BsGLRenderWindowManager.cpp 888 B

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #include "BsGLRenderWindowManager.h"
  5. #include "BsGLRenderSystem.h"
  6. #include "BsGLSupport.h"
  7. #include "BsAsyncOp.h"
  8. namespace BansheeEngine
  9. {
  10. GLRenderWindowManager::GLRenderWindowManager(GLRenderSystem* renderSystem)
  11. :mRenderSystem(renderSystem)
  12. {
  13. assert(mRenderSystem != nullptr);
  14. }
  15. RenderWindowPtr GLRenderWindowManager::createImpl(RENDER_WINDOW_DESC& desc, RenderWindowPtr parentWindow)
  16. {
  17. GLSupport* glSupport = mRenderSystem->getGLSupport();
  18. // Create the window
  19. return glSupport->newWindow(desc, parentWindow);
  20. }
  21. }