| .. |
|
BsBuiltinComponentLookup.h
|
2f3e87edcc
Refactor: GUIContent and LocString types now use the script binding generator
|
há 7 anos atrás |
|
BsBuiltinResourceLookup.h
|
d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
|
há 7 anos atrás |
|
BsManagedDiff.cpp
|
bdc266ac01
Refactor: Game object serialization refactored so it can be done safely from multiple threads
|
há 7 anos atrás |
|
BsManagedDiff.h
|
bdc266ac01
Refactor: Game object serialization refactored so it can be done safely from multiple threads
|
há 7 anos atrás |
|
BsManagedSerializableArray.cpp
|
a12a28e258
Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources
|
há 7 anos atrás |
|
BsManagedSerializableArray.h
|
d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
|
há 7 anos atrás |
|
BsManagedSerializableDictionary.cpp
|
a12a28e258
Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources
|
há 7 anos atrás |
|
BsManagedSerializableDictionary.h
|
d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
|
há 7 anos atrás |
|
BsManagedSerializableDiff.cpp
|
d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
|
há 7 anos atrás |
|
BsManagedSerializableDiff.h
|
d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
|
há 7 anos atrás |
|
BsManagedSerializableField.cpp
|
a12a28e258
Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources
|
há 7 anos atrás |
|
BsManagedSerializableField.h
|
d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
|
há 7 anos atrás |
|
BsManagedSerializableList.cpp
|
a12a28e258
Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources
|
há 7 anos atrás |
|
BsManagedSerializableList.h
|
d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
|
há 7 anos atrás |
|
BsManagedSerializableObject.cpp
|
5296be63cf
Bugfix: Call managed object constructor when using ManagedSerializable types to create the objects
|
há 7 anos atrás |
|
BsManagedSerializableObject.h
|
d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
|
há 7 anos atrás |
|
BsManagedSerializableObjectInfo.cpp
|
a12a28e258
Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources
|
há 7 anos atrás |
|
BsManagedSerializableObjectInfo.h
|
a12a28e258
Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources
|
há 7 anos atrás |
|
BsScriptAssemblyManager.cpp
|
017c8f230d
Feature: Exposed parts of particle system & decal system to script code
|
há 7 anos atrás |
|
BsScriptAssemblyManager.h
|
a12a28e258
Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources
|
há 7 anos atrás |