BsScriptMaterial.cpp 9.5 KB

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  1. #include "BsScriptMaterial.h"
  2. #include "BsScriptResourceManager.h"
  3. #include "BsScriptMeta.h"
  4. #include "BsMonoField.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsScriptShader.h"
  9. #include "BsScriptTexture2D.h"
  10. #include "BsScriptTexture3D.h"
  11. #include "BsScriptTextureCube.h"
  12. #include <BsBuiltinResources.h>
  13. namespace BansheeEngine
  14. {
  15. ScriptMaterial::ScriptMaterial(MonoObject* instance, const HMaterial& material)
  16. :ScriptObject(instance), mMaterial(material)
  17. {
  18. }
  19. void ScriptMaterial::initRuntimeData()
  20. {
  21. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptMaterial::internal_CreateInstance);
  22. metaData.scriptClass->addInternalCall("Internal_GetShader", &ScriptMaterial::internal_GetShader);
  23. metaData.scriptClass->addInternalCall("Internal_SetShader", &ScriptMaterial::internal_SetShader);
  24. metaData.scriptClass->addInternalCall("Internal_SetFloat", &ScriptMaterial::internal_SetFloat);
  25. metaData.scriptClass->addInternalCall("Internal_SetVector2", &ScriptMaterial::internal_SetVector2);
  26. metaData.scriptClass->addInternalCall("Internal_SetVector3", &ScriptMaterial::internal_SetVector3);
  27. metaData.scriptClass->addInternalCall("Internal_SetVector4", &ScriptMaterial::internal_SetVector4);
  28. metaData.scriptClass->addInternalCall("Internal_SetMatrix3", &ScriptMaterial::internal_SetMatrix3);
  29. metaData.scriptClass->addInternalCall("Internal_SetMatrix4", &ScriptMaterial::internal_SetMatrix4);
  30. metaData.scriptClass->addInternalCall("Internal_SetColor", &ScriptMaterial::internal_SetColor);
  31. metaData.scriptClass->addInternalCall("Internal_SetTexture2D", &ScriptMaterial::internal_SetTexture2D);
  32. metaData.scriptClass->addInternalCall("Internal_SetTexture3D", &ScriptMaterial::internal_SetTexture3D);
  33. metaData.scriptClass->addInternalCall("Internal_SetTextureCube", &ScriptMaterial::internal_SetTextureCube);
  34. metaData.scriptClass->addInternalCall("Internal_GetFloat", &ScriptMaterial::internal_GetFloat);
  35. metaData.scriptClass->addInternalCall("Internal_GetVector2", &ScriptMaterial::internal_GetVector2);
  36. metaData.scriptClass->addInternalCall("Internal_GetVector3", &ScriptMaterial::internal_GetVector3);
  37. metaData.scriptClass->addInternalCall("Internal_GetVector4", &ScriptMaterial::internal_GetVector4);
  38. metaData.scriptClass->addInternalCall("Internal_GetMatrix3", &ScriptMaterial::internal_GetMatrix3);
  39. metaData.scriptClass->addInternalCall("Internal_GetMatrix4", &ScriptMaterial::internal_GetMatrix4);
  40. metaData.scriptClass->addInternalCall("Internal_GetColor", &ScriptMaterial::internal_GetColor);
  41. metaData.scriptClass->addInternalCall("Internal_GetTexture2D", &ScriptMaterial::internal_GetTexture2D);
  42. metaData.scriptClass->addInternalCall("Internal_GetTexture3D", &ScriptMaterial::internal_GetTexture3D);
  43. metaData.scriptClass->addInternalCall("Internal_GetTextureCube", &ScriptMaterial::internal_GetTextureCube);
  44. }
  45. void ScriptMaterial::internal_CreateInstance(MonoObject* instance, ScriptShader* shader)
  46. {
  47. HShader nativeShader;
  48. if (shader != nullptr)
  49. nativeShader = shader->getShaderHandle();
  50. if (nativeShader == nullptr)
  51. nativeShader = BuiltinResources::instance().getDummyShader();
  52. HMaterial material = Material::create(nativeShader);
  53. ScriptMaterial* scriptInstance;
