BearishSun 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras vor 10 Jahren
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases vor 10 Jahren
BsGameResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control vor 10 Jahren
BsManagedComponent.h 22028f04e4 Clear prefab diffs when saving prefabs for build vor 10 Jahren
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values vor 10 Jahren
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff vor 10 Jahren
BsManagedResource.h 78355169a1 Resource handle refactor (part 4) vor 10 Jahren
BsManagedResourceManager.h 78355169a1 Resource handle refactor (part 4) vor 10 Jahren
BsManagedResourceMetaData.h 598f1785c6 Documentation vor 10 Jahren
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsManagedResourceRTTI.h eb562f23fc Documentation vor 10 Jahren
BsManagedSerializableArray.h a9b0455b1c Documentation vor 10 Jahren
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance vor 10 Jahren
BsManagedSerializableDictionary.h 4527457d2f Documentation vor 10 Jahren
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor vor 10 Jahren
BsManagedSerializableDiff.h 145a44e4ca Duplicate in scene window now works vor 10 Jahren
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects vor 10 Jahren
BsManagedSerializableFieldRTTI.h c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet vor 10 Jahren
BsManagedSerializableList.h 4527457d2f Documentation vor 10 Jahren
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance vor 10 Jahren
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated vor 10 Jahren
BsManagedSerializableObjectInfo.h d3b00942e8 In-editor compilation vor 10 Jahren
BsManagedSerializableObjectInfoRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected vor 10 Jahren
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff vor 10 Jahren
BsPlayInEditorManager.h 10b54dfe89 Getting Play/Pause to work vor 10 Jahren
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) vor 10 Jahren
BsScriptAsyncOp.h 598f1785c6 Documentation vor 10 Jahren
BsScriptBoneWeight.h 598f1785c6 Documentation vor 10 Jahren
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene vor 10 Jahren
BsScriptCamera.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptColor.h 598f1785c6 Documentation vor 10 Jahren
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed vor 10 Jahren
BsScriptContextMenu.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptCursor.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptDebug.h dd61a6d788 Update status bar when debug log contents are removed vor 10 Jahren
BsScriptEnginePrerequisites.h b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful vor 10 Jahren
BsScriptFont.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload vor 10 Jahren
BsScriptFontBitmap.h 098f8865e1 Font C# interface vor 10 Jahren
BsScriptGUIButton.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptGUIContent.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states vor 10 Jahren
BsScriptGUIContentImages.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states vor 10 Jahren
BsScriptGUIElement.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects vor 10 Jahren
BsScriptGUIElementStyle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptGUIFixedSpace.h 9565409788 Documentation vor 10 Jahren
BsScriptGUIFlexibleSpace.h 9565409788 Documentation vor 10 Jahren
BsScriptGUIInputBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptGUILabel.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptGUILayout.h 770cb6bd2e Assembly refresh: vor 10 Jahren
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation vor 10 Jahren
BsScriptGUIListBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptGUIProgressBar.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptGUIRenderTexture.h 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras vor 10 Jahren
BsScriptGUIScrollArea.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptGUISkin.h dba1e7bfba Multiple assembly reload works vor 10 Jahren
BsScriptGUISlider.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptGUITexture.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptGUIToggle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene vor 10 Jahren
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed vor 10 Jahren
BsScriptGameObjectManager.h b492b132a2 Added a way to specify application taskbar icon vor 10 Jahren
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: vor 10 Jahren
BsScriptInput.h 8dbbf30c09 Documentation vor 10 Jahren
BsScriptInputConfiguration.h 8dbbf30c09 Documentation vor 10 Jahren
BsScriptLight.h fdb3896efc Fixed crash that occurred when deleting a light from the scene vor 10 Jahren
BsScriptLogEntry.h bd06130f5d Console window now displays entries that were added to the log before the window was opened vor 10 Jahren
BsScriptManagedResource.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload vor 10 Jahren
BsScriptMaterial.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptMesh.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload vor 10 Jahren
BsScriptMeshData.h a2831fc54b Documentation vor 10 Jahren
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed vor 10 Jahren
BsScriptObjectImpl.h a2831fc54b Documentation vor 10 Jahren
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload vor 10 Jahren
BsScriptPixelData.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptPixelUtility.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptPlainText.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload vor 10 Jahren
BsScriptPrefab.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload vor 10 Jahren
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names vor 10 Jahren
BsScriptRenderTarget.h a2831fc54b Documentation vor 10 Jahren
BsScriptRenderTexture.h a2831fc54b Documentation vor 10 Jahren
BsScriptRenderTexture2D.h a2831fc54b Documentation vor 10 Jahren
BsScriptRenderable.h 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh vor 10 Jahren
BsScriptResource.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control vor 10 Jahren
BsScriptResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control vor 10 Jahren
BsScriptResourceRef.h 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added vor 10 Jahren
BsScriptResources.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control vor 10 Jahren
BsScriptScene.h 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh vor 10 Jahren
BsScriptSceneObject.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptScriptCode.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload vor 10 Jahren
BsScriptSerializableArray.h 6d0bba2023 Documentation vor 10 Jahren
BsScriptSerializableDictionary.h 6d0bba2023 Documentation vor 10 Jahren
BsScriptSerializableField.h 6d0bba2023 Documentation vor 10 Jahren
BsScriptSerializableList.h 6d0bba2023 Documentation vor 10 Jahren
BsScriptSerializableObject.h 6d0bba2023 Documentation vor 10 Jahren
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor vor 10 Jahren
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects vor 10 Jahren
BsScriptShader.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload vor 10 Jahren
BsScriptShaderInclude.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload vor 10 Jahren
BsScriptSpriteTexture.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
BsScriptStringTable.h dba1e7bfba Multiple assembly reload works vor 10 Jahren
BsScriptStringTableManager.h 6d0bba2023 Documentation vor 10 Jahren
BsScriptTexture.h 6d0bba2023 Documentation vor 10 Jahren
BsScriptTexture2D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload vor 10 Jahren
BsScriptTexture3D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload vor 10 Jahren
BsScriptTextureCube.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload vor 10 Jahren
BsScriptTime.h e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API vor 10 Jahren
BsScriptVector.h 6d0bba2023 Documentation vor 10 Jahren
BsScriptVector2I.h 6d0bba2023 Documentation vor 10 Jahren
BsScriptVirtualButton.h 6d0bba2023 Documentation vor 10 Jahren
BsScriptVirtualInput.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren