BsSceneEditorWidget.cpp 6.5 KB

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  1. #include "BsSceneEditorWidget.h"
  2. #include "BsEditorWindow.h"
  3. #include "BsGUILabel.h"
  4. #include "BsGUIButton.h"
  5. #include "BsGUIInputBox.h"
  6. #include "BsGUIScrollArea.h"
  7. #include "BsGUIArea.h"
  8. #include "BsGUILayout.h"
  9. #include "BsEditorWidgetManager.h"
  10. #include "BsRenderTexture.h"
  11. #include "BsSceneObject.h"
  12. #include "BsSceneCameraController.h"
  13. #include "BsCamera.h"
  14. #include "BsGUIRenderTexture.h"
  15. #include "BsCoreThread.h"
  16. #include "BsEditorWidgetContainer.h"
  17. #include "BsRendererManager.h"
  18. #include "BsRenderer.h"
  19. #include "BsGUIWidget.h"
  20. #include "BsSceneGrid.h"
  21. #include "BsInput.h"
  22. #include "BsGUILayoutUtility.h"
  23. #include "BsScenePicking.h"
  24. // DEBUG ONLY
  25. #include "BsTime.h"
  26. #include "BsResources.h"
  27. #include "BsPath.h"
  28. #include "BsGUITexture.h"
  29. #include "BsSpriteTexture.h"
  30. #include "BsFileSystem.h"
  31. using namespace std::placeholders;
  32. namespace BansheeEngine
  33. {
  34. SceneEditorWidget* SceneEditorWidget::Instance = nullptr;
  35. SceneEditorWidget::SceneEditorWidget(const ConstructPrivately& dummy, EditorWidgetContainer& parentContainer)
  36. :EditorWidget<SceneEditorWidget>(HString(L"SceneEditorWidget"), parentContainer), mGUIRenderTexture(nullptr)
  37. {
  38. SceneViewLocator::_provide(this);
  39. updateRenderTexture(getWidth(), getHeight());
  40. mRenderCallback = RendererManager::instance().getActive()->onRenderViewport.connect(std::bind(&SceneEditorWidget::render, this, _1, _2));
  41. mSceneGrid = bs_new<SceneGrid>();
  42. mOnPointerMovedConn = gInput().onPointerMoved.connect(std::bind(&SceneEditorWidget::onPointerMoved, this, _1));
  43. mOnPointerPressedConn = gInput().onPointerPressed.connect(std::bind(&SceneEditorWidget::onPointerPressed, this, _1));
  44. mOnPointerReleasedConn = gInput().onPointerReleased.connect(std::bind(&SceneEditorWidget::onPointerReleased, this, _1));
  45. determineParentWindow();
  46. }
  47. SceneEditorWidget::~SceneEditorWidget()
  48. {
  49. bs_delete(mSceneGrid);
  50. mRenderCallback.disconnect();
  51. mOnPointerMovedConn.disconnect();
  52. mOnPointerPressedConn.disconnect();
  53. mOnPointerReleasedConn.disconnect();
  54. SceneViewLocator::_provide(nullptr);
  55. }
  56. void SceneEditorWidget::_update()
  57. {
  58. if (mCameraController)
  59. {
  60. mCameraController->update();
  61. LOGWRN(toString(mCameraController->sceneObject()->getWorldPosition()));
  62. }
  63. //// DEBUG ONLY
  64. //if (gTime().getCurrentFrameNumber() == 100)
  65. //{
  66. // HTexture colorTex = mSceneRenderTarget->getBindableColorTexture();
  67. // gResources().save(colorTex, "C:\\SavedRenderTex.asset", true);
  68. // FileSystem::move("C:\\SavedRenderTex.asset", "C:\\SavedRenderTexNew.asset", true);
  69. // HTexture colorTexLoaded = gResources().load("C:\\SavedRenderTexNew.asset");
  70. // HSpriteTexture spriteTex = SpriteTexture::create(colorTexLoaded);
  71. // GUILayout& layout = mContent->getLayout();
  72. // layout.addElement(GUITexture::create(spriteTex));
  73. //}
  74. }
  75. bool SceneEditorWidget::toSceneViewPos(const Vector2I& screenPos, Vector2I& scenePos)
  76. {
  77. Vector2I windowPos = mParentWindow->screenToWindowPos(screenPos);
  78. Rect2I renderTextureBounds = GUILayoutUtility::calcBounds(mGUIRenderTexture);
  79. if (renderTextureBounds.contains(windowPos))
  80. {
  81. scenePos.x = windowPos.x - renderTextureBounds.x;
  82. scenePos.y = windowPos.y - renderTextureBounds.y;
  83. return true;
  84. }
  85. return false;
  86. }
  87. void SceneEditorWidget::onPointerMoved(const PointerEvent& event)
