BsD3D9HardwareBufferManager.cpp 2.5 KB

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #include "BsD3D9HardwareBufferManager.h"
  5. #include "BsD3D9VertexBuffer.h"
  6. #include "BsD3D9IndexBuffer.h"
  7. #include "BsD3D9VertexDeclaration.h"
  8. #include "BsD3D9GpuBuffer.h"
  9. #include "BsGpuParamBlockBuffer.h"
  10. #include "BsException.h"
  11. namespace BansheeEngine
  12. {
  13. D3D9HardwareBufferManager::D3D9HardwareBufferManager()
  14. {
  15. }
  16. D3D9HardwareBufferManager::~D3D9HardwareBufferManager()
  17. {
  18. }
  19. VertexBufferPtr D3D9HardwareBufferManager::createVertexBufferImpl(UINT32 vertexSize, UINT32 numVerts, GpuBufferUsage usage, bool streamOut)
  20. {
  21. assert (numVerts > 0);
  22. D3D9VertexBuffer* buffer = new (bs_alloc<D3D9VertexBuffer, PoolAlloc>()) D3D9VertexBuffer(vertexSize, numVerts, usage, false);
  23. return bs_core_ptr<D3D9VertexBuffer, PoolAlloc>(buffer);
  24. }
  25. IndexBufferPtr D3D9HardwareBufferManager::createIndexBufferImpl(IndexBuffer::IndexType itype, UINT32 numIndexes, GpuBufferUsage usage)
  26. {
  27. assert (numIndexes > 0);
  28. D3D9IndexBuffer* buffer = new (bs_alloc<D3D9IndexBuffer, PoolAlloc>()) D3D9IndexBuffer(itype, numIndexes, usage, false);
  29. return bs_core_ptr<D3D9IndexBuffer, PoolAlloc>(buffer);
  30. }
  31. GpuParamBlockBufferPtr D3D9HardwareBufferManager::createGpuParamBlockBufferImpl()
  32. {
  33. GpuParamBlockBuffer* paramBlockBuffer = new (bs_alloc<GenericGpuParamBlockBuffer, PoolAlloc>()) GenericGpuParamBlockBuffer();
  34. return bs_core_ptr<GpuParamBlockBuffer, PoolAlloc>(paramBlockBuffer);
  35. }
  36. GpuBufferPtr D3D9HardwareBufferManager::createGpuBufferImpl(UINT32 elementCount, UINT32 elementSize,
  37. GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite, bool useCounter)
  38. {
  39. D3D9GpuBuffer* buffer = new (bs_alloc<D3D9GpuBuffer, PoolAlloc>()) D3D9GpuBuffer(elementCount, elementSize, type, usage, randomGpuWrite, useCounter);
  40. return bs_core_ptr<D3D9GpuBuffer, PoolAlloc>(buffer);
  41. }
  42. VertexDeclarationPtr D3D9HardwareBufferManager::createVertexDeclarationImpl(const VertexDeclaration::VertexElementList& elements)
  43. {
  44. D3D9VertexDeclaration* decl = new (bs_alloc<D3D9VertexDeclaration, PoolAlloc>()) D3D9VertexDeclaration(elements);
  45. return bs_core_ptr<D3D9VertexDeclaration, PoolAlloc>(decl);
  46. }
  47. }