SceneHandles.cs 4.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. using BansheeEngine;
  6. namespace BansheeEditor
  7. {
  8. /** @addtogroup Scene-Editor
  9. * @{
  10. */
  11. /// <summary>
  12. /// Handles rendering and interaction with scene handles for the specified camera.
  13. /// </summary>
  14. internal sealed class SceneHandles : ScriptObject
  15. {
  16. /// <summary>
  17. /// Creates a new scene handle manager.
  18. /// </summary>
  19. /// <param name="parent">Editor window in which the scene handles are displayed.</param>
  20. /// <param name="sceneCamera">Camera through which the scene handles are displayed.</param>
  21. internal SceneHandles(EditorWindow parent, Camera sceneCamera)
  22. {
  23. Internal_Create(this, parent.GetCachedPtr(), sceneCamera.GetCachedPtr());
  24. }
  25. /// <summary>
  26. /// Triggers handle pre-input callbacks. Must be called before all <see cref="UpdateInput"/> calls and followed by
  27. /// <see cref="EndInput"/>. This should be called only once per frame.
  28. /// </summary>
  29. internal static void BeginInput()
  30. {
  31. Internal_BeginInput();
  32. }
  33. /// <summary>
  34. /// Triggers handle post-input callbacks. Must be called after all <see cref="UpdateInput"/> calls and after
  35. /// <see cref="BeginInput"/>. This should be called only once per frame.
  36. /// </summary>
  37. internal static void EndInput()
  38. {
  39. Internal_EndInput();
  40. }
  41. /// <summary>
  42. /// Updates active handles by moving them as a result of any input. Make sure to call <see cref="BeginInput"/> before
  43. /// this method, followed by <see cref="EndInput"/> when done.
  44. /// </summary>
  45. /// <param name="pointerPos">Position of the pointer relative to the scene camera viewport.</param>
  46. /// <param name="inputDelta">Movement of the pointer since last frame.</param>
  47. internal void UpdateInput(Vector2I pointerPos, Vector2I inputDelta)
  48. {
  49. Internal_UpdateInput(mCachedPtr, ref pointerPos, ref inputDelta);
  50. }
  51. /// <summary>
  52. /// Draws the handles onto the target camera.
  53. /// </summary>
  54. internal void Draw()
  55. {
  56. Internal_Draw(mCachedPtr);
  57. }
  58. /// <summary>
  59. /// Selects a handle under the pointer position.
  60. /// </summary>
  61. /// <param name="pointerPos">Position of the pointer relative to the target camera's viewport.</param>
  62. internal void TrySelect(Vector2I pointerPos)
  63. {
  64. Internal_TrySelect(mCachedPtr, ref pointerPos);
  65. }
  66. /// <summary>
  67. /// Checks is any handle currently active.
  68. /// </summary>
  69. /// <returns>True if a handle is active.</returns>
  70. internal bool IsActive()
  71. {
  72. return Internal_IsActive(mCachedPtr);
  73. }
  74. /// <summary>
  75. /// Deselects any currently active handles.
  76. /// </summary>
  77. internal void ClearSelection()
  78. {
  79. Internal_ClearSelection(mCachedPtr);
  80. }
  81. [MethodImpl(MethodImplOptions.InternalCall)]
  82. private static extern void Internal_Create(SceneHandles managedInstance, IntPtr parentWindow, IntPtr camera);
  83. [MethodImpl(MethodImplOptions.InternalCall)]
  84. private static extern void Internal_BeginInput();
  85. [MethodImpl(MethodImplOptions.InternalCall)]
  86. private static extern void Internal_EndInput();
  87. [MethodImpl(MethodImplOptions.InternalCall)]
  88. private static extern void Internal_UpdateInput(IntPtr thisPtr, ref Vector2I pointerPos, ref Vector2I inputDelta);
  89. [MethodImpl(MethodImplOptions.InternalCall)]
  90. private static extern void Internal_Draw(IntPtr thisPtr);
  91. [MethodImpl(MethodImplOptions.InternalCall)]
  92. private static extern void Internal_TrySelect(IntPtr thisPtr, ref Vector2I pointerPos);
  93. [MethodImpl(MethodImplOptions.InternalCall)]
  94. private static extern bool Internal_IsActive(IntPtr thisPtr);
  95. [MethodImpl(MethodImplOptions.InternalCall)]
  96. private static extern void Internal_ClearSelection(IntPtr thisPtr);
  97. }
  98. /** @} */
  99. }