BearishSun b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles před 8 roky
..
BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsImageBasedLighting.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet před 8 roky
BsImageBasedLighting.h 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled před 8 roky
BsLightGrid.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet před 8 roky
BsLightGrid.h 441b7dc7dc WIP: Editor polish and cleanup před 8 roky
BsLightProbes.cpp b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles před 8 roky
BsLightProbes.h b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles před 8 roky
BsLightRendering.cpp 1517308b3b Bugfix: Significantly reduced flickering artifacts due SSR sampling před 8 roky
BsLightRendering.h 8e451ac36f WIP - Deferred MSAA před 8 roky
BsObjectRendering.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet před 8 roky
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsPostProcessing.cpp 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles před 8 roky
BsPostProcessing.h 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles před 8 roky
BsRenderBeast.cpp b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles před 8 roky
BsRenderBeast.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) před 8 roky
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsRenderBeastIBLUtility.cpp b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles před 8 roky
BsRenderBeastIBLUtility.h b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles před 8 roky
BsRenderBeastOptions.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsRenderBeastPrerequisites.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) před 8 roky
BsRenderCompositor.cpp 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles před 8 roky
BsRenderCompositor.h 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles před 8 roky
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities před 8 roky
BsRendererObject.h 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet před 8 roky
BsRendererScene.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities před 8 roky
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsRendererTextures.cpp 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor před 8 roky
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsRendererView.cpp ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) před 8 roky
BsRendererView.h b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes před 8 roky
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsShadowRendering.cpp ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) před 8 roky
BsShadowRendering.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) před 8 roky
BsStandardDeferredLighting.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet před 8 roky
BsStandardDeferredLighting.h bee6a1a7b1 WIP: Deferred MSAA před 8 roky
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky