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Include
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b60ea8260c
All render systems work after shader refactor
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%!s(int64=11) %!d(string=hai) anos |
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Source
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b60ea8260c
All render systems work after shader refactor
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%!s(int64=11) %!d(string=hai) anos |
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CamelotD3D11RenderSystem.vcxproj
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3196cff881
DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now
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%!s(int64=11) %!d(string=hai) anos |
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CamelotD3D11RenderSystem.vcxproj.filters
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3196cff881
DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now
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%!s(int64=11) %!d(string=hai) anos |