BsScriptResourceManager.cpp 12 KB

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  1. #include "BsScriptResourceManager.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoAssembly.h"
  4. #include "BsMonoClass.h"
  5. #include "BsScriptTexture2D.h"
  6. #include "BsScriptTexture3D.h"
  7. #include "BsScriptTextureCube.h"
  8. #include "BsScriptSpriteTexture.h"
  9. #include "BsScriptPlainText.h"
  10. #include "BsScriptScriptCode.h"
  11. #include "BsScriptShader.h"
  12. #include "BsScriptMaterial.h"
  13. #include "BsScriptFont.h"
  14. #include "BsScriptManagedResource.h"
  15. #include "BsScriptAssemblyManager.h"
  16. namespace BansheeEngine
  17. {
  18. ScriptResourceManager::ScriptResourceManager()
  19. {
  20. }
  21. ScriptTexture2D* ScriptResourceManager::createScriptTexture2D(const HTexture& resourceHandle)
  22. {
  23. MonoClass* textureClass = ScriptAssemblyManager::instance().getTexture2DClass();
  24. MonoObject* monoInstance = textureClass->createInstance();
  25. return createScriptTexture2D(monoInstance, resourceHandle);
  26. }
  27. ScriptTexture3D* ScriptResourceManager::createScriptTexture3D(const HTexture& resourceHandle)
  28. {
  29. MonoClass* textureClass = ScriptAssemblyManager::instance().getTexture3DClass();
  30. MonoObject* monoInstance = textureClass->createInstance();
  31. return createScriptTexture3D(monoInstance, resourceHandle);
  32. }
  33. ScriptTextureCube* ScriptResourceManager::createScriptTextureCube(const HTexture& resourceHandle)
  34. {
  35. MonoClass* textureClass = ScriptAssemblyManager::instance().getTextureCubeClass();
  36. MonoObject* monoInstance = textureClass->createInstance();
  37. return createScriptTextureCube(monoInstance, resourceHandle);
  38. }
  39. ScriptTexture2D* ScriptResourceManager::createScriptTexture2D(MonoObject* instance, const HTexture& resourceHandle)
  40. {
  41. const String& uuid = resourceHandle.getUUID();
  42. #if BS_DEBUG_MODE
  43. throwExceptionIfInvalidOrDuplicate(uuid);
  44. #endif
  45. ScriptTexture2D* scriptResource = new (bs_alloc<ScriptTexture2D>()) ScriptTexture2D(instance, resourceHandle);
  46. mScriptResources[uuid] = scriptResource;
  47. return scriptResource;
  48. }
  49. ScriptTexture3D* ScriptResourceManager::createScriptTexture3D(MonoObject* instance, const HTexture& resourceHandle)
  50. {
  51. const String& uuid = resourceHandle.getUUID();
  52. #if BS_DEBUG_MODE
  53. throwExceptionIfInvalidOrDuplicate(uuid);
  54. #endif
  55. ScriptTexture3D* scriptResource = new (bs_alloc<ScriptTexture3D>()) ScriptTexture3D(instance, resourceHandle);
  56. mScriptResources[uuid] = scriptResource;
  57. return scriptResource;
  58. }
  59. ScriptTextureCube* ScriptResourceManager::createScriptTextureCube(MonoObject* instance, const HTexture& resourceHandle)
  60. {
  61. const String& uuid = resourceHandle.getUUID();
  62. #if BS_DEBUG_MODE
  63. throwExceptionIfInvalidOrDuplicate(uuid);
  64. #endif
  65. ScriptTextureCube* scriptResource = new (bs_alloc<ScriptTextureCube>()) ScriptTextureCube(instance, resourceHandle);
  66. mScriptResources[uuid] = scriptResource;
  67. return scriptResource;
  68. }
  69. ScriptShader* ScriptResourceManager::createScriptShader(const HShader& resourceHandle)
  70. {
  71. MonoClass* shaderClass = ScriptAssemblyManager::instance().getShaderClass();
  72. MonoObject* monoInstance = shaderClass->createInstance();
  73. return createScriptShader(monoInstance, resourceHandle);
  74. }
  75. ScriptShader* ScriptResourceManager::createScriptShader(MonoObject* instance, const HShader& resourceHandle)
  76. {
  77. const String& uuid = resourceHandle.getUUID();
  78. #if BS_DEBUG_MODE
  79. throwExceptionIfInvalidOrDuplicate(uuid);
  80. #endif
  81. ScriptShader* scriptResource = new (bs_alloc<ScriptShader>()) ScriptShader(instance, resourceHandle);
  82. mScriptResources[uuid] = scriptResource;
  83. return scriptResource;
  84. }
  85. ScriptMaterial* ScriptResourceManager::createScriptMaterial(const HMaterial& resourceHandle)
  86. {
  87. MonoClass* materialClass = ScriptAssemblyManager::instance().getMaterialClass();
  88. MonoObject* monoInstance = materialClass->createInstance();
  89. return createScriptMaterial(monoInstance, resourceHandle);
  90. }
  91. ScriptMaterial* ScriptResourceManager::createScriptMaterial(MonoObject* instance, const HMaterial& resourceHandle)
  92. {
  93. const String& uuid = resourceHandle.getUUID();
  94. #if BS_DEBUG_MODE
  95. throwExceptionIfInvalidOrDuplicate(uuid);
  96. #endif
  97. ScriptMaterial* scriptResource = new (bs_alloc<ScriptMaterial>()) ScriptMaterial(instance, resourceHandle);
  98. mScriptResources[uuid] = scriptResource;
  99. return scriptResource;
  100. }
  101. ScriptPlainText* ScriptResourceManager::createScriptPlainText(const HPlainText& resourceHandle)
  102. {
  103. MonoClass* plainTextClass = ScriptAssemblyManager::instance().getPlainTextClass();
  104. MonoObject* monoInstance = plainTextClass->createInstance();
  105. return createScriptPlainText(monoInstance, resourceHandle);
  106. }
  107. ScriptPlainText* ScriptResourceManager::createScriptPlainText(MonoObject* instance, const HPlainText& resourceHandle)
  108. {
  109. const String& uuid = resourceHandle.getUUID();
  110. #if BS_DEBUG_MODE
  111. throwExceptionIfInvalidOrDuplicate(uuid);
  112. #endif
  113. ScriptPlainText* scriptResource = new (bs_alloc<ScriptPlainText>()) ScriptPlainText(instance, resourceHandle);
  114. mScriptResources[uuid] = scriptResource;
  115. return scriptResource;
  116. }
  117. ScriptScriptCode* ScriptResourceManager::createScriptScriptCode(const HScriptCode& resourceHandle)
  118. {
  119. MonoClass* scriptCodeClass = ScriptAssemblyManager::instance().getScriptCodeClass();
  120. MonoObject* monoInstance = scriptCodeClass->createInstance();
  121. return createScriptScriptCode(monoInstance, resourceHandle);
  122. }
  123. ScriptScriptCode* ScriptResourceManager::createScriptScriptCode(MonoObject* instance, const HScriptCode& resourceHandle)
  124. {
  125. const String& uuid = resourceHandle.getUUID();
  126. #if BS_DEBUG_MODE
  127. throwExceptionIfInvalidOrDuplicate(uuid);
  128. #endif
  129. ScriptScriptCode* scriptResource = new (bs_alloc<ScriptScriptCode>()) ScriptScriptCode(instance, resourceHandle);
  130. mScriptResources[uuid] = scriptResource;
  131. return scriptResource;
  132. }
  133. ScriptSpriteTexture* ScriptResourceManager::createScriptSpriteTexture(const HSpriteTexture& resourceHandle)
  134. {
  135. MonoClass* spriteTextureClass = ScriptAssemblyManager::instance().getSpriteTextureClass();
  136. MonoObject* monoInstance = spriteTextureClass->createInstance();
  137. return createScriptSpriteTexture(monoInstance, resourceHandle);
