORM:
  519. return PF_UNKNOWN;
  520. case DXGI_FORMAT_G8R8_G8B8_UNORM:
  521. return PF_UNKNOWN;
  522. case DXGI_FORMAT_BC1_TYPELESS:
  523. return PF_UNKNOWN;
  524. case DXGI_FORMAT_BC1_UNORM:
  525. return PF_BC1;
  526. case DXGI_FORMAT_BC1_UNORM_SRGB:
  527. return PF_BC1;
  528. case DXGI_FORMAT_BC2_TYPELESS:
  529. return PF_BC2;
  530. case DXGI_FORMAT_BC2_UNORM:
  531. return PF_BC2;
  532. case DXGI_FORMAT_BC2_UNORM_SRGB:
  533. return PF_BC2;
  534. case DXGI_FORMAT_BC3_TYPELESS:
  535. return PF_BC3;
  536. case DXGI_FORMAT_BC3_UNORM:
  537. return PF_BC3;
  538. case DXGI_FORMAT_BC3_UNORM_SRGB:
  539. return PF_BC3;
  540. case DXGI_FORMAT_BC4_TYPELESS:
  541. return PF_BC4;
  542. case DXGI_FORMAT_BC4_UNORM:
  543. return PF_BC4;
  544. case DXGI_FORMAT_BC4_SNORM:
  545. return PF_BC4;
  546. case DXGI_FORMAT_BC5_TYPELESS:
  547. return PF_BC5;
  548. case DXGI_FORMAT_BC5_UNORM:
  549. return PF_BC5;
  550. case DXGI_FORMAT_BC5_SNORM:
  551. return PF_BC5;
  552. case DXGI_FORMAT_BC6H_UF16:
  553. return PF_BC6H;
  554. case DXGI_FORMAT_BC6H_SF16:
  555. return PF_BC6H;
  556. case DXGI_FORMAT_BC6H_TYPELESS:
  557. return PF_BC6H;
  558. case DXGI_FORMAT_BC7_UNORM:
  559. return PF_BC7;
  560. case DXGI_FORMAT_BC7_UNORM_SRGB:
  561. return PF_BC7;
  562. case DXGI_FORMAT_BC7_TYPELESS:
  563. return PF_BC7;
  564. case DXGI_FORMAT_B5G6R5_UNORM:
  565. return PF_UNKNOWN;
  566. case DXGI_FORMAT_B5G5R5A1_UNORM:
  567. return PF_UNKNOWN;
  568. case DXGI_FORMAT_B8G8R8A8_UNORM:
  569. return PF_B8G8R8A8;
  570. case DXGI_FORMAT_B8G8R8X8_UNORM:
  571. return PF_B8G8R8X8;
  572. default:
  573. return PF_UNKNOWN;
  574. }
  575. }
  576. DXGI_FORMAT D3D11Mappings::getPF(PixelFormat pf, bool gamma)
  577. {
  578. switch(pf)
  579. {
  580. case PF_R8:
  581. return DXGI_FORMAT_R8_UNORM;
  582. case PF_R8G8:
  583. return DXGI_FORMAT_R8G8_UNORM;
  584. case PF_R8G8B8:
  585. return DXGI_FORMAT_UNKNOWN;
  586. case PF_A8R8G8B8:
  587. return DXGI_FORMAT_UNKNOWN;
  588. case PF_A8B8G8R8:
  589. return DXGI_FORMAT_UNKNOWN;
  590. case PF_X8R8G8B8:
  591. return DXGI_FORMAT_UNKNOWN;
  592. case PF_X8B8G8R8:
  593. return DXGI_FORMAT_UNKNOWN;
  594. case PF_R8G8B8A8:
  595. return DXGI_FORMAT_R8G8B8A8_UNORM;
  596. case PF_B8G8R8A8:
  597. return DXGI_FORMAT_B8G8R8A8_UNORM;
  598. case PF_B8G8R8X8:
  599. return DXGI_FORMAT_B8G8R8X8_UNORM;
  600. case PF_FLOAT16_R:
  601. return DXGI_FORMAT_R16_FLOAT;
  602. case PF_FLOAT16_RG:
  603. return DXGI_FORMAT_R16G16_FLOAT;
  604. case PF_FLOAT16_RGB:
  605. return DXGI_FORMAT_UNKNOWN;
  606. case PF_FLOAT16_RGBA:
  607. return DXGI_FORMAT_R16G16B16A16_FLOAT;
  608. case PF_FLOAT32_R:
  609. return DXGI_FORMAT_R32_FLOAT;
  610. case PF_FLOAT32_RG:
  611. return DXGI_FORMAT_R32G32_FLOAT;
  612. case PF_FLOAT32_RGB:
  613. return DXGI_FORMAT_R32G32B32_FLOAT;
  614. case PF_FLOAT32_RGBA:
  615. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  616. case PF_BC1:
  617. case PF_BC1a:
  618. return DXGI_FORMAT_BC1_UNORM;
  619. case PF_BC2:
  620. return DXGI_FORMAT_BC2_UNORM;
  621. case PF_BC3:
  622. return DXGI_FORMAT_BC3_UNORM;
  623. case PF_BC4:
  624. return DXGI_FORMAT_BC4_UNORM;
  625. case PF_BC5:
  626. return DXGI_FORMAT_BC5_UNORM;
  627. case PF_BC6H:
  628. return DXGI_FORMAT_BC6H_UF16;
  629. case PF_BC7:
  630. if (gamma)
  631. return DXGI_FORMAT_BC7_UNORM_SRGB;
  632. else
  633. return DXGI_FORMAT_BC7_UNORM;
  634. case PF_D32_S8X24:
  635. return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
  636. case PF_D24S8:
  637. return DXGI_FORMAT_D24_UNORM_S8_UINT;
  638. case PF_D32:
  639. return DXGI_FORMAT_D32_FLOAT;
  640. case PF_D16:
  641. return DXGI_FORMAT_D16_UNORM;
  642. case PF_UNKNOWN:
  643. default:
  644. return DXGI_FORMAT_UNKNOWN;
  645. }
  646. }
