BsD3D11TextureView.cpp 7.4 KB

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #include "BsD3D11TextureView.h"
  5. #include "BsD3D11RenderSystem.h"
  6. #include "BsD3D11Device.h"
  7. #include "BsD3D11Texture.h"
  8. #include "BsUtil.h"
  9. #include "BsRenderStats.h"
  10. #include "BsException.h"
  11. namespace BansheeEngine
  12. {
  13. D3D11TextureView::D3D11TextureView()
  14. :TextureView(), mSRV(nullptr), mUAV(nullptr), mDSV(nullptr), mRTV(nullptr)
  15. {
  16. }
  17. void D3D11TextureView::initialize_internal()
  18. {
  19. D3D11Texture* d3d11Texture = static_cast<D3D11Texture*>(mOwnerTexture.get());
  20. if((mDesc.usage & GVU_RANDOMWRITE) != 0)
  21. mUAV = createUAV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  22. else if((mDesc.usage & GVU_RENDERTARGET) != 0)
  23. mRTV = createRTV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  24. else if((mDesc.usage & GVU_DEPTHSTENCIL) != 0)
  25. mDSV = createDSV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  26. else
  27. mSRV = createSRV(d3d11Texture, mDesc.mostDetailMip, mDesc.numMips, mDesc.firstArraySlice, mDesc.numArraySlices);
  28. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_ResourceView);
  29. TextureView::initialize_internal();
  30. }
  31. void D3D11TextureView::destroy_internal()
  32. {
  33. SAFE_RELEASE(mSRV);
  34. SAFE_RELEASE(mUAV);
  35. SAFE_RELEASE(mDSV);
  36. SAFE_RELEASE(mRTV);
  37. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_ResourceView);
  38. TextureView::destroy_internal();
  39. }
  40. ID3D11ShaderResourceView* D3D11TextureView::createSRV(D3D11Texture* texture,
  41. UINT32 mostDetailMip, UINT32 numMips, UINT32 firstArraySlice, UINT32 numArraySlices)
  42. {
  43. D3D11_SHADER_RESOURCE_VIEW_DESC desc;
  44. ZeroMemory(&desc, sizeof(desc));
  45. switch(texture->getTextureType())
  46. {
  47. case TEX_TYPE_1D:
  48. desc.Texture1D.MipLevels = numMips;
  49. desc.Texture1D.MostDetailedMip = mostDetailMip;
  50. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
  51. break;
  52. case TEX_TYPE_2D:
  53. desc.Texture2D.MipLevels = numMips;
  54. desc.Texture2D.MostDetailedMip = mostDetailMip;
  55. if(texture->getMultisampleCount() > 0)
  56. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
  57. else
  58. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  59. break;
  60. case TEX_TYPE_3D:
  61. desc.Texture3D.MipLevels = numMips;
  62. desc.Texture3D.MostDetailedMip = mostDetailMip;
  63. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
  64. break;
  65. case TEX_TYPE_CUBE_MAP:
  66. desc.TextureCube.MipLevels = numMips;
  67. desc.TextureCube.MostDetailedMip = mostDetailMip;
  68. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
  69. break;
  70. default:
  71. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  72. }
  73. desc.Format = texture->getDXGIFormat();
  74. ID3D11ShaderResourceView* srv = nullptr;
  75. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  76. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateShaderResourceView(texture->getDX11Resource(), &desc, &srv);
  77. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  78. {
  79. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  80. BS_EXCEPT(RenderingAPIException, "Cannot create ShaderResourceView: " + msg);
  81. }
  82. return srv;
  83. }
  84. ID3D11RenderTargetView* D3D11TextureView::createRTV(D3D11Texture* texture,
  85. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  86. {
  87. D3D11_RENDER_TARGET_VIEW_DESC desc;
  88. ZeroMemory(&desc, sizeof(desc));
  89. switch(texture->getTextureType())
  90. {
  91. case TEX_TYPE_1D:
  92. desc.Texture1D.MipSlice = mipSlice;
  93. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
  94. break;
  95. case TEX_TYPE_2D:
  96. desc.Texture2D.MipSlice = mipSlice;
  97. if(texture->getMultisampleCount() > 0)
  98. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
  99. else
  100. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
  101. break;
  102. case TEX_TYPE_3D:
  103. desc.Texture3D.MipSlice = mipSlice;
  104. desc.Texture3D.FirstWSlice = firstArraySlice;
  105. desc.Texture3D.WSize = numArraySlices;
  106. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
  107. break;
  108. default:
  109. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  110. }
  111. desc.Format = texture->getDXGIFormat();
  112. ID3D11RenderTargetView* rtv = nullptr;
  113. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  114. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateRenderTargetView(texture->getDX11Resource(), &desc, &rtv);
  115. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  116. {
  117. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  118. BS_EXCEPT(RenderingAPIException, "Cannot create RenderTargetView: " + msg);
  119. }
  120. return rtv;
  121. }
  122. ID3D11UnorderedAccessView* D3D11TextureView::createUAV(D3D11Texture* texture,
  123. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  124. {
  125. D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
  126. ZeroMemory(&desc, sizeof(desc));
  127. switch(texture->getTextureType())
  128. {
  129. case TEX_TYPE_1D:
  130. desc.Texture1D.MipSlice = mipSlice;
  131. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1D;
  132. break;
  133. case TEX_TYPE_2D:
  134. desc.Texture2D.MipSlice = mipSlice;
  135. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
  136. break;
  137. case TEX_TYPE_3D:
  138. desc.Texture3D.MipSlice = mipSlice;
  139. desc.Texture3D.FirstWSlice = firstArraySlice;
  140. desc.Texture3D.WSize = numArraySlices;
  141. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
  142. break;
  143. default:
  144. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  145. }
  146. desc.Format = texture->getDXGIFormat();
  147. ID3D11UnorderedAccessView* uav = nullptr;
  148. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  149. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateUnorderedAccessView(texture->getDX11Resource(), &desc, &uav);
  150. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  151. {
  152. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  153. BS_EXCEPT(RenderingAPIException, "Cannot create UnorderedAccessView: " + msg);
  154. }
  155. return uav;
  156. }
  157. ID3D11DepthStencilView* D3D11TextureView::createDSV(D3D11Texture* texture,
  158. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  159. {
  160. D3D11_DEPTH_STENCIL_VIEW_DESC desc;
  161. ZeroMemory(&desc, sizeof(desc));
  162. switch(texture->getTextureType())
  163. {
  164. case TEX_TYPE_1D:
  165. desc.Texture1D.MipSlice = mipSlice;
  166. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
  167. break;
  168. case TEX_TYPE_2D:
  169. desc.Texture2D.MipSlice = mipSlice;
  170. if(texture->getMultisampleCount() > 0)
  171. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
  172. else
  173. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
  174. break;
  175. default:
  176. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  177. }
  178. desc.Format = texture->getDXGIFormat();
  179. ID3D11DepthStencilView* dsv = nullptr;
  180. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  181. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateDepthStencilView(texture->getDX11Resource(), &desc, &dsv);
  182. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  183. {
  184. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  185. BS_EXCEPT(RenderingAPIException, "Cannot create DepthStencilView: " + msg);
  186. }
  187. return dsv;
  188. }
  189. }