BsMath.h 11 KB

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #pragma once
  5. #include "BsPrerequisitesUtil.h"
  6. #include "BsDegree.h"
  7. #include "BsRadian.h"
  8. namespace BansheeEngine
  9. {
  10. /**
  11. * @brief Utility class providing common scalar math operations.
  12. */
  13. class BS_UTILITY_EXPORT Math
  14. {
  15. public:
  16. static Radian acos(float val);
  17. static Radian asin(float val);
  18. static Radian atan(float val) { return Radian(std::atan(val)); }
  19. static Radian atan2(float y, float x) { return Radian(std::atan2(y,x)); }
  20. static float cos(const Radian& val) { return (float)std::cos(val.valueRadians()); }
  21. static float cos(float val) { return (float)std::cos(val); }
  22. static float sin(const Radian& val) { return (float)std::sin(val.valueRadians()); }
  23. static float sin(float val) { return (float)std::sin(val); }
  24. static float tan(const Radian& val) { return (float)std::tan(val.valueRadians()); }
  25. static float tan(float val) { return (float)std::tan(val); }
  26. static float sqrt(float val) { return (float)std::sqrt(val); }
  27. static Radian sqrt(const Radian& val) { return Radian(std::sqrt(val.valueRadians())); }
  28. static Degree sqrt(const Degree& val) { return Degree(std::sqrt(val.valueDegrees())); }
  29. static float invSqrt(float val);
  30. static float sqr(float val) { return val*val; }
  31. static float pow(float base, float exponent) { return (float)std::pow(base, exponent); }
  32. static float exp(float val) { return (float)std::exp(val); }
  33. static float log(float val) { return (float)std::log(val); }
  34. static float log2(float val) { return (float)(std::log(val)/LOG2); }
  35. static float logN(float base, float val) { return (float)(std::log(val)/std::log(base)); }
  36. static float sign(float val);
  37. static Radian sign(const Radian& val) { return Radian(sign(val.valueRadians())); }
  38. static Degree sign(const Degree& val) { return Degree(sign(val.valueDegrees())); }
  39. static float abs(float val) { return float(std::fabs(val)); }
  40. static Degree abs(const Degree& val) { return Degree(std::fabs(val.valueDegrees())); }
  41. static Radian abs(const Radian& val) { return Radian(std::fabs(val.valueRadians())); }
  42. static float ceil(float val) { return (float)std::ceil(val); }
  43. static int ceilToInt(float val) { return (int)std::ceil(val); }
  44. static float round(float val) { return (float)std::floor(val + 0.5f); }
  45. static int roundToInt(float val) { return (int)std::floor(val + 0.5f); }
  46. static float floor(float val) { return (float)std::floor(val); }
  47. static int floorToInt(float val) { return (int)std::floor(val); }
  48. /**
  49. * @brief Clamp a value within an inclusive range.
  50. */
  51. template <typename T>
  52. static T clamp(T val, T minval, T maxval)
  53. {
  54. assert (minval <= maxval && "Invalid clamp range");
  55. return std::max(std::min(val, maxval), minval);
  56. }
  57. /**
  58. * @brief Clamp a value within an inclusive range [0..1].
  59. */
  60. template <typename T>
  61. static T clamp01(T val)
  62. {
  63. return std::max(std::min(val, (T)1), (T)0);
  64. }
  65. /**
  66. * @brief Checks is the specified value a power of two. Only works on integer values.
  67. */
  68. template <typename T>
  69. static bool isPow2(T val)
  70. {
  71. return (val & (val - 1)) == 0;
  72. }
  73. static bool isNaN(float f)
  74. {
  75. return f != f;
  76. }
  77. /**
  78. * @brief Compare 2 floats, using tolerance for inaccuracies.
  79. */
  80. static bool approxEquals(float a, float b, float tolerance = std::numeric_limits<float>::epsilon());
  81. /**
  82. * @brief Calculates the tangent space vector for a given set of positions / texture coords.
