BsScriptCMeshCollider.generated.h 662 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "Wrappers/BsScriptComponent.h"
  4. #include "BsScriptCCollider.generated.h"
  5. namespace bs
  6. {
  7. class CMeshCollider;
  8. class PhysicsMesh;
  9. class BS_SCR_BE_EXPORT ScriptCMeshCollider : public TScriptComponent<ScriptCMeshCollider, CMeshCollider, ScriptCColliderBase>
  10. {
  11. public:
  12. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "MeshCollider")
  13. ScriptCMeshCollider(MonoObject* managedInstance, const GameObjectHandle<CMeshCollider>& value);
  14. private:
  15. static void Internal_setMesh(ScriptCMeshCollider* thisPtr, MonoObject* mesh);
  16. static MonoObject* Internal_getMesh(ScriptCMeshCollider* thisPtr);
  17. };
  18. }