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Style
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c047b0b374
Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace
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%!s(int64=6) %!d(string=hai) anos |
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CustomInspector.cs
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c047b0b374
Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace
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%!s(int64=6) %!d(string=hai) anos |
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GenericInspector.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableAABox.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableArray.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableBool.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableCategory.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableColor.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableColorDistribution.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableColorGradient.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableCurve.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableDegree.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableDictionary.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableEnum.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableEuler.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableField.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableFieldLayout.cs
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c047b0b374
Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace
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%!s(int64=6) %!d(string=hai) anos |
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InspectableFloat.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableFloatDistribution.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableGameObjectRef.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableInt.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableLayerMask.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableList.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableObject.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableQuaternion.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableRRef.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableRadian.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableRangedField.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableRangedFloat.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableRangedInt.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableResource.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableString.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableTexture.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableVector2.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableVector2Distribution.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableVector3.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableVector3Distribution.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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InspectableVector4.cs
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b9f23bb906
Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows
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%!s(int64=6) %!d(string=hai) anos |
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Inspector.cs
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17802c9b07
Refactor: Added specialized inspector area for resource previews and extended SpriteTextureInspector to use it
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%!s(int64=6) %!d(string=hai) anos |
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InspectorPersistentData.cs
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c047b0b374
Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace
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%!s(int64=6) %!d(string=hai) anos |
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InspectorUtility.cs
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c047b0b374
Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace
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%!s(int64=6) %!d(string=hai) anos |
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InspectorWindow.cs
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17802c9b07
Refactor: Added specialized inspector area for resource previews and extended SpriteTextureInspector to use it
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%!s(int64=6) %!d(string=hai) anos |