BoostPort.txt 836 B

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  1. - Ability to construct Module using startUp without having to do allocation outside of it
  2. REFACTOR GpuProgram
  3. - Get rid of HighLevelGpuProgram and merge everything into GpuProgram if possible
  4. - Right now HighLevelGpuProgram always creates just one instance of GpuProgram internally, and I don't see why they should be separate
  5. - Possibly also determine how to neatly handle compilation faliure. Error should be reported and dummy shader should be returned.
  6. DEBUG CODE in GLRenderSystem::beginDraw()
  7. GLuint VAOID[1];
  8. glGenVertexArrays(1, &VAOID[0]);
  9. glBindVertexArray(VAOID[0]);
  10. I'll probably want a system like PipelineManager where it saves all VS and VB combinations and retuns vertex array for it.
  11. - Those vertex arrays should probably be saved in the vertex shader
  12. Create a proper git repo of dependencies folder