Marko Pintera fbbe8659aa Refactored how builtin resources are processed and loaded 10 jaren geleden
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ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 jaren geleden
Win32 4101088f37 Massive refactor due to work on Renderer 11 jaren geleden
BsAABox.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 jaren geleden
BsAny.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 jaren geleden
BsAsyncOp.h 4667ba6cc9 Making blockUntilComplete an internal method 11 jaren geleden
BsBinarySerializer.h 27595edbb9 Forgot a file relating to large object serialization fix earlier 11 jaren geleden
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 jaren geleden
BsCapsule.h a4c60121f4 WIP work on handles 11 jaren geleden
BsColor.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsConvexVolume.h 0eecfe525d More documentation 11 jaren geleden
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsDebug.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) 11 jaren geleden
BsDynLib.h 3512c00011 Extended interface for some core-level objects for easier creation 11 jaren geleden
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsEvent.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 jaren geleden
BsException.h e7d926175f Added unit testing framework 11 jaren geleden
BsFileSerializer.h eb4de059fc Advanced resource loading WIP stage 1 11 jaren geleden
BsFileSystem.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 jaren geleden
BsFrameAlloc.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 jaren geleden
BsFwdDeclUtil.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 jaren geleden
BsHString.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 jaren geleden
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsLineSegment3.h a4c60121f4 WIP work on handles 11 jaren geleden
BsLog.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsMath.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 jaren geleden
BsMatrix3.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsMatrix4.h 2f7095dbd2 Improvements to SceneObject transform 11 jaren geleden
BsMatrixNxM.h d0793ab046 Shader default values (untested) 10 jaren geleden
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsMemStack.h e7ed1249c1 Fix an issue when event was being deleted from its own callback 11 jaren geleden
BsMemoryAllocator.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsMemorySerializer.h af2dbad955 Fixing serializer so it properly handles large value types 11 jaren geleden
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation 11 jaren geleden
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation 11 jaren geleden
BsModule.h ad79f66da3 Scene view refactor (moving it to C#) 11 jaren geleden
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 jaren geleden
BsPlane.h 331d4ac2aa Frustum culling working 11 jaren geleden
BsPlatformDefines.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsPrerequisitesUtil.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 jaren geleden
BsQuaternion.h ff8ed9021c Refactored Renderable into RenderableHandler 11 jaren geleden
BsRTTIField.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 jaren geleden
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsRTTIPrerequisites.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 jaren geleden
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 jaren geleden
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 jaren geleden
BsRTTIType.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 jaren geleden
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) 11 jaren geleden
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 jaren geleden
BsRect2.h ff8ed9021c Refactored Renderable into RenderableHandler 11 jaren geleden
BsRect2I.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 jaren geleden
BsRect3.h 9260710936 Various tweaks related to handle rendering 11 jaren geleden
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation 11 jaren geleden
BsSphere.h 4101088f37 Massive refactor due to work on Renderer 11 jaren geleden
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 jaren geleden
BsStdHeaders.h a6c65825ca CoreThreadCore instance is now a shared pointer 11 jaren geleden
BsString.h 1b1895f796 WIP VisualStudio project syncing 10 jaren geleden
BsStringFormat.h 3a73e65b09 VS integration finished (for now) 10 jaren geleden
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 jaren geleden
BsStringTable.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 jaren geleden
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 jaren geleden
BsTestSuite.h e7d926175f Added unit testing framework 11 jaren geleden
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: 11 jaren geleden
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 jaren geleden
BsTime.h ae583e1ac5 WIP C# DragDropManager 10 jaren geleden
BsTimer.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 jaren geleden
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsUtil.h 1b1895f796 WIP VisualStudio project syncing 10 jaren geleden
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 jaren geleden
BsVector2I.h d0793ab046 Shader default values (untested) 10 jaren geleden
BsVector3.h 17e7648476 Work on handles: 11 jaren geleden
BsVector4.h 17e7648476 Work on handles: 11 jaren geleden
BsVectorNI.h d0793ab046 Shader default values (untested) 10 jaren geleden