BsTaskScheduler.cpp 4.5 KB

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  1. //__________________________ Banshee Project - A modern game development toolkit _________________________________//
  2. //_____________________________________ www.banshee-project.com __________________________________________________//
  3. //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________//
  4. #include "BsTaskScheduler.h"
  5. #include "BsThreadPool.h"
  6. namespace BansheeEngine
  7. {
  8. Task::Task(const PrivatelyConstruct& dummy, const String& name, std::function<void()> taskWorker,
  9. TaskPriority priority, TaskPtr dependency)
  10. :mName(name), mState(0), mPriority(priority), mTaskId(0),
  11. mTaskDependency(dependency), mTaskWorker(taskWorker), mParent(nullptr)
  12. {
  13. }
  14. TaskPtr Task::create(const String& name, std::function<void()> taskWorker, TaskPriority priority, TaskPtr dependency)
  15. {
  16. return bs_shared_ptr<Task>(PrivatelyConstruct(), name, taskWorker, priority, dependency);
  17. }
  18. bool Task::isComplete() const
  19. {
  20. return mState.load() == 2;
  21. }
  22. bool Task::isCanceled() const
  23. {
  24. return mState.load() == 3;
  25. }
  26. void Task::wait()
  27. {
  28. mParent->waitUntilComplete(this);
  29. }
  30. void Task::cancel()
  31. {
  32. mState.store(3);
  33. }
  34. TaskScheduler::TaskScheduler()
  35. :mMaxActiveTasks(0), mNumActiveTasks(0), mNextTaskId(0), mShutdown(false),
  36. mTaskQueue(&TaskScheduler::taskCompare)
  37. {
  38. mMaxActiveTasks = BS_THREAD_HARDWARE_CONCURRENCY;
  39. mTaskSchedulerThread = ThreadPool::instance().run("TaskScheduler", std::bind(&TaskScheduler::runMain, this));
  40. }
  41. TaskScheduler::~TaskScheduler()
  42. {
  43. // Wait until all tasks complete
  44. BS_LOCK_MUTEX_NAMED(mActiveTaskMutex, activeTaskLock);
  45. while (mActiveTasks.size() > 0)
  46. {
  47. TaskPtr task = mActiveTasks[0];
  48. activeTaskLock.unlock();
  49. task->wait();
  50. activeTaskLock.lock();
  51. }
  52. // Start shutdown of the main queue worker and wait until it exits
  53. {
  54. BS_LOCK_MUTEX(mReadyMutex);
  55. mShutdown = true;
  56. }
  57. BS_THREAD_NOTIFY_ONE(mTaskReadyCond);
  58. mTaskSchedulerThread.blockUntilComplete();
  59. }
  60. void TaskScheduler::addTask(const TaskPtr& task)
  61. {
  62. BS_LOCK_MUTEX(mReadyMutex);
  63. task->mParent = this;
  64. task->mTaskId = mNextTaskId++;
  65. mTaskQueue.insert(task);
  66. // Wake main scheduler thread
  67. BS_THREAD_NOTIFY_ONE(mTaskReadyCond);
  68. }
  69. void TaskScheduler::addWorker()
  70. {
  71. BS_LOCK_MUTEX(mReadyMutex);
  72. mMaxActiveTasks++;
  73. // A spot freed up, queue new tasks on main scheduler thread if they exist
  74. BS_THREAD_NOTIFY_ONE(mTaskReadyCond);
  75. }
  76. void TaskScheduler::removeWorker()
  77. {
  78. BS_LOCK_MUTEX(mReadyMutex);
  79. if(mMaxActiveTasks > 0)
  80. mMaxActiveTasks--;
  81. }
  82. void TaskScheduler::runMain()
  83. {
  84. while(true)
  85. {
  86. BS_LOCK_MUTEX_NAMED(mReadyMutex, lock);
  87. while((mTaskQueue.size() == 0 || mNumActiveTasks == mMaxActiveTasks) && !mShutdown)
  88. BS_THREAD_WAIT(mTaskReadyCond, mReadyMutex, lock);
  89. if(mShutdown)
  90. break;
  91. for(UINT32 i = 0; (i < mTaskQueue.size()) && (mNumActiveTasks < mMaxActiveTasks); i++)
  92. {
  93. TaskPtr curTask = *mTaskQueue.begin();
  94. mTaskQueue.erase(mTaskQueue.begin());
  95. if(curTask->isCanceled())
  96. continue;
  97. if(curTask->mTaskDependency != nullptr && !curTask->mTaskDependency->isComplete())
  98. continue;
  99. BS_LOCK_MUTEX(mActiveTaskMutex);
  100. {
  101. curTask->mState.store(1);
  102. mActiveTasks.push_back(curTask);
  103. mNumActiveTasks++;
  104. }
  105. ThreadPool::instance().run(curTask->mName, std::bind(&TaskScheduler::runTask, this, curTask));
  106. }
  107. }
  108. }
  109. void TaskScheduler::runTask(TaskPtr task)
  110. {
  111. task->mTaskWorker();
  112. {
  113. BS_LOCK_MUTEX(mActiveTaskMutex);
  114. auto findIter = std::find(mActiveTasks.begin(), mActiveTasks.end(), task);
  115. if (findIter != mActiveTasks.end())
  116. mActiveTasks.erase(findIter);
  117. }
  118. {
  119. BS_LOCK_MUTEX(mCompleteMutex);
  120. task->mState.store(2);
  121. BS_THREAD_NOTIFY_ALL(mTaskCompleteCond);
  122. }
  123. // Possibly this task was someones dependency, so wake the main scheduler thread
  124. BS_THREAD_NOTIFY_ONE(mTaskReadyCond);
  125. }
  126. void TaskScheduler::waitUntilComplete(const Task* task)
  127. {
  128. if(task->isCanceled())
  129. return;
  130. {
  131. BS_LOCK_MUTEX_NAMED(mCompleteMutex, lock);
  132. while(!task->isComplete())
  133. {
  134. addWorker();
  135. BS_THREAD_WAIT(mTaskCompleteCond, mCompleteMutex, lock);
  136. removeWorker();
  137. }
  138. }
  139. }
  140. bool TaskScheduler::taskCompare(const TaskPtr& lhs, const TaskPtr& rhs)
  141. {
  142. // If one tasks priority is higher, that one goes first
  143. if(lhs->mPriority > rhs->mPriority)
  144. return true;
  145. // Otherwise we go by smaller id, as that task was queued earlier than the other
  146. if(lhs->mTaskId < rhs->mTaskId)
  147. return true;
  148. BS_EXCEPT(InternalErrorException, "Found two identical tasks.");
  149. }
  150. }