  54. ScriptResourceManager::instance().createScriptResource(instance, material, &scriptInstance);
  55. }
  56. MonoObject* ScriptMaterial::internal_GetShader(ScriptMaterial* nativeInstance)
  57. {
  58. HShader shader = nativeInstance->getMaterialHandle()->getShader();
  59. if (shader == nullptr)
  60. return nullptr;
  61. ScriptShader* scriptShader;
  62. ScriptResourceManager::instance().getScriptResource(shader, &scriptShader, true);
  63. return scriptShader->getManagedInstance();
  64. }
  65. void ScriptMaterial::internal_SetShader(ScriptMaterial* nativeInstance, ScriptShader* shader)
  66. {
  67. HShader nativeShader;
  68. if (shader != nullptr)
  69. nativeShader = shader->getShaderHandle();
  70. if (nativeShader == nullptr)
  71. nativeShader = BuiltinResources::instance().getDummyShader();
  72. nativeInstance->getMaterialHandle()->setShader(nativeShader);
  73. }
  74. void ScriptMaterial::internal_SetFloat(ScriptMaterial* nativeInstance, MonoString* name, float value)
  75. {
  76. String paramName = MonoUtil::monoToString(name);
  77. nativeInstance->mMaterial->setFloat(paramName, value);
  78. }
  79. void ScriptMaterial::internal_SetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2 value)
  80. {
  81. String paramName = MonoUtil::monoToString(name);
  82. nativeInstance->mMaterial->setVec2(paramName, value);
  83. }
  84. void ScriptMaterial::internal_SetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3 value)
  85. {
  86. String paramName = MonoUtil::monoToString(name);
  87. nativeInstance->mMaterial->setVec3(paramName, value);
  88. }
  89. void ScriptMaterial::internal_SetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4 value)
  90. {
  91. String paramName = MonoUtil::monoToString(name);
  92. nativeInstance->mMaterial->setVec4(paramName, value);
  93. }
  94. void ScriptMaterial::internal_SetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3 value)
  95. {
  96. String paramName = MonoUtil::monoToString(name);
  97. nativeInstance->mMaterial->setMat3(paramName, value);
  98. }
  99. void ScriptMaterial::internal_SetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4 value)
  100. {
  101. String paramName = MonoUtil::monoToString(name);
  102. nativeInstance->mMaterial->setMat4(paramName, value);
  103. }
  104. void ScriptMaterial::internal_SetColor(ScriptMaterial* nativeInstance, MonoString* name, Color value)
  105. {
  106. String paramName = MonoUtil::monoToString(name);
  107. nativeInstance->mMaterial->setColor(paramName, value);
  108. }
  109. void ScriptMaterial::internal_SetTexture2D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture2D* value)
  110. {
  111. String paramName = MonoUtil::monoToString(name);
  112. HTexture texture;
  113. if (value != nullptr)
  114. texture = value->getTextureHandle();
  115. nativeInstance->mMaterial->setTexture(paramName, texture);
  116. }
  117. void ScriptMaterial::internal_SetTexture3D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture3D* value)
  118. {
  119. String paramName = MonoUtil::monoToString(name);
  120. HTexture texture;
  121. if (value != nullptr)
  122. texture = value->getTextureHandle();
  123. nativeInstance->mMaterial->setTexture(paramName, texture);
  124. }
  125. void ScriptMaterial::internal_SetTextureCube(ScriptMaterial* nativeInstance, MonoString* name, ScriptTextureCube* value)
  126. {
  127. String paramName = MonoUtil::monoToString(name);
  128. HTexture texture;
  129. if (value != nullptr)
  130. texture = value->getTextureHandle();
