BearishSun 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 лет назад
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Blit.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops 8 лет назад
Default.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
DeferredDirectionalLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 лет назад
DeferredPointLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 лет назад
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
IrradianceComputeSH.bsl 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients 8 лет назад
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
IrradianceReduceSH.bsl 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients 8 лет назад
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 лет назад
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
PPBuildHiZ.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops 8 лет назад
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 лет назад
PPDownsample.bsl f886443836 Perform MSAA resolve after tonemapping 8 лет назад
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
PPFXAA.bsl 845452c806 Added FXAA 8 лет назад
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA 8 лет назад
PPGaussianDOFCombine.bsl 845452c806 Added FXAA 8 лет назад
PPGaussianDOFSeparate.bsl a5ac5b5584 DOF now works with MSAA 8 лет назад
PPSSAO.bsl 2779f6cc40 SSAO: pick different sample/step count based on quality level 8 лет назад
PPSSAOBlur.bsl 210100d2ed SSAO: Added a separate bilateral blur step 8 лет назад
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) 8 лет назад
PPSSRResolve.bsl 55e942d2fa More work on temporal resolve shader 8 лет назад
PPSSRStencil.bsl fb505fd6fd More work on screen space reflections 8 лет назад
PPSSRTrace.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 лет назад
PPTonemapping.bsl f886443836 Perform MSAA resolve after tonemapping 8 лет назад
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
ReflectionCubeImportanceSample.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 лет назад
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 лет назад
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 лет назад
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 лет назад
ShadowProject.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 лет назад
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps 8 лет назад
ShadowProjectStencil.bsl e315616d5d More work on shadow mapping 8 лет назад
Skybox.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader 8 лет назад
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
TiledDeferredImageBasedLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 лет назад
TiledDeferredLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 лет назад
Transparent.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 лет назад