BsGUISceneTreeView.cpp 12 KB

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  1. #include "BsGUISceneTreeView.h"
  2. #include "BsSceneObject.h"
  3. #include "BsSceneManager.h"
  4. #include "BsGUISkin.h"
  5. #include "BsCmdRecordSO.h"
  6. #include "BsCmdReparentSO.h"
  7. #include "BsCmdDeleteSO.h"
  8. #include "BsDragAndDropManager.h"
  9. #include "BsSelection.h"
  10. #include "BsGUIResourceTreeView.h"
  11. #include "BsProjectLibrary.h"
  12. #include "BsProjectResourceMeta.h"
  13. #include "BsPrefab.h"
  14. #include "BsResources.h"
  15. namespace BansheeEngine
  16. {
  17. const MessageId GUISceneTreeView::SELECTION_CHANGED_MSG = MessageId("SceneTreeView_SelectionChanged");
  18. DraggedSceneObjects::DraggedSceneObjects(UINT32 numObjects)
  19. :numObjects(numObjects)
  20. {
  21. objects = bs_newN<HSceneObject>(numObjects);
  22. }
  23. DraggedSceneObjects::~DraggedSceneObjects()
  24. {
  25. bs_deleteN(objects, numObjects);
  26. objects = nullptr;
  27. }
  28. GUISceneTreeView::GUISceneTreeView(const String& backgroundStyle, const String& elementBtnStyle,
  29. const String& foldoutBtnStyle, const String& selectionBackgroundStyle, const String& editBoxStyle,
  30. const String& dragHighlightStyle, const String& dragSepHighlightStyle, const GUIDimensions& dimensions)
  31. :GUITreeView(backgroundStyle, elementBtnStyle, foldoutBtnStyle, selectionBackgroundStyle, editBoxStyle, dragHighlightStyle,
  32. dragSepHighlightStyle, dimensions)
  33. {
  34. SceneTreeViewLocator::_provide(this);
  35. }
  36. GUISceneTreeView::~GUISceneTreeView()
  37. {
  38. SceneTreeViewLocator::_provide(nullptr);
  39. }
  40. GUISceneTreeView* GUISceneTreeView::create(const String& backgroundStyle, const String& elementBtnStyle,
  41. const String& foldoutBtnStyle, const String& selectionBackgroundStyle, const String& editBoxStyle, const String& dragHighlightStyle,
  42. const String& dragSepHighlightStyle)
  43. {
  44. return new (bs_alloc<GUISceneTreeView, PoolAlloc>()) GUISceneTreeView(backgroundStyle, elementBtnStyle, foldoutBtnStyle,
  45. selectionBackgroundStyle, editBoxStyle, dragHighlightStyle, dragSepHighlightStyle, GUIDimensions::create());
  46. }
  47. GUISceneTreeView* GUISceneTreeView::create(const GUIOptions& options, const String& backgroundStyle,
  48. const String& elementBtnStyle, const String& foldoutBtnStyle, const String& selectionBackgroundStyle,
  49. const String& editBoxStyle, const String& dragHighlightStyle, const String& dragSepHighlightStyle)
  50. {
  51. return new (bs_alloc<GUISceneTreeView, PoolAlloc>()) GUISceneTreeView(backgroundStyle, elementBtnStyle,
  52. foldoutBtnStyle, selectionBackgroundStyle, editBoxStyle, dragHighlightStyle, dragSepHighlightStyle, GUIDimensions::create(options));
  53. }
  54. void GUISceneTreeView::updateTreeElement(SceneTreeElement* element)
  55. {
  56. HSceneObject currentSO = element->mSceneObject;
  57. // Check if SceneObject has changed in any way and update the tree element
  58. // Early exit case - Most commonly there will be no changes between active and cached data so
  59. // we first do a quick check in order to avoid expensive comparison later
  60. bool completeMatch = true;
  61. UINT32 visibleChildCount = 0;
  62. for (UINT32 i = 0; i < currentSO->getNumChildren(); i++)
  63. {
  64. if (i >= element->mChildren.size())
  65. {
  66. completeMatch = false;
  67. break;
  68. }
  69. HSceneObject currentSOChild = currentSO->getChild(i);
  70. #if BS_DEBUG_MODE == 0
  71. if (currentSOChild->hasFlag(SOF_Internal))
  72. continue;
  73. #endif
  74. SceneTreeElement* currentChild = static_cast<SceneTreeElement*>(element->mChildren[visibleChildCount]);
  75. visibleChildCount++;
  76. UINT64 curId = currentSOChild->getInstanceId();
  77. if (curId != currentChild->mId)
  78. {
  79. completeMatch = false;
  80. break;
  81. }
  82. }
  83. completeMatch &= visibleChildCount == element->mChildren.size();
  84. // Not a complete match, compare everything and insert/delete elements as needed
  85. bool needsUpdate = false;
  86. if(!completeMatch)
  87. {
  88. Vector<TreeElement*> newChildren;
  89. bool* tempToDelete = (bool*)bs_stack_alloc(sizeof(bool) * (UINT32)element->mChildren.size());
  90. for(UINT32 i = 0; i < (UINT32)element->mChildren.size(); i++)
  91. tempToDelete[i] = true;
  92. for(UINT32 i = 0; i < currentSO->getNumChildren(); i++)
  93. {
  94. HSceneObject currentSOChild = currentSO->getChild(i);