  131. nativeInstance->mMaterial->setTexture(paramName, texture);
  132. }
  133. float ScriptMaterial::internal_GetFloat(ScriptMaterial* nativeInstance, MonoString* name)
  134. {
  135. String paramName = MonoUtil::monoToString(name);
  136. return nativeInstance->mMaterial->getFloat(paramName);
  137. }
  138. Vector2 ScriptMaterial::internal_GetVector2(ScriptMaterial* nativeInstance, MonoString* name)
  139. {
  140. String paramName = MonoUtil::monoToString(name);
  141. return nativeInstance->mMaterial->getVec2(paramName);
  142. }
  143. Vector3 ScriptMaterial::internal_GetVector3(ScriptMaterial* nativeInstance, MonoString* name)
  144. {
  145. String paramName = MonoUtil::monoToString(name);
  146. return nativeInstance->mMaterial->getVec3(paramName);
  147. }
  148. Vector4 ScriptMaterial::internal_GetVector4(ScriptMaterial* nativeInstance, MonoString* name)
  149. {
  150. String paramName = MonoUtil::monoToString(name);
  151. return nativeInstance->mMaterial->getVec4(paramName);
  152. }
  153. Matrix3 ScriptMaterial::internal_GetMatrix3(ScriptMaterial* nativeInstance, MonoString* name)
  154. {
  155. String paramName = MonoUtil::monoToString(name);
  156. return nativeInstance->mMaterial->getMat3(paramName);
  157. }
  158. Matrix4 ScriptMaterial::internal_GetMatrix4(ScriptMaterial* nativeInstance, MonoString* name)
  159. {
  160. String paramName = MonoUtil::monoToString(name);
  161. return nativeInstance->mMaterial->getMat4(paramName);
  162. }
  163. Color ScriptMaterial::internal_GetColor(ScriptMaterial* nativeInstance, MonoString* name)
  164. {
  165. String paramName = MonoUtil::monoToString(name);
  166. return nativeInstance->mMaterial->getColor(paramName);
  167. }
  168. MonoObject* ScriptMaterial::internal_GetTexture2D(ScriptMaterial* nativeInstance, MonoString* name)
  169. {
  170. String paramName = MonoUtil::monoToString(name);
  171. HTexture texture = nativeInstance->mMaterial->getTexture(paramName);
  172. if (texture == nullptr)
  173. return nullptr;
  174. ScriptTexture2D* scriptTexture;
  175. ScriptResourceManager::instance().getScriptResource(texture, &scriptTexture, true);
  176. return scriptTexture->getManagedInstance();
  177. }
  178. MonoObject* ScriptMaterial::internal_GetTexture3D(ScriptMaterial* nativeInstance, MonoString* name)
  179. {
  180. String paramName = MonoUtil::monoToString(name);
  181. HTexture texture = nativeInstance->mMaterial->getTexture(paramName);
  182. if (texture == nullptr)
  183. return nullptr;
  184. ScriptTexture3D* scriptTexture;
  185. ScriptResourceManager::instance().getScriptResource(texture, &scriptTexture, true);
  186. return scriptTexture->getManagedInstance();
  187. }
  188. MonoObject* ScriptMaterial::internal_GetTextureCube(ScriptMaterial* nativeInstance, MonoString* name)
  189. {
  190. String paramName = MonoUtil::monoToString(name);
  191. HTexture texture = nativeInstance->mMaterial->getTexture(paramName);
  192. if (texture == nullptr)
  193. return nullptr;
  194. ScriptTextureCube* scriptTexture;
  195. ScriptResourceManager::instance().getScriptResource(texture, &scriptTexture, true);
  196. return scriptTexture->getManagedInstance();
  197. }
  198. void ScriptMaterial::_onManagedInstanceDeleted()
  199. {
  200. mManagedInstance = nullptr;
  201. if (!mRefreshInProgress)
  202. ScriptResourceManager::instance().destroyScriptResource(this);
  203. }
  204. void ScriptMaterial::setNativeHandle(const HResource& resource)
  205. {
  206. mMaterial = static_resource_cast<Material>(resource);
  207. }
  208. }