BearishSun 5d331c2f55 Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state há 8 anos atrás
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BsComponent.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities há 8 anos atrás
BsComponent.h 8b8713b054 WIP: Script bindings há 8 anos atrás
BsGameObject.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGameObject.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGameObjectHandle.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGameObjectHandle.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGameObjectManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGameObjectManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsPrefab.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsPrefab.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation há 8 anos atrás
BsPrefabDiff.cpp 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation há 8 anos atrás
BsPrefabDiff.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsPrefabUtility.cpp 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation há 8 anos atrás
BsPrefabUtility.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsSceneActor.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities há 8 anos atrás
BsSceneActor.h 890c449b74 Refactor: SceneObject transform and non-component scene entities há 8 anos atrás
BsSceneManager.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities há 8 anos atrás
BsSceneManager.h 890c449b74 Refactor: SceneObject transform and non-component scene entities há 8 anos atrás
BsSceneObject.cpp 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation há 8 anos atrás
BsSceneObject.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation há 8 anos atrás
BsTransform.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities há 8 anos atrás
BsTransform.h 5d331c2f55 Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state há 8 anos atrás