  138. }
  139. ScriptSpriteTexture* ScriptResourceManager::createScriptSpriteTexture(MonoObject* instance, const HSpriteTexture& resourceHandle)
  140. {
  141. const String& uuid = resourceHandle.getUUID();
  142. #if BS_DEBUG_MODE
  143. throwExceptionIfInvalidOrDuplicate(uuid);
  144. #endif
  145. ScriptSpriteTexture* scriptResource = new (bs_alloc<ScriptSpriteTexture>()) ScriptSpriteTexture(instance, resourceHandle);
  146. mScriptResources[uuid] = scriptResource;
  147. return scriptResource;
  148. }
  149. ScriptFont* ScriptResourceManager::createScriptFont(const HFont& resourceHandle)
  150. {
  151. MonoClass* fontClass = ScriptAssemblyManager::instance().getFontClass();
  152. MonoObject* monoInstance = fontClass->createInstance();
  153. return createScriptFont(monoInstance, resourceHandle);
  154. }
  155. ScriptFont* ScriptResourceManager::createScriptFont(MonoObject* instance, const HFont& resourceHandle)
  156. {
  157. const String& uuid = resourceHandle.getUUID();
  158. #if BS_DEBUG_MODE
  159. throwExceptionIfInvalidOrDuplicate(uuid);
  160. #endif
  161. ScriptFont* scriptResource = new (bs_alloc<ScriptFont>()) ScriptFont(instance, resourceHandle);
  162. mScriptResources[uuid] = scriptResource;
  163. return scriptResource;
  164. }
  165. ScriptManagedResource* ScriptResourceManager::createManagedResource(MonoObject* existingInstance, const HManagedResource& resourceHandle)
  166. {
  167. const String& uuid = resourceHandle.getUUID();
  168. throwExceptionIfInvalidOrDuplicate(uuid);
  169. ScriptManagedResource* scriptResource = new (bs_alloc<ScriptManagedResource>()) ScriptManagedResource(existingInstance, resourceHandle);
  170. mScriptResources[uuid] = scriptResource;
  171. return scriptResource;
  172. }
  173. ScriptTexture2D* ScriptResourceManager::getScriptTexture2D(const HTexture& resourceHandle)
  174. {
  175. return static_cast<ScriptTexture2D*>(getScriptResource(resourceHandle.getUUID()));
  176. }
  177. ScriptTexture3D* ScriptResourceManager::getScriptTexture3D(const HTexture& resourceHandle)
  178. {
  179. return static_cast<ScriptTexture3D*>(getScriptResource(resourceHandle.getUUID()));
  180. }
  181. ScriptTextureCube* ScriptResourceManager::getScriptTextureCube(const HTexture& resourceHandle)
  182. {
  183. return static_cast<ScriptTextureCube*>(getScriptResource(resourceHandle.getUUID()));
  184. }
  185. ScriptSpriteTexture* ScriptResourceManager::getScriptSpriteTexture(const HSpriteTexture& resourceHandle)
  186. {
  187. return static_cast<ScriptSpriteTexture*>(getScriptResource(resourceHandle.getUUID()));
  188. }
  189. ScriptShader* ScriptResourceManager::getScriptShader(const HShader& resourceHandle)
  190. {
  191. return static_cast<ScriptShader*>(getScriptResource(resourceHandle.getUUID()));
  192. }
  193. ScriptMaterial* ScriptResourceManager::getScriptMaterial(const HMaterial& resourceHandle)
  194. {
  195. return static_cast<ScriptMaterial*>(getScriptResource(resourceHandle.getUUID()));
  196. }
  197. ScriptPlainText* ScriptResourceManager::getScriptPlainText(const HPlainText& resourceHandle)
  198. {
  199. return static_cast<ScriptPlainText*>(getScriptResource(resourceHandle.getUUID()));
  200. }
  201. ScriptScriptCode* ScriptResourceManager::getScriptScriptCode(const HScriptCode& resourceHandle)
  202. {
  203. return static_cast<ScriptScriptCode*>(getScriptResource(resourceHandle.getUUID()));
  204. }
  205. ScriptManagedResource* ScriptResourceManager::getScriptManagedResource(const HManagedResource& resourceHandle)
  206. {
  207. return static_cast<ScriptManagedResource*>(getScriptResource(resourceHandle.getUUID()));
  208. }
  209. ScriptResourceBase* ScriptResourceManager::getScriptResource(const String& uuid)
  210. {
  211. if(uuid == "")
  212. BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  213. auto findIter = mScriptResources.find(uuid);
  214. if(findIter != mScriptResources.end())
  215. return findIter->second;
  216. return nullptr;
  217. }
  218. ScriptResourceBase* ScriptResourceManager::createScriptResource(const HResource& resource)
  219. {
  220. #if BS_DEBUG_MODE
  221. throwExceptionIfInvalidOrDuplicate(resource.getUUID());
  222. #endif
  223. UINT32 resTypeID = resource->getTypeId();
  224. switch (resTypeID)
  225. {
  226. case TID_Texture:
  227. {
  228. HTexture texture = static_resource_cast<Texture>(resource);
  229. TextureType type = texture->getProperties().getTextureType();
  230. if (type == TEX_TYPE_3D)
  231. return createScriptTexture3D(texture);
  232. else if (type == TEX_TYPE_CUBE_MAP)
  233. return createScriptTextureCube(texture);
  234. else
  235. return createScriptTexture2D(texture);
  236. }
  237. case TID_SpriteTexture:
  238. return createScriptSpriteTexture(static_resource_cast<SpriteTexture>(resource));
  239. case TID_Font:
  240. return createScriptFont(static_resource_cast<Font>(resource));
  241. case TID_PlainText:
  242. return createScriptPlainText(static_resource_cast<PlainText>(resource));
  243. case TID_ScriptCode:
  244. return createScriptScriptCode(static_resource_cast<ScriptCode>(resource));
  245. case TID_Shader:
  246. return createScriptShader(static_resource_cast<Shader>(resource));
  247. case TID_Material:
  248. return createScriptMaterial(static_resource_cast<Material>(resource));
  249. case TID_ManagedResource:
  250. BS_EXCEPT(InternalErrorException, "Managed resources must have a managed instance by default, this call is invalid.")
  251. break;
  252. default:
  253. BS_EXCEPT(NotImplementedException, "Attempting to load a resource type that is not supported. Type ID: " + toString(resTypeID));
  254. break;
  255. }
  256. }
  257. void ScriptResourceManager::destroyScriptResource(ScriptResourceBase* resource)
  258. {
  259. HResource resourceHandle = resource->getNativeHandle();
  260. const String& uuid = resourceHandle.getUUID();
  261. if(uuid == "")
  262. BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  263. auto findIter = mScriptResources.find(uuid);
  264. if(findIter != mScriptResources.end())
  265. {
  266. (resource)->~ScriptResourceBase();
  267. MemoryAllocator<GenAlloc>::free(resource);
  268. mScriptResources.erase(findIter);
  269. }
  270. }
  271. void ScriptResourceManager::throwExceptionIfInvalidOrDuplicate(const String& uuid) const
  272. {
  273. if(uuid == "")
  274. BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  275. auto findIter = mScriptResources.find(uuid);
  276. if(findIter != mScriptResources.end())
  277. {
  278. BS_EXCEPT(InvalidStateException, "Provided resource handle already has a script resource. \
  279. Retrieve the existing instance instead of creating a new one.");
  280. }
  281. }
  282. }