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- #include "BsCmdReparentSO.h"
- #include "BsSceneObject.h"
- namespace BansheeEngine
- {
- CmdReparentSO::CmdReparentSO(const WString& description, const Vector<HSceneObject>& sceneObjects, const HSceneObject& newParent)
- :EditorCommand(description), mSceneObjects(sceneObjects), mNewParent(newParent)
- {
- for(auto& sceneObject : mSceneObjects)
- {
- mOldParents.push_back(sceneObject->getParent());
- }
- }
- void CmdReparentSO::execute(const Vector<HSceneObject>& sceneObjects, const HSceneObject& newParent,
- const WString& description)
- {
- // Register command and commit it
- CmdReparentSO* command = new (bs_alloc<CmdReparentSO>()) CmdReparentSO(description, sceneObjects, newParent);
- UndoRedo::instance().registerCommand(command);
- command->commit();
- }
- void CmdReparentSO::commit()
- {
- if(mNewParent.isDestroyed())
- return;
- UINT32 cnt = 0;
- for(auto& sceneObject : mSceneObjects)
- {
- if(!sceneObject.isDestroyed())
- sceneObject->setParent(mNewParent);
- cnt++;
- }
- }
- void CmdReparentSO::revert()
- {
- UINT32 cnt = 0;
- for(auto& sceneObject : mSceneObjects)
- {
- if(!sceneObject.isDestroyed() && !mOldParents[cnt].isDestroyed())
- sceneObject->setParent(mOldParents[cnt]);
- cnt++;
- }
- }
- }
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