BsGLHardwareBufferManager.h 1.7 KB

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #pragma once
  5. #include "BsGLPrerequisites.h"
  6. #include "BsHardwareBufferManager.h"
  7. namespace BansheeEngine
  8. {
  9. /**
  10. * @brief Handles creation of OpenGL specific hardware buffers.
  11. */
  12. class BS_RSGL_EXPORT GLHardwareBufferManager : public HardwareBufferManager
  13. {
  14. public:
  15. /**
  16. * @brief Converts engine buffer usage flags into OpenGL specific flags.
  17. */
  18. static GLenum getGLUsage(GpuBufferUsage usage);
  19. /**
  20. * @brief Converts vertex element type into OpenGL specific type.
  21. */
  22. static GLenum getGLType(VertexElementType type);
  23. protected:
  24. /**
  25. * @copydoc HardwareBufferManager::createVertexBufferImpl
  26. */
  27. VertexBufferPtr createVertexBufferImpl(UINT32 vertexSize,
  28. UINT32 numVerts, GpuBufferUsage usage, bool streamOut = false);
  29. /**
  30. * @copydoc HardwareBufferManager::createIndexBufferImpl
  31. */
  32. IndexBufferPtr createIndexBufferImpl(
  33. IndexBuffer::IndexType itype, UINT32 numIndexes,
  34. GpuBufferUsage usage);
  35. /** @copydoc HardwareBufferManager::createGpuParamBlockBufferImpl */
  36. GpuParamBlockBufferPtr createGpuParamBlockBufferImpl();
  37. /**
  38. * @copydoc HardwareBufferManager::createGenericBufferImpl
  39. */
  40. GpuBufferPtr createGpuBufferImpl(UINT32 elementCount, UINT32 elementSize,
  41. GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite = false, bool useCounter = false);
  42. };
  43. }