BsD3D9ResourceManager.cpp 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106
  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #include "BsD3D9Resource.h"
  5. #include "BsD3D9ResourceManager.h"
  6. #include "BsD3D9PixelBuffer.h"
  7. namespace BansheeEngine
  8. {
  9. D3D9ResourceManager::D3D9ResourceManager()
  10. {
  11. mResourceCreationPolicy = RCP_CREATE_ON_ALL_DEVICES;
  12. mDeviceAccessLockCount = 0;
  13. }
  14. D3D9ResourceManager::~D3D9ResourceManager()
  15. {
  16. }
  17. void D3D9ResourceManager::setCreationPolicy(D3D9ResourceCreationPolicy creationPolicy)
  18. {
  19. mResourceCreationPolicy = creationPolicy;
  20. }
  21. D3D9ResourceCreationPolicy D3D9ResourceManager::getCreationPolicy() const
  22. {
  23. return mResourceCreationPolicy;
  24. }
  25. void D3D9ResourceManager::notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device)
  26. {
  27. BS_LOCK_MUTEX(mResourcesMutex)
  28. for (auto& resource : mResources)
  29. resource->notifyOnDeviceCreate(d3d9Device);
  30. }
  31. void D3D9ResourceManager::notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device)
  32. {
  33. BS_LOCK_MUTEX(mResourcesMutex)
  34. for (auto& resource : mResources)
  35. resource->notifyOnDeviceDestroy(d3d9Device);
  36. }
  37. void D3D9ResourceManager::notifyOnDeviceLost(IDirect3DDevice9* d3d9Device)
  38. {
  39. BS_LOCK_MUTEX(mResourcesMutex)
  40. for (auto& resource : mResources)
  41. resource->notifyOnDeviceLost(d3d9Device);
  42. }
  43. void D3D9ResourceManager::notifyOnDeviceReset(IDirect3DDevice9* d3d9Device)
  44. {
  45. BS_LOCK_MUTEX(mResourcesMutex)
  46. for (auto& resource : mResources)
  47. resource->notifyOnDeviceReset(d3d9Device);
  48. }
  49. void D3D9ResourceManager::_notifyResourceCreated(D3D9Resource* pResource)
  50. {
  51. BS_LOCK_MUTEX(mResourcesMutex)
  52. mResources.push_back(pResource);
  53. }
  54. void D3D9ResourceManager::_notifyResourceDestroyed(D3D9Resource* pResource)
  55. {
  56. BS_LOCK_MUTEX(mResourcesMutex)
  57. auto iter = mResources.begin();
  58. while (iter != mResources.end())
  59. {
  60. if ((*iter) == pResource)
  61. {
  62. mResources.erase(iter);
  63. break;
  64. }
  65. ++iter;
  66. }
  67. }
  68. void D3D9ResourceManager::lockDeviceAccess()
  69. {
  70. assert(mDeviceAccessLockCount >= 0);
  71. mDeviceAccessLockCount++;
  72. if (mDeviceAccessLockCount == 1)
  73. {
  74. D3D9Resource::lockDeviceAccess();
  75. D3D9PixelBuffer::lockDeviceAccess();
  76. }
  77. }
  78. void D3D9ResourceManager::unlockDeviceAccess()
  79. {
  80. assert(mDeviceAccessLockCount > 0);
  81. mDeviceAccessLockCount--;
  82. if (mDeviceAccessLockCount == 0)
  83. {
  84. D3D9PixelBuffer::unlockDeviceAccess();
  85. D3D9Resource::unlockDeviceAccess();
  86. }
  87. }
  88. }