  83. */
  84. static Vector3 calculateTriTangent(const Vector3& position1, const Vector3& position2,
  85. const Vector3& position3, float u1, float v1, float u2, float v2, float u3, float v3);
  86. /************************************************************************/
  87. /* TRIG APPROXIMATIONS */
  88. /************************************************************************/
  89. /**
  90. * @brief Sine function approximation.
  91. *
  92. * @param val Angle in range [0, pi/2].
  93. *
  94. * @note Evaluates trigonometric functions using polynomial approximations.
  95. */
  96. static float fastSin0(const Radian& val) { return (float)fastASin0(val.valueRadians()); }
  97. /**
  98. * @brief Sine function approximation.
  99. *
  100. * @param val Angle in range [0, pi/2].
  101. *
  102. * @note Evaluates trigonometric functions using polynomial approximations.
  103. */
  104. static float fastSin0(float val);
  105. /**
  106. * @brief Sine function approximation.
  107. *
  108. * @param val Angle in range [0, pi/2].
  109. *
  110. * @note Evaluates trigonometric functions using polynomial approximations.
  111. * Slightly better (and slower) than "fastSin0".
  112. */
  113. static float fastSin1(const Radian& val) { return (float)fastASin1(val.valueRadians()); }
  114. /**
  115. * @brief Sine function approximation.
  116. *
  117. * @param val Angle in range [0, pi/2].
  118. *
  119. * @note Evaluates trigonometric functions using polynomial approximations.
  120. * Slightly better (and slower) than "fastSin0".
  121. */
  122. static float fastSin1(float val);
  123. /**
  124. * @brief Cosine function approximation.
  125. *
  126. * @param val Angle in range [0, pi/2].
  127. *
  128. * @note Evaluates trigonometric functions using polynomial approximations.
  129. */
  130. static float fastCos0(const Radian& val) { return (float)fastACos0(val.valueRadians()); }
  131. /**
  132. * @brief Cosine function approximation.
  133. *
  134. * @param val Angle in range [0, pi/2].
  135. *
  136. * @note Evaluates trigonometric functions using polynomial approximations.
  137. */
  138. static float fastCos0(float val);
  139. /**
  140. * @brief Cosine function approximation.
  141. *
  142. * @param val Angle in range [0, pi/2].
  143. *
  144. * @note Evaluates trigonometric functions using polynomial approximations.
  145. * Slightly better (and slower) than "fastCos0".
  146. */
  147. static float fastCos1(const Radian& val) { return (float)fastACos1(val.valueRadians()); }
  148. /**
  149. * @brief Cosine function approximation.
  150. *
  151. * @param val Angle in range [0, pi/2].
  152. *
  153. * @note Evaluates trigonometric functions using polynomial approximations.
  154. * Slightly better (and slower) than "fastCos0".
  155. */
  156. static float fastCos1(float val);
  157. /**
  158. * @brief Tangent function approximation.
  159. *
  160. * @param val Angle in range [0, pi/4].
  161. *
  162. * @note Evaluates trigonometric functions using polynomial approximations.
  163. */
  164. static float fastTan0(const Radian& val) { return (float)fastATan0(val.valueRadians()); }
  165. /**
  166. * @brief Tangent function approximation.
  167. *
  168. * @param val Angle in range [0, pi/4].
  169. *
  170. * @note Evaluates trigonometric functions using polynomial approximations.
  171. */
  172. static float fastTan0(float val);
  173. /**
  174. * @brief Tangent function approximation.
  175. *
  176. * @param val Angle in range [0, pi/4].
  177. *
  178. * @note Evaluates trigonometric functions using polynomial approximations.
  179. * Slightly better (and slower) than "fastTan0".
  180. */
  181. static float fastTan1(const Radian& val) { return (float)fastATan1(val.valueRadians()); }
  182. /**
  183. * @brief Tangent function approximation.
  184. *
  185. * @param val Angle in range [0, pi/4].
  186. *
  187. * @note Evaluates trigonometric functions using polynomial approximations.
  188. * Slightly better (and slower) than "fastTan0".
  189. */
  190. static float fastTan1(float val);
  191. /**
  192. * @brief Inverse sine function approximation.
