BsD3D11RasterizerState.cpp 2.2 KB

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #include "BsD3D11RasterizerState.h"
  5. #include "BsD3D11RenderSystem.h"
  6. #include "BsD3D11Device.h"
  7. #include "BsD3D11Mappings.h"
  8. #include "BsRenderStats.h"
  9. namespace BansheeEngine
  10. {
  11. D3D11RasterizerState::D3D11RasterizerState()
  12. :mRasterizerState(nullptr)
  13. { }
  14. D3D11RasterizerState::~D3D11RasterizerState()
  15. {
  16. }
  17. void D3D11RasterizerState::initialize_internal()
  18. {
  19. D3D11_RASTERIZER_DESC rasterizerStateDesc;
  20. ZeroMemory(&rasterizerStateDesc, sizeof(D3D11_RASTERIZER_DESC));
  21. rasterizerStateDesc.AntialiasedLineEnable = mData.antialiasedLineEnable;
  22. rasterizerStateDesc.CullMode = D3D11Mappings::get(mData.cullMode);
  23. rasterizerStateDesc.DepthBias = mData.depthBias;
  24. rasterizerStateDesc.DepthBiasClamp = mData.depthBiasClamp;
  25. rasterizerStateDesc.DepthClipEnable = mData.depthClipEnable;
  26. rasterizerStateDesc.FillMode = D3D11Mappings::get(mData.polygonMode);
  27. rasterizerStateDesc.MultisampleEnable = mData.multisampleEnable;
  28. rasterizerStateDesc.ScissorEnable = mData.scissorEnable;
  29. rasterizerStateDesc.SlopeScaledDepthBias = mData.slopeScaledDepthBias;
  30. rasterizerStateDesc.FrontCounterClockwise = false;
  31. D3D11RenderSystem* rs = static_cast<D3D11RenderSystem*>(RenderSystem::instancePtr());
  32. D3D11Device& device = rs->getPrimaryDevice();
  33. HRESULT hr = device.getD3D11Device()->CreateRasterizerState(&rasterizerStateDesc, &mRasterizerState);
  34. if(FAILED(hr) || device.hasError())
  35. {
  36. String errorDescription = device.getErrorDescription();
  37. BS_EXCEPT(RenderingAPIException, "Cannot create rasterizer state.\nError Description:" + errorDescription);
  38. }
  39. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_RasterizerState);
  40. RasterizerState::initialize_internal();
  41. }
  42. void D3D11RasterizerState::destroy_internal()
  43. {
  44. SAFE_RELEASE(mRasterizerState);
  45. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_RasterizerState);
  46. RasterizerState::destroy_internal();
  47. }
  48. }