BearishSun b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
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Style c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
CustomInspector.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
GenericInspector.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableAABox.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableArray.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableBool.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableCategory.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableColor.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableColorDistribution.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableColorGradient.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableCurve.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableDegree.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableDictionary.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableEnum.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableEuler.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableField.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableFieldLayout.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
InspectableFloat.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableFloatDistribution.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableGameObjectRef.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableInt.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableLayerMask.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableList.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableObject.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableQuaternion.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableRRef.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableRadian.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableRangedField.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableRangedFloat.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableRangedInt.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableResource.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableString.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableTexture.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableVector2.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableVector2Distribution.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableVector3.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableVector3Distribution.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
InspectableVector4.cs b9f23bb906 Refactor: Inspectable fields are no longer dependent on Inspector so they can be used in generic editor windows %!s(int64=6) %!d(string=hai) anos
Inspector.cs 17802c9b07 Refactor: Added specialized inspector area for resource previews and extended SpriteTextureInspector to use it %!s(int64=6) %!d(string=hai) anos
InspectorPersistentData.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
InspectorUtility.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
InspectorWindow.cs 17802c9b07 Refactor: Added specialized inspector area for resource previews and extended SpriteTextureInspector to use it %!s(int64=6) %!d(string=hai) anos