BsApplication.cpp 4.5 KB

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #include "BsApplication.h"
  5. #include "BsGUIMaterialManager.h"
  6. #include "BsGUIManager.h"
  7. #include "BsOverlayManager.h"
  8. #include "BsDrawHelper2D.h"
  9. #include "BsDrawHelper3D.h"
  10. #include "BsBuiltinMaterialManager.h"
  11. #include "BsD3D9BuiltinMaterialFactory.h"
  12. #include "BsD3D11BuiltinMaterialFactory.h"
  13. #include "BsGLBuiltinMaterialFactory.h"
  14. #include "BsBuiltinResources.h"
  15. #include "BsScriptManager.h"
  16. #include "BsProfilingManager.h"
  17. #include "BsVirtualInput.h"
  18. #include "BsCursor.h"
  19. namespace BansheeEngine
  20. {
  21. START_UP_DESC createStartUpDesc(RENDER_WINDOW_DESC& primaryWindowDesc, const String& renderSystem, const String& renderer)
  22. {
  23. START_UP_DESC desc;
  24. desc.renderSystem = renderSystem;
  25. desc.renderer = renderer;
  26. desc.primaryWindowDesc = primaryWindowDesc;
  27. desc.input = "BansheeOISInput";
  28. desc.sceneManager = "BansheeSceneManager";
  29. desc.importers.push_back("BansheeFreeImgImporter");
  30. desc.importers.push_back("BansheeFBXImporter");
  31. desc.importers.push_back("BansheeFontImporter");
  32. return desc;
  33. }
  34. Application::Application(RENDER_WINDOW_DESC& primaryWindowDesc, RenderSystemPlugin renderSystem, RendererPlugin renderer)
  35. :CoreApplication(createStartUpDesc(primaryWindowDesc, getLibNameForRenderSystem(renderSystem), getLibNameForRenderer(renderer))),
  36. mMonoPlugin(nullptr), mSBansheeEnginePlugin(nullptr)
  37. {
  38. VirtualInput::startUp();
  39. ScriptManager::startUp();
  40. GUIManager::startUp();
  41. GUIMaterialManager::startUp();
  42. OverlayManager::startUp();
  43. BuiltinMaterialManager::startUp();
  44. BuiltinMaterialManager::instance().addFactory(bs_new<D3D9BuiltinMaterialFactory>());
  45. BuiltinMaterialManager::instance().addFactory(bs_new<D3D11BuiltinMaterialFactory>());
  46. BuiltinMaterialManager::instance().addFactory(bs_new<GLBuiltinMaterialFactory>());
  47. BuiltinMaterialManager::instance().setActive(getLibNameForRenderSystem(renderSystem));
  48. DrawHelper2D::startUp();
  49. DrawHelper3D::startUp();
  50. BuiltinResources::startUp();
  51. Cursor::startUp();
  52. #if BS_VER == BS_VER_DEV
  53. loadPlugin("BansheeMono", &mMonoPlugin);
  54. loadPlugin("SBansheeEngine", &mSBansheeEnginePlugin); // Scripting interface
  55. #endif
  56. }
  57. Application::~Application()
  58. {
  59. ScriptManager::instance().destroy();
  60. #if BS_VER == BS_VER_DEV
  61. unloadPlugin(mSBansheeEnginePlugin);
  62. unloadPlugin(mMonoPlugin);
  63. #endif
  64. Cursor::shutDown();
  65. BuiltinResources::shutDown();
  66. DrawHelper3D::shutDown();
  67. DrawHelper2D::shutDown();
  68. GUIMaterialManager::instance().forceReleaseAllMaterials();
  69. BuiltinMaterialManager::shutDown();
  70. OverlayManager::shutDown();
  71. GUIManager::shutDown();
  72. GUIMaterialManager::shutDown();
  73. ScriptManager::shutDown();
  74. VirtualInput::shutDown();
  75. }
  76. void Application::onStartUp()
  77. {
  78. CoreApplication::onStartUp();
  79. Cursor::instance().setCursor(CursorType::Arrow);
  80. }
  81. void Application::startUp(RENDER_WINDOW_DESC& primaryWindowDesc, RenderSystemPlugin renderSystem, RendererPlugin renderer)
  82. {
  83. CoreApplication::startUp<Application>(primaryWindowDesc, renderSystem, renderer);
  84. }
  85. void Application::update()
  86. {
  87. CoreApplication::update();
  88. VirtualInput::instance()._update();
  89. PROFILE_CALL(GUIManager::instance().update(), "GUI");
  90. }
  91. const ViewportPtr& Application::getPrimaryViewport() const
  92. {
  93. // TODO - Need a way to determine primary viewport!
  94. return nullptr;
  95. }
  96. const String& Application::getLibNameForRenderSystem(RenderSystemPlugin plugin)
  97. {
  98. static String DX11Name = "BansheeD3D11RenderSystem";
  99. static String DX9Name = "BansheeD3D9RenderSystem";
  100. static String OpenGLName = "BansheeGLRenderSystem";
  101. switch (plugin)
  102. {
  103. case RenderSystemPlugin::DX11:
  104. return DX11Name;
  105. case RenderSystemPlugin::DX9:
  106. return DX9Name;
  107. case RenderSystemPlugin::OpenGL:
  108. return OpenGLName;
  109. }
  110. return StringUtil::BLANK;
  111. }
  112. const String& Application::getLibNameForRenderer(RendererPlugin plugin)
  113. {
  114. static String DefaultName = "BansheeRenderer";
  115. switch (plugin)
  116. {
  117. case RendererPlugin::Default:
  118. return DefaultName;
  119. }
  120. return StringUtil::BLANK;
  121. }
  122. Application& gApplication()
  123. {
  124. return static_cast<Application&>(Application::instance());
  125. }
  126. }