  95. #if BS_DEBUG_MODE == 0
  96. if (currentSOChild->hasFlag(SOF_Internal))
  97. continue;
  98. #endif
  99. UINT64 curId = currentSOChild->getInstanceId();
  100. bool found = false;
  101. for(UINT32 j = 0; j < element->mChildren.size(); j++)
  102. {
  103. SceneTreeElement* currentChild = static_cast<SceneTreeElement*>(element->mChildren[j]);
  104. if(curId == currentChild->mId)
  105. {
  106. tempToDelete[j] = false;
  107. currentChild->mSortedIdx = (UINT32)newChildren.size();
  108. newChildren.push_back(currentChild);
  109. found = true;
  110. break;
  111. }
  112. }
  113. if(!found)
  114. {
  115. SceneTreeElement* newChild = bs_new<SceneTreeElement>();
  116. newChild->mParent = element;
  117. newChild->mSceneObject = currentSOChild;
  118. newChild->mId = currentSOChild->getInstanceId();
  119. newChild->mName = currentSOChild->getName();
  120. newChild->mSortedIdx = (UINT32)newChildren.size();
  121. newChild->mIsVisible = element->mIsVisible && element->mIsExpanded;
  122. newChildren.push_back(newChild);
  123. updateElementGUI(newChild);
  124. }
  125. }
  126. for(UINT32 i = 0; i < element->mChildren.size(); i++)
  127. {
  128. if(!tempToDelete[i])
  129. continue;
  130. deleteTreeElementInternal(element->mChildren[i]);
  131. }
  132. bs_stack_free(tempToDelete);
  133. element->mChildren = newChildren;
  134. needsUpdate = true;
  135. }
  136. // Check if name needs updating
  137. const String& name = element->mSceneObject->getName();
  138. if(element->mName != name)
  139. {
  140. element->mName = name;
  141. needsUpdate = true;
  142. }
  143. if(needsUpdate)
  144. updateElementGUI(element);
  145. // Calculate the sorted index of the element based on its name
  146. TreeElement* parent = element->mParent;
  147. if(parent != nullptr)
  148. {
  149. for(UINT32 i = 0; i < (UINT32)parent->mChildren.size(); i++)
  150. {
  151. INT32 stringCompare = element->mName.compare(parent->mChildren[i]->mName);
  152. if(stringCompare > 0)
  153. {
  154. if(element->mSortedIdx < parent->mChildren[i]->mSortedIdx)
  155. std::swap(element->mSortedIdx, parent->mChildren[i]->mSortedIdx);
  156. }
  157. else if(stringCompare < 0)
  158. {
  159. if(element->mSortedIdx > parent->mChildren[i]->mSortedIdx)
  160. std::swap(element->mSortedIdx, parent->mChildren[i]->mSortedIdx);
  161. }
  162. }
  163. }
  164. for(UINT32 i = 0; i < (UINT32)element->mChildren.size(); i++)
  165. {
  166. SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(element->mChildren[i]);
  167. updateTreeElement(sceneElement);
  168. }
  169. }
  170. void GUISceneTreeView::updateTreeElementHierarchy()
  171. {
  172. HSceneObject root = gCoreSceneManager().getRootNode();
  173. mRootElement.mSceneObject = root;
  174. mRootElement.mId = root->getInstanceId();
  175. mRootElement.mSortedIdx = 0;
  176. mRootElement.mIsExpanded = true;
  177. updateTreeElement(&mRootElement);
  178. }
  179. void GUISceneTreeView::renameTreeElement(GUITreeView::TreeElement* element, const WString& name)
  180. {
  181. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(element);
  182. HSceneObject so = sceneTreeElement->mSceneObject;
  183. CmdRecordSO::execute(so, L"Renamed \"" + toWString(so->getName()) + L"\"");
  184. so->setName("mName");
  185. }
  186. void GUISceneTreeView::deleteTreeElement(TreeElement* element)
  187. {
  188. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(element);
  189. HSceneObject so = sceneTreeElement->mSceneObject;
  190. CmdDeleteSO::execute(so, L"Deleted \"" + toWString(so->getName()) + L"\"");
  191. }
  192. void GUISceneTreeView::deleteTreeElementInternal(GUITreeView::TreeElement* element)
  193. {
  194. closeTemporarilyExpandedElements(); // In case this element is one of them
  195. if(element->mIsSelected)
  196. unselectElement(element);
  197. bs_delete(element);
  198. }
  199. bool GUISceneTreeView::acceptDragAndDrop() const
  200. {
  201. return DragAndDropManager::instance().isDragInProgress() &&
  202. (DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::SceneObject ||
  203. DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::Resources);
  204. }
  205. void GUISceneTreeView::dragAndDropStart()
  206. {
  207. DraggedSceneObjects* draggedSceneObjects = bs_new<DraggedSceneObjects>((UINT32)mSelectedElements.size());
  208. UINT32 cnt = 0;
  209. for(auto& selectedElement : mSelectedElements)
  210. {
