BsDynLibManager.cpp 1.4 KB

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #include "BsDynLibManager.h"
  5. #include "BsDynLib.h"
  6. namespace BansheeEngine
  7. {
  8. DynLibManager::DynLibManager()
  9. {
  10. }
  11. DynLib* DynLibManager::load( const String& filename)
  12. {
  13. auto iterFind = mLoadedLibraries.find(filename);
  14. if (iterFind != mLoadedLibraries.end())
  15. {
  16. return iterFind->second;
  17. }
  18. else
  19. {
  20. DynLib* newLib = new (bs_alloc<DynLib>()) DynLib(filename);
  21. newLib->load();
  22. mLoadedLibraries[filename] = newLib;
  23. return newLib;
  24. }
  25. }
  26. void DynLibManager::unload(DynLib* lib)
  27. {
  28. auto iterFind = mLoadedLibraries.find(lib->getName());
  29. if (iterFind != mLoadedLibraries.end())
  30. {
  31. mLoadedLibraries.erase(iterFind);
  32. }
  33. lib->unload();
  34. bs_delete(lib);
  35. }
  36. DynLibManager::~DynLibManager()
  37. {
  38. // Unload & delete resources in turn
  39. for(auto& entry : mLoadedLibraries)
  40. {
  41. entry.second->unload();
  42. bs_delete(entry.second);
  43. }
  44. // Empty the list
  45. mLoadedLibraries.clear();
  46. }
  47. DynLibManager& gDynLibManager()
  48. {
  49. return DynLibManager::instance();
  50. }
  51. }