RunInEditor.cs 449 B

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  1. using System;
  2. namespace BansheeEngine
  3. {
  4. /// <summary>
  5. /// Attribute that allows Component's code to be executed while game is not running in the editor. Normally the
  6. /// initialize/update/destroy methods will not be running while the game is paused or not running, but this overrides
  7. /// that behaviour.
  8. /// </summary>
  9. [AttributeUsage(AttributeTargets.Class)]
  10. public sealed class RunInEditor : Attribute
  11. {
  12. }
  13. }