  193. *
  194. * @param val Angle in range [0, 1].
  195. *
  196. * @note Evaluates trigonometric functions using polynomial approximations.
  197. */
  198. static float fastASin0(const Radian& val) { return (float)fastASin0(val.valueRadians()); }
  199. /**
  200. * @brief Inverse sine function approximation.
  201. *
  202. * @param val Angle in range [0, 1].
  203. *
  204. * @note Evaluates trigonometric functions using polynomial approximations.
  205. */
  206. static float fastASin0(float val);
  207. /**
  208. * @brief Inverse sine function approximation.
  209. *
  210. * @param val Angle in range [0, 1].
  211. *
  212. * @note Evaluates trigonometric functions using polynomial approximations.
  213. * Slightly better (and slower) than "fastASin0".
  214. */
  215. static float fastASin1(const Radian& val) { return (float)fastASin1(val.valueRadians()); }
  216. /**
  217. * @brief Inverse sine function approximation.
  218. *
  219. * @param val Angle in range [0, 1].
  220. *
  221. * @note Evaluates trigonometric functions using polynomial approximations.
  222. * Slightly better (and slower) than "fastASin0".
  223. */
  224. static float fastASin1(float val);
  225. /**
  226. * @brief Inverse cosine function approximation.
  227. *
  228. * @param val Angle in range [0, 1].
  229. *
  230. * @note Evaluates trigonometric functions using polynomial approximations.
  231. */
  232. static float fastACos0(const Radian& val) { return (float)fastACos0(val.valueRadians()); }
  233. /**
  234. * @brief Inverse cosine function approximation.
  235. *
  236. * @param val Angle in range [0, 1].
  237. *
  238. * @note Evaluates trigonometric functions using polynomial approximations.
  239. */
  240. static float fastACos0(float val);
  241. /**
  242. * @brief Inverse cosine function approximation.
  243. *
  244. * @param val Angle in range [0, 1].
  245. *
  246. * @note Evaluates trigonometric functions using polynomial approximations.
  247. * Slightly better (and slower) than "fastACos0".
  248. */
  249. static float fastACos1(const Radian& val) { return (float)fastACos1(val.valueRadians()); }
  250. /**
  251. * @brief Inverse cosine function approximation.
  252. *
  253. * @param val Angle in range [0, 1].
  254. *
  255. * @note Evaluates trigonometric functions using polynomial approximations.
  256. * Slightly better (and slower) than "fastACos0".
  257. */
  258. static float fastACos1(float val);
  259. /**
  260. * @brief Inverse tangent function approximation.
  261. *
  262. * @param val Angle in range [-1, 1].
  263. *
  264. * @note Evaluates trigonometric functions using polynomial approximations.
  265. */
  266. static float fastATan0(const Radian& val) { return (float)fastATan0(val.valueRadians()); }
  267. /**
  268. * @brief Inverse tangent function approximation.
  269. *
  270. * @param val Angle in range [-1, 1].
  271. *
  272. * @note Evaluates trigonometric functions using polynomial approximations.
  273. */
  274. static float fastATan0(float val);
  275. /**
  276. * @brief Inverse tangent function approximation.
  277. *
  278. * @param val Angle in range [-1, 1].
  279. *
  280. * @note Evaluates trigonometric functions using polynomial approximations.
  281. * Slightly better (and slower) than "fastATan0".
  282. */
  283. static float fastATan1(const Radian& val) { return (float)fastATan1(val.valueRadians()); }
  284. /**
  285. * @brief Inverse tangent function approximation.
  286. *
  287. * @param val Angle in range [-1, 1].
  288. *
  289. * @note Evaluates trigonometric functions using polynomial approximations.
  290. * Slightly better (and slower) than "fastATan0".
  291. */
  292. static float fastATan1(float val);
  293. static const float POS_INFINITY;
  294. static const float NEG_INFINITY;
  295. static const float PI;
  296. static const float TWO_PI;
  297. static const float HALF_PI;
  298. static const float DEG2RAD;
  299. static const float RAD2DEG;
  300. static const float LOG2;
  301. };
  302. }