BsD3D9DeviceManager.cpp 6.5 KB

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #include "BsD3D9DeviceManager.h"
  5. #include "BsD3D9Device.h"
  6. #include "BsD3D9RenderSystem.h"
  7. #include "BsD3D9RenderWindow.h"
  8. #include "BsD3D9Driver.h"
  9. #include "BsD3D9DriverList.h"
  10. #include "BsException.h"
  11. namespace BansheeEngine
  12. {
  13. D3D9DeviceManager::D3D9DeviceManager()
  14. :mActiveDevice(nullptr), mActiveRenderWindowDevice(nullptr)
  15. {
  16. }
  17. D3D9DeviceManager::~D3D9DeviceManager()
  18. {
  19. while (mRenderDevices.size() > 0)
  20. mRenderDevices[0]->destroy();
  21. mActiveDevice = nullptr;
  22. mActiveRenderWindowDevice = nullptr;
  23. }
  24. void D3D9DeviceManager::setActiveDevice(D3D9Device* device)
  25. {
  26. if (mActiveDevice != device)
  27. {
  28. mActiveDevice = device;
  29. D3D9RenderSystem* renderSystem = static_cast<D3D9RenderSystem*>(BansheeEngine::RenderSystem::instancePtr());
  30. D3D9DriverList* driverList = renderSystem->getDirect3DDrivers();
  31. // Update the active driver member.
  32. for (UINT32 i=0; i < driverList->count(); ++i)
  33. {
  34. D3D9Driver* currDriver = driverList->item(i);
  35. if (currDriver->getAdapterNumber() == mActiveDevice->getAdapterNumber())
  36. {
  37. renderSystem->mActiveD3DDriver = currDriver;
  38. break;
  39. }
  40. }
  41. }
  42. }
  43. D3D9Device* D3D9DeviceManager::getActiveDevice()
  44. {
  45. if (mActiveDevice == nullptr)
  46. BS_EXCEPT(InvalidParametersException, "Current active device is null." );
  47. return mActiveDevice;
  48. }
  49. void D3D9DeviceManager::setActiveRenderTargetDevice(D3D9Device* device)
  50. {
  51. mActiveRenderWindowDevice = device;
  52. if (mActiveRenderWindowDevice != nullptr)
  53. setActiveDevice(mActiveRenderWindowDevice);
  54. }
  55. D3D9Device* D3D9DeviceManager::getActiveRenderTargetDevice()
  56. {
  57. return mActiveRenderWindowDevice;
  58. }
  59. UINT D3D9DeviceManager::getDeviceCount()
  60. {
  61. return static_cast<UINT>(mRenderDevices.size());
  62. }
  63. D3D9Device* D3D9DeviceManager::getDevice(UINT index)
  64. {
  65. return mRenderDevices[index];
  66. }
  67. void D3D9DeviceManager::linkRenderWindow(D3D9RenderWindow* renderWindow)
  68. {
  69. D3D9Device* renderDevice;
  70. // Detach from previous device.
  71. renderDevice = renderWindow->_getDevice();
  72. if (renderDevice != nullptr)
  73. renderDevice->detachRenderWindow(renderWindow);
  74. Vector<D3D9RenderWindow*> renderWindowsGroup;
  75. // Select new device for this window.
  76. renderDevice = selectDevice(renderWindow, renderWindowsGroup);
  77. // Link the windows group to the new device.
  78. for (UINT32 i = 0; i < renderWindowsGroup.size(); ++i)
  79. {
  80. D3D9RenderWindow* currWindow = renderWindowsGroup[i];
  81. currWindow->_setDevice(renderDevice);
  82. renderDevice->attachRenderWindow(currWindow);
  83. renderDevice->setAdapterOrdinalIndex(currWindow, i);
  84. }
  85. renderDevice->acquire();
  86. if (mActiveDevice == nullptr)
  87. setActiveDevice(renderDevice);
  88. }
  89. D3D9Device* D3D9DeviceManager::selectDevice(D3D9RenderWindow* renderWindow, Vector<D3D9RenderWindow*>& renderWindowsGroup)
  90. {
  91. D3D9RenderSystem* renderSystem = static_cast<D3D9RenderSystem*>(BansheeEngine::RenderSystem::instancePtr());
  92. D3D9Device* renderDevice = nullptr;
  93. IDirect3D9* direct3D9 = D3D9RenderSystem::getDirect3D9();
  94. UINT adapterOrdinal = D3DADAPTER_DEFAULT;
  95. D3DDEVTYPE devType = D3DDEVTYPE_HAL;
  96. DWORD extraFlags = 0;
  97. D3D9DriverList* driverList = renderSystem->getDirect3DDrivers();
  98. // Default group includes at least the given render window.
