Marko Pintera ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. преди 12 години
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GL 1e81bf9e05 преди 13 години
GLX 1e81bf9e05 преди 13 години
OSX 1e81bf9e05 преди 13 години
gtk 1e81bf9e05 преди 13 години
CmGLContext.h aa46b8b57a Overhauled OpenGL context handling преди 12 години
CmGLFrameBufferObject.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmGLGpuBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmGLGpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better преди 12 години
CmGLGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmGLHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better преди 12 години
CmGLIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmGLMultiRenderTexture.h 1e0c79d624 Made getCustomAttribute const преди 12 години
CmGLOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmGLPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmGLPixelFormat.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmGLPrerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmGLRenderSystem.h 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport преди 12 години
CmGLRenderSystemFactory.h ea7362503f Added wide strings преди 12 години
CmGLRenderTexture.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmGLRenderWindowManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmGLSLProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmGLSupport.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmGLTexture.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmGLTextureManager.h 8737226e5f Added a dummy texture and a dummy mesh преди 12 години
CmGLVertexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmWin32Context.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmWin32GLSupport.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmWin32Prerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmWin32Window.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. преди 12 години