  211. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(selectedElement.element);
  212. draggedSceneObjects->objects[cnt] = sceneTreeElement->mSceneObject;
  213. cnt++;
  214. }
  215. DragAndDropManager::instance().startDrag((UINT32)DragAndDropType::SceneObject, (void*)draggedSceneObjects,
  216. std::bind(&GUISceneTreeView::dragAndDropFinalize, this), true);
  217. }
  218. void GUISceneTreeView::dragAndDropEnded(TreeElement* overTreeElement)
  219. {
  220. UINT32 dragTypeId = DragAndDropManager::instance().getDragTypeId();
  221. if (dragTypeId == (UINT32)DragAndDropType::SceneObject)
  222. {
  223. if (overTreeElement != nullptr)
  224. {
  225. DraggedSceneObjects* draggedSceneObjects = reinterpret_cast<DraggedSceneObjects*>(DragAndDropManager::instance().getDragData());
  226. Vector<HSceneObject> sceneObjects;
  227. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(overTreeElement);
  228. HSceneObject newParent = sceneTreeElement->mSceneObject;
  229. for (UINT32 i = 0; i < draggedSceneObjects->numObjects; i++)
  230. {
  231. if (draggedSceneObjects->objects[i] != newParent)
  232. sceneObjects.push_back(draggedSceneObjects->objects[i]);
  233. }
  234. CmdReparentSO::execute(sceneObjects, newParent);
  235. }
  236. }
  237. else if (dragTypeId == (UINT32)DragAndDropType::Resources)
  238. {
  239. DraggedResources* draggedResources = reinterpret_cast<DraggedResources*>(DragAndDropManager::instance().getDragData());
  240. HSceneObject newParent;
  241. if (overTreeElement != nullptr)
  242. {
  243. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(overTreeElement);
  244. newParent = sceneTreeElement->mSceneObject;
  245. }
  246. for (auto& path : draggedResources->resourcePaths)
  247. {
  248. ProjectLibrary::LibraryEntry* entry = ProjectLibrary::instance().findEntry(path);
  249. if (entry != nullptr && entry->type == ProjectLibrary::LibraryEntryType::File)
  250. {
  251. ProjectLibrary::ResourceEntry* resEntry = static_cast<ProjectLibrary::ResourceEntry*>(entry);
  252. if (resEntry->meta->getTypeID() == TID_Prefab)
  253. {
  254. HPrefab prefab = static_resource_cast<Prefab>(gResources().loadFromUUID(resEntry->meta->getUUID()));
  255. if (prefab != nullptr)
  256. {
  257. HSceneObject instance = prefab->instantiate();
  258. if (newParent != nullptr)
  259. instance->setParent(newParent);
  260. }
  261. }
  262. }
  263. }
  264. }
  265. }
  266. void GUISceneTreeView::dragAndDropFinalize()
  267. {
  268. mDragInProgress = false;
  269. _markLayoutAsDirty();
  270. if (DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::SceneObject)
  271. {
  272. DraggedSceneObjects* draggedSceneObjects = reinterpret_cast<DraggedSceneObjects*>(DragAndDropManager::instance().getDragData());
  273. bs_delete(draggedSceneObjects);
  274. }
  275. }
  276. bool GUISceneTreeView::_acceptDragAndDrop(const Vector2I position, UINT32 typeId) const
  277. {
  278. return typeId == (UINT32)DragAndDropType::SceneObject || typeId == (UINT32)DragAndDropType::Resources;
  279. }
  280. void GUISceneTreeView::selectionChanged()
  281. {
  282. onSelectionChanged();
  283. sendMessage(SELECTION_CHANGED_MSG);
  284. }
  285. Vector<HSceneObject> GUISceneTreeView::getSelection() const
  286. {
  287. Vector<HSceneObject> selectedSOs;
  288. for (auto& selectedElem : mSelectedElements)
  289. {
  290. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(selectedElem.element);
  291. selectedSOs.push_back(sceneTreeElement->mSceneObject);
  292. }
  293. return selectedSOs;
  294. }
  295. void GUISceneTreeView::setSelection(const Vector<HSceneObject>& objects)
  296. {
  297. unselectAll();
  298. SceneTreeElement& root = mRootElement;
  299. Stack<SceneTreeElement*> todo;
  300. todo.push(&mRootElement);
  301. while (!todo.empty())
  302. {
  303. SceneTreeElement* currentElem = todo.top();
  304. todo.pop();
  305. auto iterFind = std::find(objects.begin(), objects.end(), currentElem->mSceneObject);
  306. if (iterFind != objects.end())
  307. {
  308. expandToElement(currentElem);
  309. selectElement(currentElem);
  310. }
  311. for (auto& child : currentElem->mChildren)
  312. {
  313. SceneTreeElement* sceneChild = static_cast<SceneTreeElement*>(child);
  314. todo.push(sceneChild);
  315. }
  316. }
  317. }
  318. const String& GUISceneTreeView::getGUITypeName()
  319. {
  320. static String typeName = "SceneTreeView";
  321. return typeName;
  322. }
  323. }