  99. renderWindowsGroup.push_back(renderWindow);
  100. // Try to find a matching device from current device list.
  101. if (renderDevice == nullptr)
  102. {
  103. for (UINT32 i = 0; i < mRenderDevices.size(); ++i)
  104. {
  105. D3D9Device* currDevice = mRenderDevices[i];
  106. if (currDevice->getAdapterNumber() == adapterOrdinal &&
  107. currDevice->getDeviceType() == devType)
  108. {
  109. renderDevice = currDevice;
  110. break;
  111. }
  112. }
  113. }
  114. // No matching device found -> try reference device type (might have been
  115. // previously created as a fallback, but don't change devType because HAL
  116. // should be preferred on creation)
  117. if (renderDevice == nullptr)
  118. {
  119. for (UINT32 i = 0; i < mRenderDevices.size(); ++i)
  120. {
  121. D3D9Device* currDevice = mRenderDevices[i];
  122. if (currDevice->getAdapterNumber() == adapterOrdinal &&
  123. currDevice->getDeviceType() == D3DDEVTYPE_REF)
  124. {
  125. renderDevice = currDevice;
  126. break;
  127. }
  128. }
  129. }
  130. // No matching device found -> create new one.
  131. if (renderDevice == nullptr)
  132. {
  133. renderDevice = bs_new<D3D9Device>(this, adapterOrdinal, direct3D9->GetAdapterMonitor(adapterOrdinal), devType, extraFlags);
  134. mRenderDevices.push_back(renderDevice);
  135. if (mActiveDevice == nullptr)
  136. setActiveDevice(renderDevice);
  137. }
  138. return renderDevice;
  139. }
  140. D3D9Driver* D3D9DeviceManager::findDriver(D3D9RenderWindow* renderWindow)
  141. {
  142. D3D9RenderSystem* renderSystem = static_cast<D3D9RenderSystem*>(BansheeEngine::RenderSystem::instancePtr());
  143. IDirect3D9* direct3D9 = D3D9RenderSystem::getDirect3D9();
  144. HMONITOR renderWindowMonitor = NULL;
  145. D3D9DriverList* driverList = renderSystem->getDirect3DDrivers();
  146. // Find the monitor this render window belongs to.
  147. renderWindowMonitor = MonitorFromWindow(renderWindow->_getWindowHandle(), MONITOR_DEFAULTTONEAREST);
  148. // Find the matching driver using window monitor handle.
  149. for (UINT32 i = 0; i < driverList->count(); ++i)
  150. {
  151. D3D9Driver* currDriver = driverList->item(i);
  152. HMONITOR hCurrAdpaterMonitor = direct3D9->GetAdapterMonitor(currDriver->getAdapterNumber());
  153. if (hCurrAdpaterMonitor == renderWindowMonitor)
  154. {
  155. return currDriver;
  156. }
  157. }
  158. return nullptr;
  159. }
  160. void D3D9DeviceManager::notifyOnDeviceDestroy(D3D9Device* device)
  161. {
  162. if (device != nullptr)
  163. {
  164. if (device == mActiveDevice)
  165. mActiveDevice = nullptr;
  166. auto iter = mRenderDevices.begin();
  167. while (iter != mRenderDevices.end())
  168. {
  169. if (*iter == device)
  170. {
  171. if(device != nullptr)
  172. bs_delete(device);
  173. mRenderDevices.erase(iter);
  174. break;
  175. }
  176. ++iter;
  177. }
  178. if (mActiveDevice == nullptr)
  179. {
  180. auto iter = mRenderDevices.begin();
  181. if (iter != mRenderDevices.end())
  182. mActiveDevice = (*iter);
  183. }
  184. }
  185. }
  186. D3D9Device* D3D9DeviceManager::getDeviceFromD3D9Device(IDirect3DDevice9* d3d9Device)
  187. {
  188. for (auto& device : mRenderDevices)
  189. {
  190. if (device->getD3D9Device() == d3d9Device)
  191. return device;
  192. }
  193. return nullptr;
  194. }
  195. }