  88. {
  89. }
  90. void SceneEditorWidget::onPointerReleased(const PointerEvent& event)
  91. {
  92. }
  93. void SceneEditorWidget::onPointerPressed(const PointerEvent& event)
  94. {
  95. Vector2I scenePos;
  96. if (!toSceneViewPos(event.screenPos, scenePos))
  97. return;
  98. HSceneObject pickedObject = ScenePicking::instance().pickClosestSceneObject(mCamera, scenePos, Vector2I(1, 1));
  99. if (pickedObject)
  100. {
  101. LOGDBG("PICKED OBJECT: " + pickedObject->getName());
  102. }
  103. else
  104. {
  105. LOGDBG("PICKED NO OBJECT!");
  106. }
  107. }
  108. void SceneEditorWidget::doOnResized(UINT32 width, UINT32 height)
  109. {
  110. EditorWidget::doOnResized(width, height);
  111. updateRenderTexture(width, height);
  112. }
  113. void SceneEditorWidget::doOnParentChanged()
  114. {
  115. determineParentWindow();
  116. }
  117. void SceneEditorWidget::determineParentWindow()
  118. {
  119. mParentWindow = nullptr;
  120. if (mParent == nullptr)
  121. return;
  122. GUIWidget& parentWidget = getParentWidget();
  123. RenderTargetPtr parentTarget = parentWidget.getTarget()->getTarget();
  124. if (!parentTarget->getProperties().isWindow())
  125. {
  126. BS_EXCEPT(InvalidStateException, "Scene view parent render target is not a window. This is not supported.");
  127. return;
  128. }
  129. mParentWindow = std::static_pointer_cast<RenderWindow>(parentTarget);
  130. }
  131. void SceneEditorWidget::render(const Viewport* viewport, DrawList& drawList)
  132. {
  133. if (mCamera == nullptr)
  134. return;
  135. if (mCamera->getViewport().get() != viewport)
  136. return;
  137. mSceneGrid->render(mCamera.getInternalPtr(), drawList);
  138. }
  139. void SceneEditorWidget::updateRenderTexture(UINT32 width, UINT32 height)
  140. {
  141. width = std::max(20U, width);
  142. height = std::max(20U, height);
  143. if (mSceneRenderTarget != nullptr)
  144. mSceneRenderTarget->destroy();
  145. mSceneRenderTarget = RenderTexture::create(TEX_TYPE_2D, width, height);
  146. gCoreAccessor().setPriority(mSceneRenderTarget, 1);
  147. if (mCamera == nullptr)
  148. {
  149. HSceneObject sceneCameraSO = SceneObject::create("SceneCamera");
  150. mCamera = sceneCameraSO->addComponent<Camera>(mSceneRenderTarget, 0.0f, 0.0f, 1.0f, 1.0f);
  151. sceneCameraSO->setPosition(Vector3(0, 0.5f, 1));
  152. sceneCameraSO->lookAt(Vector3(0, 0, 0));
  153. mCamera->setPriority(1);
  154. mCamera->setNearClipDistance(0.005f);
  155. mCamera->setFarClipDistance(1000.0f);
  156. mCameraController = sceneCameraSO->addComponent<SceneCameraController>();
  157. GUILayout& layout = mContent->getLayout();
  158. mGUIRenderTexture = GUIRenderTexture::create(mSceneRenderTarget);
  159. layout.addElement(mGUIRenderTexture);
  160. }
  161. else
  162. {
  163. mCamera->getViewport()->setTarget(mSceneRenderTarget);
  164. mGUIRenderTexture->setRenderTexture(mSceneRenderTarget);
  165. }
  166. // TODO - Consider only doing the resize once user stops resizing the widget in order to reduce constant
  167. // render target destroy/create cycle for every little pixel.
  168. mCamera->setAspectRatio(width / (float)height);
  169. }
  170. SceneEditorWidget* SceneEditorWidget::instance()
  171. {
  172. return Instance;
  173. }
  174. SceneEditorWidget* SceneEditorWidget::open()
  175. {
  176. return static_cast<SceneEditorWidget*>(EditorWidgetManager::instance().open(getTypeName()));
  177. }
  178. void SceneEditorWidget::close()
  179. {
  180. if (Instance != nullptr)
  181. EditorWidgetManager::instance().close(Instance);
  182. Instance = nullptr;
  183. }
  184. const String& SceneEditorWidget::getTypeName()
  185. {
  186. static String name = "SceneEditorWidget";
  187. return name;
  188. }
  189. }