BsD3D9EventQuery.cpp 2.0 KB

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #include "BsD3D9EventQuery.h"
  5. #include "BsD3D9RenderSystem.h"
  6. #include "BsD3D9ResourceManager.h"
  7. #include "BsD3D9Device.h"
  8. #include "BsRenderStats.h"
  9. #include "BsException.h"
  10. namespace BansheeEngine
  11. {
  12. D3D9EventQuery::D3D9EventQuery()
  13. :mQuery(nullptr), mDevice(nullptr), mQueryIssued(false)
  14. {
  15. createQuery();
  16. }
  17. D3D9EventQuery::~D3D9EventQuery()
  18. {
  19. releaseQuery();
  20. }
  21. void D3D9EventQuery::createQuery()
  22. {
  23. mDevice = D3D9RenderSystem::getActiveD3D9Device();
  24. HRESULT hr = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &mQuery);
  25. if (hr != S_OK)
  26. {
  27. BS_EXCEPT(RenderingAPIException, "Failed to create an Event query.");
  28. }
  29. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_Query);
  30. }
  31. void D3D9EventQuery::releaseQuery()
  32. {
  33. SAFE_RELEASE(mQuery);
  34. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_Query);
  35. }
  36. void D3D9EventQuery::begin()
  37. {
  38. if (mQuery != nullptr)
  39. mQuery->Issue(D3DISSUE_END);
  40. setActive(true);
  41. mQueryIssued = true;
  42. }
  43. bool D3D9EventQuery::isReady() const
  44. {
  45. if (mQuery == nullptr) // Possibly device reset, in which case query is done
  46. return mQueryIssued;
  47. BOOL queryData;
  48. return mQuery->GetData(&queryData, sizeof(BOOL), 0) == S_OK;
  49. }
  50. void D3D9EventQuery::notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device)
  51. {
  52. if (d3d9Device == mDevice)
  53. createQuery();
  54. }
  55. void D3D9EventQuery::notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device)
  56. {
  57. if (d3d9Device == mDevice)
  58. releaseQuery();
  59. }
  60. void D3D9EventQuery::notifyOnDeviceLost(IDirect3DDevice9* d3d9Device)
  61. {
  62. if (d3d9Device == mDevice)
  63. releaseQuery();
  64. }
  65. void D3D9EventQuery::notifyOnDeviceReset(IDirect3DDevice9* d3d9Device)
  66. {
  67. if (d3d9Device == mDevice)
  68. createQuery();
  69. }
  70. }