  647. PixelFormat D3D11Mappings::getClosestSupportedPF(PixelFormat pf, bool hwGamma)
  648. {
  649. if (getPF(pf, hwGamma) != DXGI_FORMAT_UNKNOWN)
  650. {
  651. return pf;
  652. }
  653. switch(pf)
  654. {
  655. case PF_FLOAT16_RGB:
  656. return PF_FLOAT16_RGBA;
  657. case PF_R8G8B8:
  658. return PF_R8G8B8A8;
  659. case PF_B8G8R8:
  660. return PF_R8G8B8A8;
  661. case PF_A8R8G8B8:
  662. return PF_R8G8B8A8;
  663. case PF_A8B8G8R8:
  664. return PF_B8G8R8A8;
  665. case PF_X8R8G8B8:
  666. return PF_R8G8B8A8;
  667. case PF_X8B8G8R8:
  668. return PF_B8G8R8X8;
  669. case PF_R8G8B8X8:
  670. return PF_B8G8R8X8;
  671. case PF_UNKNOWN:
  672. default:
  673. return PF_R8G8B8A8;
  674. }
  675. }
  676. D3D11_USAGE D3D11Mappings::getUsage(GpuBufferUsage usage)
  677. {
  678. if (isDynamic(usage))
  679. return D3D11_USAGE_DYNAMIC;
  680. else
  681. return D3D11_USAGE_DEFAULT;
  682. }
  683. bool D3D11Mappings::isDynamic(GpuBufferUsage usage)
  684. {
  685. switch (usage)
  686. {
  687. case GBU_DYNAMIC:
  688. return true;
  689. }
  690. return false;
  691. }
  692. bool D3D11Mappings::isMappingWrite(D3D11_MAP map)
  693. {
  694. if(map == D3D11_MAP_READ)
  695. return false;
  696. return true;
  697. }
  698. bool D3D11Mappings::isMappingRead(D3D11_MAP map)
  699. {
  700. if(map == D3D11_MAP_READ || map == D3D11_MAP_READ_WRITE)
  701. return true;
  702. return false;
  703. }
  704. UINT D3D11Mappings::getAccessFlags(GpuBufferUsage usage)
  705. {
  706. if(isDynamic(usage))
  707. return D3D11_CPU_ACCESS_WRITE;
  708. else
  709. return 0;
  710. }
  711. D3D11_PRIMITIVE_TOPOLOGY D3D11Mappings::getPrimitiveType(DrawOperationType type)
  712. {
  713. switch(type)
  714. {
  715. case DOT_POINT_LIST:
  716. return D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
  717. case DOT_LINE_LIST:
  718. return D3D11_PRIMITIVE_TOPOLOGY_LINELIST;
  719. case DOT_LINE_STRIP:
  720. return D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP;
  721. case DOT_TRIANGLE_LIST:
  722. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
  723. case DOT_TRIANGLE_STRIP:
  724. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
  725. case DOT_TRIANGLE_FAN:
  726. BS_EXCEPT(InvalidParametersException, "D3D11 doesn't support triangle fan primitive type.");
  727. }
  728. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
  729. }
  730. UINT32 D3D11Mappings::getSizeInBytes(PixelFormat pf, UINT32 width, UINT32 height)
  731. {
  732. if(width == 0 || height == 0)
  733. return 0;
  734. if(PixelUtil::isCompressed(pf))
  735. {
  736. // D3D wants the width of one row of cells in bytes
  737. if (pf == PF_BC1 || pf == PF_BC4)
  738. {
  739. // 64 bits (8 bytes) per 4x4 block
  740. return std::max<UINT32>(1, width / 4) * std::max<UINT32>(1, height / 4) * 8;
  741. }
  742. else
  743. {
  744. // 128 bits (16 bytes) per 4x4 block
  745. return std::max<UINT32>(1, width / 4) * std::max<UINT32>(1, height / 4) * 16;
  746. }
  747. }
  748. else
  749. {
  750. return width * height * PixelUtil::getNumElemBytes(pf);
  751. }
  752. }
  753. D3D11_MAP D3D11Mappings::getLockOptions(GpuLockOptions lockOptions)
  754. {
  755. switch(lockOptions)
  756. {
  757. case GBL_WRITE_ONLY_NO_OVERWRITE:
  758. return D3D11_MAP_WRITE_NO_OVERWRITE;
  759. break;
  760. case GBL_READ_WRITE:
  761. return D3D11_MAP_READ_WRITE;
  762. break;
  763. case GBL_WRITE_ONLY_DISCARD:
  764. return D3D11_MAP_WRITE_DISCARD;
  765. break;
  766. case GBL_READ_ONLY:
  767. return D3D11_MAP_READ;
  768. break;
  769. case GBL_WRITE_ONLY:
  770. return D3D11_MAP_WRITE;
  771. break;
  772. default:
  773. break;
  774. };
  775. BS_EXCEPT(RenderingAPIException, "Invalid lock option. No DX11 equivalent of: " + toString(lockOptions));
  776. }
  777. }